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+---
+title: Controller Configurations
+author:
+ - KemoNine
+publishDate: 2023-03-25
+lastMod: 2023-03-25
+toc: true
+draft: false
+categories:
+ - tips
+ - gaming
+tags:
+ - controller
+---
+
+## Changelog
+{{< changelog >}}
+{{< change 2023-03-25 "Initial creation" >}}
+{{< /changelog >}}
+
+{{< end_section >}}
+
+## Attribution
+{{< back_to_top >}}
+
+This tip is a syndicated copy of KemoNine's [blog post](https://blog.kemonine.info/blog/2023-01-15-controller-gaming/). It has been adapted to our site's format by KemoNine.
+
+{{< end_section >}}
+
+## General Notes
+{{< back_to_top >}}
+
+- If you need a controller layout that doesn't rely on the `Shift` function, please see the `Scuff Instinct Pro` configuration below
+- If you need a controller layout for just 2 paddles, please see the `Kishi v2` configuration below
+- These are my starting point for games at the controller level. I do tune for individual games, these controller configs are mainly to keep base controller config consistent across controllers
+- I try very hard to keep functions to specific buttons and paddles in my gaming so this is just a general starting point. I do a lot of in-game configuration too. The below in-game configurations show how I leverage these base controller configurations
+
+{{< end_section >}}
+
+## KemoNine's Microsoft Elite Series 2 Config
+{{< back_to_top >}}
+
+Only the paddles need button mappings, assign everything else to match the physical controller
+
+Left Rear Paddle
+: - **Primary:** D-Pad Up
+ - **Shift:** X
+
+Left Front Paddle
+: Check `Use as Shift button`
+
+Right Rear Paddle
+: - **Primary:** Y
+ - **Shift:** D-Pad Right
+
+Right Front Paddle
+: - **Primary:** A
+ - **Shift:** B
+
+Left Stick
+: - **Primary:**
+ - **Sensitivity Curve:** Aggressive
+ - **Curve adjustment:** Fourth notch from left
+ - **Shift:**
+ - **Sensitivity Curve:** Aggressive
+ - **Curve adjustment:** Fourth notch from the left
+
+Right Stick
+: - **Primary:**
+ - **Sensitivity Curve:** Smooth
+ - **Curve adjustment:** None
+ - **Shift:**
+ - **Sensitivity curve:** Smooth
+ - **Curve adjustment:** Fourth notch from the left
+
+Triggers
+: - **Left:** 0 - 100
+ - **Right:** 50 - 100
+
+Vibration
+: Set all sliders to the seventh notch from the left
+
+Color
+: - **Brightness:** 50% (ish)
+ - **Color:** White
+
+{{< end_section >}}
+
+## KemoNine's Scuf Instinct Pro Config
+{{< back_to_top >}}
+
+Only the paddles were mapped.
+
+Left Rear Paddle
+: - **Default:** X
+ - **Destiny 2:** D-pad Up
+
+Left Front Paddle
+: B
+
+Right Rear Paddle
+: Y
+
+Right Front Paddle
+: A
+
+{{< end_section >}}
+
+## KemoNine's Razer Kishi v2 Config
+{{< back_to_top >}}
+
+Only the two shoulder extra buttons were mapped.
+
+Left
+: A
+
+Right
+: Y
+
+{{< end_section >}}
+
+## Related Pages
+{{< back_to_top >}}
+
+- [In Game Controller Configurations]({{< ref "/tips/gaming-controllers-in-game.md">}})
+- [Controller Gaming]({{< ref "/tips/gaming-controllers.md" >}})
+
+{{< back_to_top >}}
diff --git a/content/tips/gaming-controllers-in-game.md b/content/tips/gaming-controllers-in-game.md
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+
+---
+title: In Game Controller Configurations
+author:
+ - KemoNine
+publishDate: 2023-03-25
+lastMod: 2023-03-25
+toc: true
+draft: false
+categories:
+ - tips
+ - gaming
+tags:
+ - controller
+---
+
+## Changelog
+{{< changelog >}}
+{{< change 2023-03-25 "Initial creation" >}}
+{{< /changelog >}}
+
+{{< end_section >}}
+
+## Attribution
+{{< back_to_top >}}
+
+This tip is a syndicated copy of KemoNine's [blog post](https://blog.kemonine.info/blog/2023-01-15-controller-gaming/). It has been adapted to our site's format by KemoNine.
