diff --git a/arbitrary_decisions_game.md b/arbitrary_decisions_game.md new file mode 100644 index 0000000..07efaca --- /dev/null +++ b/arbitrary_decisions_game.md @@ -0,0 +1,103 @@ +# Arbitrary Decisions + +## Equipment + +- recording method (optional) + - notepad + - phone notes + - audio recorder +- dice set + - d4 + - d6 + - d8 +- coin + +## Mechanics + +- enumerate choices + - record for re-use (optional) +- layout encodings for appropriate dice or coin equipment +- roll die or flip coin required number of times +- record value or remember it +- lookup value in list +- perform action + +## Notes / Misc + +- meal plan +- who / what / where / when / why / how +- truth / dare / lie +- sex / kink +- random selections +- which game to play +- anything 'low risk' +- dinner +- movie +- clothes +- activity +- timer interval +- list and number options +- roll dice / flip coin +- select mapped choice +- see arbitrary selection mechanic +- try to keep list trim and focused + - need play tests to figure out if there is any kind of 'reasonable' upper bound +- run multiple times if layered + - dinner + - takeout + - cook + - fancy sit down place + - run again for follow on if desired + - what to get for takeout + - what to cook for dinner +- can stack multiple times but keep it from creeping + - need play testing to find 'too many layers' point +- this whole paradigm can easily defer most, if not all of life to dice rolling + - do not give your life over to dice +- keep list of options if using regularly for meal plans or similar +- can help add variety if dealing with outside constraints that limit options like what food you can eat or which take out stores are safe food for those with allergies +- food as 'expanded' game example + - ethos of adding variety to a constrained set of options + - how can ed/stomach/intestine folk leverage this ; use expanded form as example here +- 'mindfulness, the game' uses this rubrick and was the catalyst for developing this game +- commercial offerings for 'date night' and similar can give ideas +- disability: if you can spare the brainpower: developing lists of regular, constrained choices you encounter in daily life can be used with this game to add variety and a sense of non episodic engagement + - above needs rewrite + - the game can scale to any dice or coin flip series so meal prep, meal plan, ingredient selection for 'random dinner' are good candidates for list development + - youre really running a flow chart and rolling a die or flipping a coin to pick which path to follow at each node/level of the graph/tree +- 'i just dont want to pick' ; this game is a direct response to such moods and thoughts + - 'it doesnt really matter, just pick' is also a good candidate for this game +- food can be a major trigger + - find alternative as focus of game documents + - keep food as dedicated area + - dont remove, redirect primary focus and keep info +- template lists -- figure this out eventually +- include optional mechanic for free roll and 'you choose' (see mindfulness for verbiage to use) + - can help with dice that have more sides than options + - show d3 and d8 ways to pull this off + - show how to run this with coin flips +- 3 forms like mindfulness game +- pandoc + make like mindfulness +- decision ideas + - art supply selection (color / medium / subject / etc) + - magic 8 ball prompts + - travel + - campground + - destination + - travel 'stuff' -> 'local choices all sound good, where to start/go/etc' + - weekend outing + - day tripping + - order of operations + - what order of sights to see + - @ comicon, order of visiting venders/celebs + - pretty much anything related to food + - pretty much anything related to entertainment + - pretty much anything related to romance / sex / kink +- be clear 'low risk' and such + - there should never be a traumatic option or opportunity to be traumatized present + - the risk of injury should be low and at worst 'stubbed toe' level of injury + - relative risk and real risk for each option should be as similar as possible -> no option is 'worse' than others +- before applying this game to any low risk health management decisions, talk to your provider to ensure the game will not have unintended consequences upon your health + - notably food/eating +- note how creator uses the game to help themselves +- include mindfulness game question prompts as a template choice list