add initial arbitrary decision game notes
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arbitrary_decisions_game.md
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# Arbitrary Decisions
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## Equipment
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- recording method (optional)
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- notepad
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- phone notes
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- audio recorder
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- dice set
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- d4
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- d6
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- d8
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- coin
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## Mechanics
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- enumerate choices
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- record for re-use (optional)
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- layout encodings for appropriate dice or coin equipment
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- roll die or flip coin required number of times
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- record value or remember it
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- lookup value in list
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- perform action
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## Notes / Misc
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- meal plan
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- who / what / where / when / why / how
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- truth / dare / lie
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- sex / kink
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- random selections
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- which game to play
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- anything 'low risk'
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- dinner
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- movie
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- clothes
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- activity
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- timer interval
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- list and number options
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- roll dice / flip coin
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- select mapped choice
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- see arbitrary selection mechanic
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- try to keep list trim and focused
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- need play tests to figure out if there is any kind of 'reasonable' upper bound
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- run multiple times if layered
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- dinner
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- takeout
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- cook
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- fancy sit down place
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- run again for follow on if desired
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- what to get for takeout
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- what to cook for dinner
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- can stack multiple times but keep it from creeping
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- need play testing to find 'too many layers' point
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- this whole paradigm can easily defer most, if not all of life to dice rolling
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- do not give your life over to dice
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- keep list of options if using regularly for meal plans or similar
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- can help add variety if dealing with outside constraints that limit options like what food you can eat or which take out stores are safe food for those with allergies
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- food as 'expanded' game example
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- ethos of adding variety to a constrained set of options
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- how can ed/stomach/intestine folk leverage this ; use expanded form as example here
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- 'mindfulness, the game' uses this rubrick and was the catalyst for developing this game
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- commercial offerings for 'date night' and similar can give ideas
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- disability: if you can spare the brainpower: developing lists of regular, constrained choices you encounter in daily life can be used with this game to add variety and a sense of non episodic engagement
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- above needs rewrite
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- the game can scale to any dice or coin flip series so meal prep, meal plan, ingredient selection for 'random dinner' are good candidates for list development
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- youre really running a flow chart and rolling a die or flipping a coin to pick which path to follow at each node/level of the graph/tree
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- 'i just dont want to pick' ; this game is a direct response to such moods and thoughts
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- 'it doesnt really matter, just pick' is also a good candidate for this game
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- food can be a major trigger
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- find alternative as focus of game documents
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- keep food as dedicated area
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- dont remove, redirect primary focus and keep info
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- template lists -- figure this out eventually
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- include optional mechanic for free roll and 'you choose' (see mindfulness for verbiage to use)
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- can help with dice that have more sides than options
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- show d3 and d8 ways to pull this off
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- show how to run this with coin flips
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- 3 forms like mindfulness game
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- pandoc + make like mindfulness
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- decision ideas
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- art supply selection (color / medium / subject / etc)
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- magic 8 ball prompts
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- travel
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- campground
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- destination
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- travel 'stuff' -> 'local choices all sound good, where to start/go/etc'
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- weekend outing
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- day tripping
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- order of operations
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- what order of sights to see
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- @ comicon, order of visiting venders/celebs
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- pretty much anything related to food
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- pretty much anything related to entertainment
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- pretty much anything related to romance / sex / kink
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- be clear 'low risk' and such
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- there should never be a traumatic option or opportunity to be traumatized present
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- the risk of injury should be low and at worst 'stubbed toe' level of injury
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- relative risk and real risk for each option should be as similar as possible -> no option is 'worse' than others
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- before applying this game to any low risk health management decisions, talk to your provider to ensure the game will not have unintended consequences upon your health
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- notably food/eating
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- note how creator uses the game to help themselves
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- include mindfulness game question prompts as a template choice list
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