+
+## KemoNine's Destiny 2 In-Game Config
+{{< back_to_top >}}
+
+### Important Notes
+{{< back_to_top >}}
+
+- **ALL config has been play tested heavily**
+- This setup alternates hands for complimentary actions and balancing forces applied to buttons/triggers/sticks as you play
+- This lets you move around while holding sticks for things like 'interact holds' or 'toggle crouch' -- if you have crouch on movement stick itll auto-drop you out of crouch because youve tripped the movement stick -- moving it to look stick fixed the problem -- the game engine input processing limits stick config options that work with the flow of movement in-game
+- You can safely shuffle some things around based on usage patterns ; just dont change single/double/hold for how things activate ; a lot of this layout avoids issues with the input engine (see below)
+- Long press events trigger single press events ; you should NOT overlap long and single press on a single button -- this appears to be a BUG in the input engine code
+- With Strand using so many grenade, class ability and melee actions, the 4 paddle version was updated to make it easier to manage ability spam. The 2 paddle form _does work_ but is harder to use tactically in my _opinion_ and prompted the updates above
+
+{{< back_to_top >}}
+
+### General
+{{< back_to_top >}}
+
+- **Look sensitivity:** 8 (direct hid)
+- **Look sensitivity:** 12 (steam link / elite)
+- **Look sensitivity:** 10 (steam link / powera moba xp7x plus)
+- **Ads sensitivity modifier:** 0.5
+- **Sprint-turn scale:** 0.8
+- **Vertical inversion:** inverted (I'm a monster, deal with it)
+- **Buttons:** (Be sure to start with the defaults before applying the below.)
+ - **Fire:** right triger (single press)
+ - **Hold zoom:** left trigger (single press)
+ - **Reload:** left stick (double press)
+ - **Alternate weapon action:** dpad right (single press)
+ - **Auto melee:** right shoulder (single press)
+ - **Grenade:** (Tune based on number of paddles)
+ - **2 paddles or less:** left shoulder (double press)
+ - **4 paddles or more:** left shoulder (single press)
+ - **Super:** left + right shoulder (single press concurrently -- combo/chord)
+ - **Jump:** a (single press)
+ - **Finisher:** right stick (single press)
+ - **Highlight player:** right stick (long press)
+ - **Sprint:** left stick (single press)
+ - **Toggle crouch:** right stick (double press)
+ - **Light attack:** right shoulder (single press)
+ - **Heavy attack:** right trigger (single press)
+ - **Block:** left trigger (long press / hold)
+ - **Stasis breakout:** b (double press)
+ - **Class ability (all):** (tune based on number of paddles)
+ - **2 paddles or less:** left shoulder (long press)
+ - **4 paddles or more:** b (single press)
+ - **Air dive ability:** (tune based on number of paddles)
+ - **2 paddles or less:** left shoulder (long press)
+ - **4 paddles or more:** b (single press)
+ - **Swap to kinetic or energy weapon:** y (single press)
+ - **Swap to power weapon:** y (long press)
+ - **Interact:** dpad up (single press)
+ - **Emoji 1:** dpad left (double press) / thanks
+ - **Emoji 2:** dpad left (long press) / face palm
+ - **Emoji 3:** dpad down (double press) / cowbell
+ - **Emoji 4:** dpad down (long press) / salute or sit
+
+{{< back_to_top >}}
+
+### Tuneables
+{{< back_to_top >}}
+
+- If you find yourself needing stasis breakout in a better spot than b, dpad may be a good spot if you can spare an emoji
+- Long press events trigger single press events ; you should NOT overlap long and single press on a single button
+
+{{< end_section >}}
+
+## KemoNine's No Man's Sky In-Game Config
+{{< back_to_top >}}
+
+### Important Notes
+{{< back_to_top >}}
+
+- This setup was reconciled against Destiny 2. In particular the `Discoveries / Options` and `Inventories` functions are in opposite locations compared to Destiny 2 by default and I have flipped them universally to help with muscle memory when swapping between the two games.
