import kemonine blog post detailing controler gaming setups
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content/tips/gaming-controllers-configs.md
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content/tips/gaming-controllers-configs.md
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---
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title: Controller Configurations
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author:
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- KemoNine
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publishDate: 2023-03-25
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lastMod: 2023-03-25
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toc: true
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draft: false
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categories:
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- tips
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- gaming
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tags:
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- controller
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---
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## Changelog
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{{< changelog >}}
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{{< change 2023-03-25 "Initial creation" >}}
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{{< /changelog >}}
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{{< end_section >}}
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## Attribution
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{{< back_to_top >}}
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This tip is a syndicated copy of KemoNine's [blog post](https://blog.kemonine.info/blog/2023-01-15-controller-gaming/). It has been adapted to our site's format by KemoNine.
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{{< end_section >}}
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## General Notes
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{{< back_to_top >}}
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- If you need a controller layout that doesn't rely on the `Shift` function, please see the `Scuff Instinct Pro` configuration below
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- If you need a controller layout for just 2 paddles, please see the `Kishi v2` configuration below
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- These are my starting point for games at the controller level. I do tune for individual games, these controller configs are mainly to keep base controller config consistent across controllers
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- I try very hard to keep functions to specific buttons and paddles in my gaming so this is just a general starting point. I do a lot of in-game configuration too. The below in-game configurations show how I leverage these base controller configurations
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{{< end_section >}}
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## KemoNine's Microsoft Elite Series 2 Config
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{{< back_to_top >}}
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Only the paddles need button mappings, assign everything else to match the physical controller
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Left Rear Paddle
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: - **Primary:** D-Pad Up
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- **Shift:** X
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Left Front Paddle
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: Check `Use as Shift button`
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Right Rear Paddle
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: - **Primary:** Y
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- **Shift:** D-Pad Right
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Right Front Paddle
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: - **Primary:** A
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- **Shift:** B
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Left Stick
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: - **Primary:**
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- **Sensitivity Curve:** Aggressive
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- **Curve adjustment:** Fourth notch from left
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- **Shift:**
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- **Sensitivity Curve:** Aggressive
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- **Curve adjustment:** Fourth notch from the left
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Right Stick
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: - **Primary:**
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- **Sensitivity Curve:** Smooth
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- **Curve adjustment:** None
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- **Shift:**
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- **Sensitivity curve:** Smooth
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- **Curve adjustment:** Fourth notch from the left
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Triggers
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: - **Left:** 0 - 100
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- **Right:** 50 - 100
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Vibration
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: Set all sliders to the seventh notch from the left
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Color
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: - **Brightness:** 50% (ish)
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- **Color:** White
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{{< end_section >}}
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## KemoNine's Scuf Instinct Pro Config
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{{< back_to_top >}}
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Only the paddles were mapped.
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Left Rear Paddle
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: - **Default:** X
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- **Destiny 2:** D-pad Up
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Left Front Paddle
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: B
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Right Rear Paddle
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: Y
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Right Front Paddle
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: A
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{{< end_section >}}
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## KemoNine's Razer Kishi v2 Config
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{{< back_to_top >}}
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Only the two shoulder extra buttons were mapped.
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Left
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: A
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Right
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: Y
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{{< end_section >}}
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## Related Pages
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{{< back_to_top >}}
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- [In Game Controller Configurations]({{< ref "/tips/gaming-controllers-in-game.md">}})
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- [Controller Gaming]({{< ref "/tips/gaming-controllers.md" >}})
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{{< back_to_top >}}
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content/tips/gaming-controllers-in-game.md
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content/tips/gaming-controllers-in-game.md
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---
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title: In Game Controller Configurations
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author:
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- KemoNine
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publishDate: 2023-03-25
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lastMod: 2023-03-25
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toc: true
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draft: false
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categories:
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- tips
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- gaming
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tags:
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- controller
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---
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## Changelog
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{{< changelog >}}
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{{< change 2023-03-25 "Initial creation" >}}
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{{< /changelog >}}
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{{< end_section >}}
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## Attribution
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{{< back_to_top >}}
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This tip is a syndicated copy of KemoNine's [blog post](https://blog.kemonine.info/blog/2023-01-15-controller-gaming/). It has been adapted to our site's format by KemoNine.
