Arbitrary Selection Mechanics
Coin
Dice Mapping
Die Value |
Coin Flip Encoding |
1 |
100 |
2 |
010 |
3 |
110 |
4 |
001 |
5 |
101 |
6 |
011 |
7 |
111 |
8 |
000 |
Background
- coin flip values based on binary numbers
0
is highest value on selection lists
- encodings are indexed starting at
1
- coin forces
8
possible values
111
and 000
are "special options"
free choice
as option
re-roll
as option
Mechanic
- list and number options
- up to
6
or 8
based on die/coin selection
- if half as many, give each choice multiple numbers
- roll die once or flip coin 3 times
- note/remember each coin flip result
- lookup choice based on value obtained
- act upon the choice
Example Lists
Yes / No / Maybe
Value |
Choice |
1 , 4 |
Yes |
2 , 5 |
No |
3 , 6 |
Maybe |
Activity
Value |
Choice |
1 , 5 |
Park |
2 , 6 |
Movie |
3 , 7 |
Coffee |
4 , 8 |
Nature Center |
Adult Time
Value |
Choice |
1 , 3 , 5 , 7 |
Dinner / Movie |
2 , 4 , 6 , 8 |
Netflix / Chill |