+
+{{< back_to_top >}}
+
+### Buttons
+{{< back_to_top >}}
+
+#### Menus
+
+- **View Button:** Skip, Discoveries / Options
+- **Menu Button:** Options / Quit
+- **Left Stick Click:** Retry Network Connection
+- **Right Stick Click:** Discard Item, Delete, Pin Formula
+- **Y:** Quick Transfer, Retry Network Connection, Toggle Wiring Mode
+- **X:** Initiate Process, Toggle Trade Inventory, Toggle Edit / Build
+- **B:** Mode Select: Cancel, Back, Exit Menu
+- **A:** Confirm (Menus)
+
+{{< back_to_top >}}
+
+#### On Foot
+
+- **View Button:** Discoveries / Options, Skip
+- **Menu Button:** Inventories
+- **Left Stick Click:** Zoom, Pick Up Technology, Run
+- **Right Stick Click:** Scan
+- **Y:** Change Weapon Mode
+- **X:** Interact, Place Marker, Tag Marker, Reload Weapon
+- **B:** Switch Alt Weapon, Back
+- **A:** Jump, Secondary Interaction
+
+{{< back_to_top >}}
+
+#### Quick Menu (On Foot)
+
+- **View Button:** Discoveries / Options
+- **Menu Button:** Inventories
+- **Left Stick Click:** Run
+- **Right Stick Click:** N/A
+- **Y:** Change Weapon Mode
+- **X:** Change Terrain Shape, Interact
+- **B:** Switch Alt Weapon, Back, Toggle Terrain Mine / Create
+- **A:** Jump, Confirm (Quick Menu)
+
+{{< back_to_top >}}
+
+#### Flight Controls
+
+- **View Button:** Discoveries / Options, Skip
+- **Menu Button:** Inventories
+- **Left Stick Click:** Zoom In
+- **Right Stick Click:** Scan
+- **Y:** Change Weapon Mode
+- **X:** Land Ship, Exit Ship, Tag Marker, Combat Autopilot (Toggle)
+- **B:** Boost, Back
+- **A:** Thrust
+
+{{< back_to_top >}}
+
+#### Quick Menu (Ship)
+
+- **View Button:** Discoveries / Options
+- **Menu Button:** Inventories
+- **Left Stick Click:** N/A
+- **Right Stick Click:** N/A
+- **Y:** N/A
+- **X:** Land Ship
+- **B:** Back
+- **A:** Confirm (Quick Menu)
+
+{{< back_to_top >}}
+
+#### Exocraft
+
+- **View Button:** Discoveries / Options, Skip
+- **Menu Button:** Inventories
+- **Left Stick Click:** Horn
+- **Right Stick Click:** Perform Scan
+- **Y:** Switch Weapon Mode
+- **X:** Exit Exocraft, Tag Marker
+- **B:** Delete Checkpoint, Back
+- **A:** Vertical Thrust
+
+{{< back_to_top >}}
+
+#### Galactic Map
+
+- **View Button:** N/A
+- **Menu Button:** Exit Map
+- **Left Stick Click:** View Current Location
+- **Right Stick Click:** Scan
+- **Y:** Expand System Info
+- **X:** Add Waypoint
+- **B:** Back
+- **A:** Confirm (Menus)
+
+{{< back_to_top >}}
+
+#### Photo Mode
+
+- **View Button:** Discoveries / Options
+- **Menu Button:** Inventories
+
+{{< back_to_top >}}
+
+#### Photo Mode (Menu)
+
+- **View Button:** Discoveries / Options
+- **Menu Button:** Inventories
+
+{{< back_to_top >}}
+
+#### Base Part Editing
+
+- **View Button:** Discoveries / Options
+- **Menu Button:** Recolour Building Part
+- **Left Stick Click:** Run
+- **Right Stick Click:** Toggle Build Camera
+- **Y:** Toggle Wiring Mode
+- **X:** Toggle Edit / Build
+- **B:** Back
+- **A:** Jump
+
+{{< back_to_top >}}
+
+#### Base Part Placing
+
+- **View Button:** Discoveries / Options
+- **Menu Button:** Recolour Building Part
+- **Left Stick Click:** Run
+- **Right Stick Click:** Toggle Build Camera
+- **Y:** Toggle Wiring Mode
+- **X:** Toggle Edit / Build
+- **B:** Back
+- **A:** Jump
+
+{{< end_section >}}
+
+## Related Pages
+{{< back_to_top >}}
+
+- [Controller Configurations]({{< ref "/tips/gaming-controllers-configs.md" >}})
+- [Controller Gaming]({{< ref "/tips/gaming-controllers.md" >}})
+
+{{< back_to_top >}}
diff --git a/content/tips/gaming-controllers.md b/content/tips/gaming-controllers.md
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+---
+title: Controller Gaming
+author:
+ - KemoNine
+publishDate: 2023-03-25
+lastMod: 2023-03-25
+toc: true
+draft: false
+categories:
+ - tips
+ - gaming
+tags:
+ - controller
+---
+
+## Changelog
+{{< changelog >}}
+{{< change 2023-03-25 "Initial creation" >}}
+{{< /changelog >}}
+
+{{< end_section >}}
+
+## Attribution
+{{< back_to_top >}}
+
+This tip is a syndicated copy of KemoNine's [blog post](https://blog.kemonine.info/blog/2023-01-15-controller-gaming/). It has been adapted to our site's format by KemoNine.
