incubation/arbitrary_decisions_game.md

4.1 KiB

Arbitrary Decisions

Equipment

  • recording method (optional)
    • notepad
    • phone notes
    • audio recorder
  • dice set
    • d4
    • d6
    • d8
  • coin

Mechanics

  • enumerate choices
    • record for re-use (optional)
  • layout encodings for appropriate dice or coin equipment
  • roll die or flip coin required number of times
  • record value or remember it
  • lookup value in list
  • perform action

Notes / Misc

  • meal plan
  • who / what / where / when / why / how
  • truth / dare / lie
  • sex / kink
  • random selections
  • which game to play
  • anything 'low risk'
  • dinner
  • movie
  • clothes
  • activity
  • timer interval
  • list and number options
  • roll dice / flip coin
  • select mapped choice
  • see arbitrary selection mechanic
  • try to keep list trim and focused
    • need play tests to figure out if there is any kind of 'reasonable' upper bound
  • run multiple times if layered
    • dinner
    • takeout
    • cook
    • fancy sit down place
    • run again for follow on if desired
      • what to get for takeout
      • what to cook for dinner
  • can stack multiple times but keep it from creeping
    • need play testing to find 'too many layers' point
  • this whole paradigm can easily defer most, if not all of life to dice rolling
    • do not give your life over to dice
  • keep list of options if using regularly for meal plans or similar
  • can help add variety if dealing with outside constraints that limit options like what food you can eat or which take out stores are safe food for those with allergies
  • food as 'expanded' game example
    • ethos of adding variety to a constrained set of options
    • how can ed/stomach/intestine folk leverage this ; use expanded form as example here
  • 'mindfulness, the game' uses this rubrick and was the catalyst for developing this game
  • commercial offerings for 'date night' and similar can give ideas
  • disability: if you can spare the brainpower: developing lists of regular, constrained choices you encounter in daily life can be used with this game to add variety and a sense of non episodic engagement
    • above needs rewrite
    • the game can scale to any dice or coin flip series so meal prep, meal plan, ingredient selection for 'random dinner' are good candidates for list development
    • youre really running a flow chart and rolling a die or flipping a coin to pick which path to follow at each node/level of the graph/tree
  • 'i just dont want to pick' ; this game is a direct response to such moods and thoughts
    • 'it doesnt really matter, just pick' is also a good candidate for this game
  • food can be a major trigger
    • find alternative as focus of game documents
    • keep food as dedicated area
    • dont remove, redirect primary focus and keep info
  • template lists -- figure this out eventually
  • include optional mechanic for free roll and 'you choose' (see mindfulness for verbiage to use)
    • can help with dice that have more sides than options
    • show d3 and d8 ways to pull this off
    • show how to run this with coin flips
  • 3 forms like mindfulness game
  • pandoc + make like mindfulness
  • decision ideas
    • art supply selection (color / medium / subject / etc)
    • magic 8 ball prompts
    • travel
    • campground
    • destination
    • travel 'stuff' -> 'local choices all sound good, where to start/go/etc'
    • weekend outing
    • day tripping
    • order of operations
      • what order of sights to see
      • @ comicon, order of visiting venders/celebs
    • pretty much anything related to food
    • pretty much anything related to entertainment
    • pretty much anything related to romance / sex / kink
  • be clear 'low risk' and such
    • there should never be a traumatic option or opportunity to be traumatized present
    • the risk of injury should be low and at worst 'stubbed toe' level of injury
    • relative risk and real risk for each option should be as similar as possible -> no option is 'worse' than others
  • before applying this game to any low risk health management decisions, talk to your provider to ensure the game will not have unintended consequences upon your health
    • notably food/eating
  • note how creator uses the game to help themselves
  • include mindfulness game question prompts as a template choice list