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## KemoNine's Destiny 2 In-Game Config
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{{< back_to_top >}}
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### Important Notes
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{{< back_to_top >}}
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- **ALL config has been play tested heavily**
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- This setup alternates hands for complimentary actions and balancing forces applied to buttons/triggers/sticks as you play
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- This lets you move around while holding sticks for things like 'interact holds' or 'toggle crouch' -- if you have crouch on movement stick itll auto-drop you out of crouch because youve tripped the movement stick -- moving it to look stick fixed the problem -- the game engine input processing limits stick config options that work with the flow of movement in-game
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- You can safely shuffle some things around based on usage patterns ; just dont change single/double/hold for how things activate ; a lot of this layout avoids issues with the input engine (see below)
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- Long press events trigger single press events ; you should NOT overlap long and single press on a single button -- this appears to be a BUG in the input engine code
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- With Strand using so many grenade, class ability and melee actions, the 4 paddle version was updated to make it easier to manage ability spam. The 2 paddle form _does work_ but is harder to use tactically in my _opinion_ and prompted the updates above
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{{< back_to_top >}}
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### General
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{{< back_to_top >}}
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- **Look sensitivity:** 8 (direct hid)
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- **Look sensitivity:** 12 (steam link / elite)
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- **Look sensitivity:** 10 (steam link / powera moba xp7x plus)
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- **Ads sensitivity modifier:** 0.5
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- **Sprint-turn scale:** 0.8
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- **Vertical inversion:** inverted (I'm a monster, deal with it)
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- **Buttons:** (Be sure to start with the defaults before applying the below.)
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- **Fire:** right triger (single press)
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- **Hold zoom:** left trigger (single press)
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- **Reload:** left stick (double press)
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- **Alternate weapon action:** dpad right (single press)
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- **Auto melee:** right shoulder (single press)
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- **Grenade:** (Tune based on number of paddles)
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- **2 paddles or less:** left shoulder (double press)
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- **4 paddles or more:** left shoulder (single press)
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- **Super:** left + right shoulder (single press concurrently -- combo/chord)
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- **Jump:** a (single press)
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- **Finisher:** right stick (single press)
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- **Highlight player:** right stick (long press)
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- **Sprint:** left stick (single press)
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- **Toggle crouch:** right stick (double press)
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- **Light attack:** right shoulder (single press)
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- **Heavy attack:** right trigger (single press)
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- **Block:** left trigger (long press / hold)
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- **Stasis breakout:** b (double press)
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- **Class ability (all):** (tune based on number of paddles)
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- **2 paddles or less:** left shoulder (long press)
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- **4 paddles or more:** b (single press)
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- **Air dive ability:** (tune based on number of paddles)
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- **2 paddles or less:** left shoulder (long press)
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- **4 paddles or more:** b (single press)
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- **Swap to kinetic or energy weapon:** y (single press)
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- **Swap to power weapon:** y (long press)
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- **Interact:** dpad up (single press)
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- **Emoji 1:** dpad left (double press) / thanks
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- **Emoji 2:** dpad left (long press) / face palm
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- **Emoji 3:** dpad down (double press) / cowbell
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- **Emoji 4:** dpad down (long press) / salute or sit
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{{< back_to_top >}}
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### Tuneables
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{{< back_to_top >}}
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- If you find yourself needing stasis breakout in a better spot than b, dpad may be a good spot if you can spare an emoji
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- Long press events trigger single press events ; you should NOT overlap long and single press on a single button
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{{< end_section >}}
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## KemoNine's No Man's Sky In-Game Config
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{{< back_to_top >}}
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### Important Notes
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{{< back_to_top >}}
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- This setup was reconciled against Destiny 2. In particular the `Discoveries / Options` and `Inventories` functions are in opposite locations compared to Destiny 2 by default and I have flipped them universally to help with muscle memory when swapping between the two games.