+
+{{< end_section >}}
+
+## The Only Consideration
+{{< back_to_top >}}
+
+Before we get too far, I'd like to point out the only considerations I consider important.
+
+They are:
+
+- What works for your hands?
+- Is it comfortable?
+- Does it cause health issues or pain? (It should **not**)
+- It doesn't get in the way of you enjoying a game
+- Paddles should be a consideration as a requirement. They allow your thumbs to remain on look/move and still retain the ability to jump/reload/etc while also moving and looking around
+- Ensure there are at least two buttons/paddles on the controller grips OR it has 3 total buttons per 'shoulder': standard shoulder button, trigger, additional button that can be bound to any other button
+
+If the above considerations are met, I think it's a perfectly valid and acceptable controller for use.
+
+This page is about how I got controllers to "get out of my way" and be comfortable for regular use. Nothing more.
+
+{{< end_section >}}
+
+## Controller Clips
+{{< back_to_top >}}
+
+While reviewing the below I'd like to note the 8bitdo controller clip works very well with a number of Xbox styled controllers. It works so well, I use it with my Microsoft Elite Series 2 as well as my Scuff Instinct. I also have a short usb-c cable I use to connect the controller to the phone.
+
+It can be a really good option for phones that won't work with some of the nicer, more phone focused controllers.
+
+{{< back_to_top >}}
+
+### Some Considerations
+{{< back_to_top >}}
+
+- Very good options available
+- Lets you use a lot of 'good' controllers freely
+- Weight/portability can be an issue
+- Center of gravity can be a problem depending on the controller
+
+{{< end_section >}}
+
+## Controllers
+{{< back_to_top >}}
+
+### Microsoft Elite Series 2
+{{< back_to_top >}}
+
+- Hard to beat for comfort
+- I especially like the paddle layout and where the rear paddles are placed
+- The paddles do **not** seem to work over Bluetooth
+- I do **not** recommend this controller if you need Bluetooth connection support
+- The tuning app is second to none, it's worth the extra cost to me
+
+{{< back_to_top >}}
+
+### Scuff Instinct
+{{< back_to_top >}}
+
+- Next best controller to the Microsoft Elite Series 2
+- The paddles are more horizontally laid out and its difficult to push both paddles on the same side concurrently
+- The 'rear' paddle is a 'push' motion which confuses my mind slightly
+- It **works** with paddles over Bluetooth
+- The profiles for button mappings to the paddles works
+- The tuning is far less than the Microsoft Elite Series 2 but more than enough for general gaming
+
+{{< back_to_top >}}
+
+### Razer Kishi v1 and v2
+{{< back_to_top >}}
+
+- v1 not worth it due to lack of paddles/grip buttons and it's End Of Life, **avoid** this version
+- v2 is very nice if your phone can be used with it
+- The app is required for extra button mapping the two extra shoulder buttons
+- Light and portable
+- No first party case but third party cases work well
+
+{{< back_to_top >}}
+
+### 8bitdo NES Controller
+{{< back_to_top >}}
+
+- Works great with bluetooth
+- If you need an original style NES controller, this is the one to buy in my opinion
+
+{{< back_to_top >}}
+
+### PowerA MOGA XP-7
+{{< back_to_top >}}
+
+- Has 2 paddles, one on each grip
+- Worth considering for mobile and or bluetooth needs if the Kishi v2 isn't an option in my opinion
+- Can hold most phones in cases in my light testing
+- Big and semi-heavy, worthy of xbox controller licensing
+- It **works** with paddles over bluetooth
+- Way to large and unwieldy with my phone in my hands
+- The charging is via Qi (wireless) only
+
+{{< end_section >}}
+
+## Links
+{{< back_to_top >}}
+
+The following links are in no particular order and my recommended starting points for finding controllers.
+
+-
+-
+-
+-
+-
+-
+-
+
+{{< end_section >}}
+
+## Related Pages
+{{< back_to_top >}}
+
+- [Controller Configurations]({{< ref "/tips/gaming-controllers-configs.md" >}})
+- [In Game Controller Configurations]({{< ref "/tips/gaming-controllers-in-game.md">}})
+
+{{< back_to_top >}}