# Arbitrary Selection Mechanics ## Coin - Heads: `0` - Tails: `1` ## Dice Mapping | Die Value | Coin Flip Encoding | |-----------|--------------------| | `1` | `100` | | `2` | `010` | | `3` | `110` | | `4` | `001` | | `5` | `101` | | `6` | `011` | | `7` | `111` | | `8` | `000` | ## Background - coin flip values based on binary numbers - `0` is highest value on selection lists - encodings are indexed starting at `1` - coin forces `8` possible values - `111` and `000` are "special options" - `free choice` as option - `re-roll` as option ## Mechanic - list and number options - up to `6` or `8` based on die/coin selection - if half as many, give each choice multiple numbers - roll die once or flip coin 3 times - note/remember each coin flip result - lookup choice based on value obtained - act upon the choice ## Example Lists ### Yes / No / Maybe | Value | Choice | |----------|--------| | `1`, `4` | Yes | | `2`, `5` | No | | `3`, `6` | Maybe | ## Activity | Value | Choice | |----------|---------------| | `1`, `5` | Park | | `2`, `6` | Movie | | `3`, `7` | Coffee | | `4`, `8` | Nature Center | ## Adult Time | Value | Choice | |--------------------|-----------------| | `1`, `3`, `5`, `7` | Dinner / Movie | | `2`, `4`, `6`, `8` | Netflix / Chill |