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{{< back_to_top >}}
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### Buttons
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{{< back_to_top >}}
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#### Menus
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- **View Button:** Skip, Discoveries / Options
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- **Menu Button:** Options / Quit
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- **Left Stick Click:** Retry Network Connection
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- **Right Stick Click:** Discard Item, Delete, Pin Formula
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- **Y:** Quick Transfer, Retry Network Connection, Toggle Wiring Mode
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- **X:** Initiate Process, Toggle Trade Inventory, Toggle Edit / Build
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- **B:** Mode Select: Cancel, Back, Exit Menu
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- **A:** Confirm (Menus)
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{{< back_to_top >}}
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#### On Foot
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- **View Button:** Discoveries / Options, Skip
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- **Menu Button:** Inventories
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- **Left Stick Click:** Zoom, Pick Up Technology, Run
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- **Right Stick Click:** Scan
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- **Y:** Change Weapon Mode
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- **X:** Interact, Place Marker, Tag Marker, Reload Weapon
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- **B:** Switch Alt Weapon, Back
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- **A:** Jump, Secondary Interaction
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{{< back_to_top >}}
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#### Quick Menu (On Foot)
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- **View Button:** Discoveries / Options
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- **Menu Button:** Inventories
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- **Left Stick Click:** Run
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- **Right Stick Click:** N/A
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- **Y:** Change Weapon Mode
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- **X:** Change Terrain Shape, Interact
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- **B:** Switch Alt Weapon, Back, Toggle Terrain Mine / Create
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- **A:** Jump, Confirm (Quick Menu)
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{{< back_to_top >}}
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#### Flight Controls
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- **View Button:** Discoveries / Options, Skip
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- **Menu Button:** Inventories
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- **Left Stick Click:** Zoom In
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- **Right Stick Click:** Scan
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- **Y:** Change Weapon Mode
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- **X:** Land Ship, Exit Ship, Tag Marker, Combat Autopilot (Toggle)
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- **B:** Boost, Back
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- **A:** Thrust
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{{< back_to_top >}}
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#### Quick Menu (Ship)
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- **View Button:** Discoveries / Options
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- **Menu Button:** Inventories
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- **Left Stick Click:** N/A
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- **Right Stick Click:** N/A
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- **Y:** N/A
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- **X:** Land Ship
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- **B:** Back
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- **A:** Confirm (Quick Menu)
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{{< back_to_top >}}
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#### Exocraft
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- **View Button:** Discoveries / Options, Skip
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- **Menu Button:** Inventories
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- **Left Stick Click:** Horn
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- **Right Stick Click:** Perform Scan
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- **Y:** Switch Weapon Mode
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- **X:** Exit Exocraft, Tag Marker
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- **B:** Delete Checkpoint, Back
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- **A:** Vertical Thrust
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{{< back_to_top >}}
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#### Galactic Map
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- **View Button:** N/A
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- **Menu Button:** Exit Map
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- **Left Stick Click:** View Current Location
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- **Right Stick Click:** Scan
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- **Y:** Expand System Info
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- **X:** Add Waypoint
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- **B:** Back
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- **A:** Confirm (Menus)
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{{< back_to_top >}}
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#### Photo Mode
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- **View Button:** Discoveries / Options
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- **Menu Button:** Inventories
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{{< back_to_top >}}
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#### Photo Mode (Menu)
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- **View Button:** Discoveries / Options
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- **Menu Button:** Inventories
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{{< back_to_top >}}
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#### Base Part Editing
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- **View Button:** Discoveries / Options
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- **Menu Button:** Recolour Building Part
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- **Left Stick Click:** Run
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- **Right Stick Click:** Toggle Build Camera
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- **Y:** Toggle Wiring Mode
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- **X:** Toggle Edit / Build
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- **B:** Back
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- **A:** Jump
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{{< back_to_top >}}
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#### Base Part Placing
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- **View Button:** Discoveries / Options
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- **Menu Button:** Recolour Building Part
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- **Left Stick Click:** Run
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- **Right Stick Click:** Toggle Build Camera
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- **Y:** Toggle Wiring Mode
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- **X:** Toggle Edit / Build
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- **B:** Back
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- **A:** Jump
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{{< end_section >}}
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## Related Pages
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{{< back_to_top >}}
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||||
- [Controller Configurations]({{< ref "/tips/gaming-controllers-configs.md" >}})
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- [Controller Gaming]({{< ref "/tips/gaming-controllers.md" >}})
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{{< back_to_top >}}
|
148
content/tips/gaming-controllers.md
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148
content/tips/gaming-controllers.md
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---
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title: Controller Gaming
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author:
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- KemoNine
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publishDate: 2023-03-25
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lastMod: 2023-03-25
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toc: true
|
||||
draft: false
|
||||
categories:
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- tips
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- gaming
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tags:
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- controller
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---
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## Changelog
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{{< changelog >}}
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{{< change 2023-03-25 "Initial creation" >}}
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{{< /changelog >}}
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{{< end_section >}}
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## Attribution
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||||
{{< back_to_top >}}
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||||
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||||
This tip is a syndicated copy of KemoNine's [blog post](https://blog.kemonine.info/blog/2023-01-15-controller-gaming/). It has been adapted to our site's format by KemoNine.
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{{< end_section >}}
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## The Only Consideration
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{{< back_to_top >}}
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Before we get too far, I'd like to point out the only considerations I consider important.
