incubation/arbitrary_selection_mechani...

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Arbitrary Selection Mechanics

Coin

  • Heads: 0
  • Tails: 1

Dice Mapping

Die Value Coin Flip Encoding
1 100
2 010
3 110
4 001
5 101
6 011
7 111
8 000

Background

  • coin flip values based on binary numbers
  • 0 is highest value on selection lists
  • encodings are indexed starting at 1
  • coin forces 8 possible values
    • 111 and 000 are "special options"
    • free choice as option
    • re-roll as option

Mechanic

  • list and number options
    • up to 6 or 8 based on die/coin selection
    • if half as many, give each choice multiple numbers
  • roll die once or flip coin 3 times
    • note/remember each coin flip result
  • lookup choice based on value obtained
  • act upon the choice

Example Lists

Yes / No / Maybe

Value Choice
1, 4 Yes
2, 5 No
3, 6 Maybe

Activity

Value Choice
1, 5 Park
2, 6 Movie
3, 7 Coffee
4, 8 Nature Center

Adult Time

Value Choice
1, 3, 5, 7 Dinner / Movie
2, 4, 6, 8 Netflix / Chill