# Arbitrary Decisions ## Equipment - recording method (optional) - notepad - phone notes - audio recorder - dice set - d4 - d6 - d8 - coin ## Mechanics - enumerate choices - record for re-use (optional) - layout encodings for appropriate dice or coin equipment - roll die or flip coin required number of times - record value or remember it - lookup value in list - perform action ## Notes / Misc - meal plan - who / what / where / when / why / how - truth / dare / lie - sex / kink - random selections - which game to play - anything 'low risk' - dinner - movie - clothes - activity - timer interval - list and number options - roll dice / flip coin - select mapped choice - see arbitrary selection mechanic - try to keep list trim and focused - need play tests to figure out if there is any kind of 'reasonable' upper bound - run multiple times if layered - dinner - takeout - cook - fancy sit down place - run again for follow on if desired - what to get for takeout - what to cook for dinner - can stack multiple times but keep it from creeping - need play testing to find 'too many layers' point - this whole paradigm can easily defer most, if not all of life to dice rolling - do not give your life over to dice - keep list of options if using regularly for meal plans or similar - can help add variety if dealing with outside constraints that limit options like what food you can eat or which take out stores are safe food for those with allergies - food as 'expanded' game example - ethos of adding variety to a constrained set of options - how can ed/stomach/intestine folk leverage this ; use expanded form as example here - 'mindfulness, the game' uses this rubrick and was the catalyst for developing this game - commercial offerings for 'date night' and similar can give ideas - disability: if you can spare the brainpower: developing lists of regular, constrained choices you encounter in daily life can be used with this game to add variety and a sense of non episodic engagement - above needs rewrite - the game can scale to any dice or coin flip series so meal prep, meal plan, ingredient selection for 'random dinner' are good candidates for list development - youre really running a flow chart and rolling a die or flipping a coin to pick which path to follow at each node/level of the graph/tree - 'i just dont want to pick' ; this game is a direct response to such moods and thoughts - 'it doesnt really matter, just pick' is also a good candidate for this game - food can be a major trigger - find alternative as focus of game documents - keep food as dedicated area - dont remove, redirect primary focus and keep info - template lists -- figure this out eventually - include optional mechanic for free roll and 'you choose' (see mindfulness for verbiage to use) - can help with dice that have more sides than options - show d3 and d8 ways to pull this off - show how to run this with coin flips - 3 forms like mindfulness game - pandoc + make like mindfulness - decision ideas - art supply selection (color / medium / subject / etc) - magic 8 ball prompts - travel - campground - destination - travel 'stuff' -> 'local choices all sound good, where to start/go/etc' - weekend outing - day tripping - order of operations - what order of sights to see - @ comicon, order of visiting venders/celebs - pretty much anything related to food - pretty much anything related to entertainment - pretty much anything related to romance / sex / kink - be clear 'low risk' and such - there should never be a traumatic option or opportunity to be traumatized present - the risk of injury should be low and at worst 'stubbed toe' level of injury - relative risk and real risk for each option should be as similar as possible -> no option is 'worse' than others - before applying this game to any low risk health management decisions, talk to your provider to ensure the game will not have unintended consequences upon your health - notably food/eating - note how creator uses the game to help themselves - include mindfulness game question prompts as a template choice list