227 lines
5.3 KiB
Markdown
227 lines
5.3 KiB
Markdown
# Boards to Shelve
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Keep "handy"
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- lily58 pro
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- m60
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- lynepad
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# Chording/Steno
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Start with tidbit
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ARTSEY: https://www.artsey.io/_FILES/images/ARTSEY.jpg
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Beluga board : https://github.com/keyboard-magpie/belugaboard
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Mod beluga for tilt encoder + thumb switch?
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ASETNIOP
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http://asetniop.com/layouts/
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http://asetniop.com/combinations/
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# LEDs
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Generic behavior for led on/off via gpio (see pocket type / mdk personal sources for ideas)
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# Dyanmic Layer Actions
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- look at hold tap implementation for inspiration (keymap file poprtion)
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- hooks for BOTH activate and de-activate
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- change underglow color
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- fire key press
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keymap {
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compatible = "zmk,keymap";
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default_layer {
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activate-behaviors = <
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&rgb_ug sethsv (128, 255, 64) &kp NUM_LOCK
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>;
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};
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};
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# Hardware To Do / Notes
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## Mini mouse pad / track pad
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- Adafruit itsybitsy nrf
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- https://github.com/nuxiom/zmk/tree/60split
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- ItsyBitsy lipo backpack
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- pins like nice!nano for quick swap of battery / removal of battery
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- 110mAh battery
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- soldered to short mill max socket for hot swap / removal from lipo backpack
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- Largest trackpad ordered
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- Blue led indicate charging status (same as nice!nano)
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- Dotstar red if unpaired
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- Dotstar yellow if disconnected
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- Dotstar green if connected
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- Dotstar blue if pairing
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- Push and hold button to clear BT profile
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- Tap button to connect to default BT profile
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# VS Code Documentation
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- Command Pallet -> Run Task -> npm -> Shows list of npm build tasks for the docs
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- code @ the container command line will open a file directly within code on the main machine
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# Workspace documentation
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finalize devcontainer-setupworkspace branch, may have existing PR open
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# Mouse Keys
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- see keymap for codes
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- constant movement / accellerated option
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- default accel mode (standard if unspecified)
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- default speed mode (standard if unspcified)
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- key code for changing accel mode (slow/standard/fast)
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- key code for changing speed mode (slow/standard/fast)
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- constant speed code that will momentarily activate constant speed motion
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- accell speed code that will momentarily activate accell speed motion
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- toggle to flip between constant and accell modes
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3:51 AM
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]
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fischkopp
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@innovaker what would it take to add mouse keys?
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[
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5:36 AM
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innovaker
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Hi @fischkopp, I don't believe we've spoken before?
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1. Implement a mouse report (I've already done some groundwork for that).
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2. Determine appropriate behaviours and implement them.
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3. Investigate into whether the current peripheral-to-central communication channels provide the necessary prerequisites, and if not, improve it.
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4. Probably need to implement a system that sits in-between the behavior and the reports which caters for inputs from multiple sources and amalgamates them. I've been told this is a vital aspect that can be easily overlooked.
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It's fairly easy to hack out a proof-of-concept for this, but trickier to engineer the system(s) we should be aiming for.
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Are you looking to get involved?
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[
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5:37 AM
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]
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fischkopp
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:
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Yeah I'm interested in that
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[
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5:38 AM
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]
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fischkopp
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:
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but i'm actually not sure I understand what makes mouse key implementation so complex
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[
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5:38 AM
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]
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innovaker
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Most of the steps require consideration of the big picture (because this is effectively a new type of input that we haven't built around yet, so we consider how it all fits together), but if you want to get a head start and make a prototype that would be really useful.
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[
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5:39 AM
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]
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fischkopp
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:
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(not really usually doing much embedded work besides getting android to run on platforms)
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[
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5:39 AM
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]
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innovaker
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:
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my understanding is that it's the multiple inputs to single output + acceleration which are the complicating factors
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5:39 AM
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innovaker
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there's only one pointer output - with axes X and Y
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5:40 AM
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innovaker
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:
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but there could be numerous inputs to that, both sensors (controls) and keys which could need unifying
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5:40 AM
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innovaker
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:
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and you're doing binary to linear conversion using a stateful system that requires "natural" acceleration to feel right
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5:40 AM
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innovaker
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:
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so effectively a curve (perhaps even with a degree of hysteresis? I don't know)
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5:40 AM
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innovaker
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:
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none of which is currently supported by ZMK
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5:42 AM
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innovaker
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:
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if we had a working prototype to iterate on, it would make it easier to nail down those aspects and design/implement the necessary prerequisites into ZMK.
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5:42 AM
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innovaker
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I just haven't got onto it yet (there's other priorities at the moment).
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5:42 AM
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innovaker
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You're most welcome to get it kick started tho!
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5:43 AM
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innovaker
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and trail blaze it if you're capable
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5:44 AM
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innovaker
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I doubt the naive solution of "hold UP to make Y increase at a constant rate" would be practical from what others have told me, but that's probably the first objective/target to shoot for. It would give us a better vantage point for moving forward.
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5:49 AM
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innovaker
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any thoughts on that @fischkopp?
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5:50 AM
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fischkopp
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i don't know I personally like the constant rate more
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5:50 AM
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innovaker
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as I say, that's the first goal post/marker, you're welcome to implement it
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5:50 AM
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fischkopp
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I'll just need to add support for my keyboard mcu first
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5:50 AM
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innovaker
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just keep in mind the big picture as you make design choices
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5:52 AM
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innovaker
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there are also others interested in this area, so if you break ground then I'll give them a shout so that they can be involved if they want to be |