add additional detail to arbitrary selection mechanics
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- lookup choice based on value obtained
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- act upon the choice
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## Additional Information
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- be sure to evenly assign options to values or the randomness will skew in favor of a subset of options -> it will no longer be even odds
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- if you have experience with binary numbers and binary counting, you can add or reduce the number of coin flips if needed
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- use free roll / re-roll for padding choices to ensure a propr selection list
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- it is advised / recommended to keep selection lists short to avoid fatigue caused by coming up with options to choose from
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- if creating a selection list at the time of need proves difficult, try working on general, re-usable lists when not in need of a selection list
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- if you notice you have a regular set of "go to" choices, this came can add variety to times that require a selection from the "go to" choices
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- selection list development can be a very challenging process, please do **NOT** "fight it" or "push through" or similar. even only 2 options allows the game to be played
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- if you can only think of one choice, you've likely already made a decision
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- if you can not think of any choices, please try playing the game at a later point
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## Example Lists
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### Yes / No / Maybe
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