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They are:
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- What works for your hands?
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- Is it comfortable?
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- Does it cause health issues or pain? (It should **not**)
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- It doesn't get in the way of you enjoying a game
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- Paddles should be a consideration as a requirement. They allow your thumbs to remain on look/move and still retain the ability to jump/reload/etc while also moving and looking around
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- Ensure there are at least two buttons/paddles on the controller grips OR it has 3 total buttons per 'shoulder': standard shoulder button, trigger, additional button that can be bound to any other button
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If the above considerations are met, I think it's a perfectly valid and acceptable controller for use.
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This page is about how I got controllers to "get out of my way" and be comfortable for regular use. Nothing more.
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{{< end_section >}}
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## Controller Clips
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{{< back_to_top >}}
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While reviewing the below I'd like to note the 8bitdo controller clip works very well with a number of Xbox styled controllers. It works so well, I use it with my Microsoft Elite Series 2 as well as my Scuff Instinct. I also have a short usb-c cable I use to connect the controller to the phone.
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It can be a really good option for phones that won't work with some of the nicer, more phone focused controllers.
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{{< back_to_top >}}
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### Some Considerations
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{{< back_to_top >}}
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- Very good options available
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- Lets you use a lot of 'good' controllers freely
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- Weight/portability can be an issue
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- Center of gravity can be a problem depending on the controller
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{{< end_section >}}
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## Controllers
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{{< back_to_top >}}
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### Microsoft Elite Series 2
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{{< back_to_top >}}
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- Hard to beat for comfort
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- I especially like the paddle layout and where the rear paddles are placed
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- The paddles do **not** seem to work over Bluetooth
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- I do **not** recommend this controller if you need Bluetooth connection support
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- The tuning app is second to none, it's worth the extra cost to me
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{{< back_to_top >}}
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### Scuff Instinct
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{{< back_to_top >}}
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- Next best controller to the Microsoft Elite Series 2
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- The paddles are more horizontally laid out and its difficult to push both paddles on the same side concurrently
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- The 'rear' paddle is a 'push' motion which confuses my mind slightly
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- It **works** with paddles over Bluetooth
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- The profiles for button mappings to the paddles works
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- The tuning is far less than the Microsoft Elite Series 2 but more than enough for general gaming
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{{< back_to_top >}}
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### Razer Kishi v1 and v2
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{{< back_to_top >}}
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- v1 not worth it due to lack of paddles/grip buttons and it's End Of Life, **avoid** this version
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- v2 is very nice if your phone can be used with it
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- The app is required for extra button mapping the two extra shoulder buttons
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- Light and portable
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- No first party case but third party cases work well
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{{< back_to_top >}}
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### 8bitdo NES Controller
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{{< back_to_top >}}
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- Works great with bluetooth
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- If you need an original style NES controller, this is the one to buy in my opinion
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{{< back_to_top >}}
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### PowerA MOGA XP-7
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{{< back_to_top >}}
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||||
|
||||
- Has 2 paddles, one on each grip
|
||||
- Worth considering for mobile and or bluetooth needs if the Kishi v2 isn't an option in my opinion
|
||||
- Can hold most phones in cases in my light testing
|
||||
- Big and semi-heavy, worthy of xbox controller licensing
|
||||
- It **works** with paddles over bluetooth
|
||||
- Way to large and unwieldy with my phone in my hands
|
||||
- The charging is via Qi (wireless) only
|
||||
|
||||
{{< end_section >}}
|
||||
|
||||
## Links
|
||||
{{< back_to_top >}}
|
||||
|
||||
The following links are in no particular order and my recommended starting points for finding controllers.
|
||||
|
||||
- <https://www.powera.com/>
|
||||
- <https://www.gamesir.hk/collections/types?q=Gamepads>
|
||||
- <https://www.8bitdo.com/>
|
||||
- <https://www.nacongaming.com/en-US/peripherals/controllers>
|
||||
- <https://scufgaming.com/>
|
||||
- <https://www.razer.com/mobile/controllers>
|
||||
- <https://playbackbone.com/>
|
||||
|
||||
{{< end_section >}}
|
||||
|
||||
## Related Pages
|
||||
{{< back_to_top >}}
|
||||
|
||||
- [Controller Configurations]({{< ref "/tips/gaming-controllers-configs.md" >}})
|
||||
- [In Game Controller Configurations]({{< ref "/tips/gaming-controllers-in-game.md">}})
|
||||
|
||||
{{< back_to_top >}}
|
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