66 lines
1.5 KiB
Markdown
66 lines
1.5 KiB
Markdown
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# Arbitrary Selection Mechanics
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## Coin
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- Heads: `0`
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- Tails: `1`
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## Dice Mapping
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| Die Value | Coin Flip Encoding |
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|-----------|--------------------|
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| `1` | `100` |
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| `2` | `010` |
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| `3` | `110` |
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| `4` | `001` |
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| `5` | `101` |
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| `6` | `011` |
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| `7` | `111` |
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| `8` | `000` |
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## Background
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- coin flip values based on binary numbers
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- `0` is highest value on selection lists
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- encodings are indexed starting at `1`
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- coin forces `8` possible values
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- `111` and `000` are "special options"
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- `free choice` as option
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- `re-roll` as option
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## Mechanic
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- list and number options
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- up to `6` or `8` based on die/coin selection
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- if half as many, give each choice multiple numbers
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- roll die once or flip coin 3 times
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- note/remember each coin flip result
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- lookup choice based on value obtained
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- act upon the choice
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## Example Lists
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### Yes / No / Maybe
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| Value | Choice |
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|----------|--------|
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| `1`, `4` | Yes |
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| `2`, `5` | No |
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| `3`, `6` | Maybe |
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## Activity
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| Value | Choice |
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|----------|---------------|
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| `1`, `5` | Park |
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| `2`, `6` | Movie |
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| `3`, `7` | Coffee |
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| `4`, `8` | Nature Center |
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## Adult Time
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| Value | Choice |
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|--------------------|-----------------|
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| `1`, `3`, `5`, `7` | Dinner / Movie |
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| `2`, `4`, `6`, `8` | Netflix / Chill |
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