import kemonine blog post detailing controler gaming setups

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---
title: Controller Configurations
author:
- KemoNine
publishDate: 2023-03-25
lastMod: 2023-03-25
toc: true
draft: false
categories:
- tips
- gaming
tags:
- controller
---
## Changelog
{{< changelog >}}
{{< change 2023-03-25 "Initial creation" >}}
{{< /changelog >}}
{{< end_section >}}
## Attribution
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This tip is a syndicated copy of KemoNine's [blog post](https://blog.kemonine.info/blog/2023-01-15-controller-gaming/). It has been adapted to our site's format by KemoNine.
{{< end_section >}}
## General Notes
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- If you need a controller layout that doesn't rely on the `Shift` function, please see the `Scuff Instinct Pro` configuration below
- If you need a controller layout for just 2 paddles, please see the `Kishi v2` configuration below
- These are my starting point for games at the controller level. I do tune for individual games, these controller configs are mainly to keep base controller config consistent across controllers
- I try very hard to keep functions to specific buttons and paddles in my gaming so this is just a general starting point. I do a lot of in-game configuration too. The below in-game configurations show how I leverage these base controller configurations
{{< end_section >}}
## KemoNine's Microsoft Elite Series 2 Config
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Only the paddles need button mappings, assign everything else to match the physical controller
Left Rear Paddle
: - **Primary:** D-Pad Up
- **Shift:** X
Left Front Paddle
: Check `Use as Shift button`
Right Rear Paddle
: - **Primary:** Y
- **Shift:** D-Pad Right
Right Front Paddle
: - **Primary:** A
- **Shift:** B
Left Stick
: - **Primary:**
- **Sensitivity Curve:** Aggressive
- **Curve adjustment:** Fourth notch from left
- **Shift:**
- **Sensitivity Curve:** Aggressive
- **Curve adjustment:** Fourth notch from the left
Right Stick
: - **Primary:**
- **Sensitivity Curve:** Smooth
- **Curve adjustment:** None
- **Shift:**
- **Sensitivity curve:** Smooth
- **Curve adjustment:** Fourth notch from the left
Triggers
: - **Left:** 0 - 100
- **Right:** 50 - 100
Vibration
: Set all sliders to the seventh notch from the left
Color
: - **Brightness:** 50% (ish)
- **Color:** White
{{< end_section >}}
## KemoNine's Scuf Instinct Pro Config
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Only the paddles were mapped.
Left Rear Paddle
: - **Default:** X
- **Destiny 2:** D-pad Up
Left Front Paddle
: B
Right Rear Paddle
: Y
Right Front Paddle
: A
{{< end_section >}}
## KemoNine's Razer Kishi v2 Config
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Only the two shoulder extra buttons were mapped.
Left
: A
Right
: Y
{{< end_section >}}
## Related Pages
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- [In Game Controller Configurations]({{< ref "/tips/gaming-controllers-in-game.md">}})
- [Controller Gaming]({{< ref "/tips/gaming-controllers.md" >}})
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---
title: In Game Controller Configurations
author:
- KemoNine
publishDate: 2023-03-25
lastMod: 2023-03-25
toc: true
draft: false
categories:
- tips
- gaming
tags:
- controller
---
## Changelog
{{< changelog >}}
{{< change 2023-03-25 "Initial creation" >}}
{{< /changelog >}}
{{< end_section >}}
## Attribution
{{< back_to_top >}}
This tip is a syndicated copy of KemoNine's [blog post](https://blog.kemonine.info/blog/2023-01-15-controller-gaming/). It has been adapted to our site's format by KemoNine.
## KemoNine's Destiny 2 In-Game Config
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### Important Notes
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- **ALL config has been play tested heavily**
- This setup alternates hands for complimentary actions and balancing forces applied to buttons/triggers/sticks as you play
- This lets you move around while holding sticks for things like 'interact holds' or 'toggle crouch' -- if you have crouch on movement stick itll auto-drop you out of crouch because youve tripped the movement stick -- moving it to look stick fixed the problem -- the game engine input processing limits stick config options that work with the flow of movement in-game
- You can safely shuffle some things around based on usage patterns ; just dont change single/double/hold for how things activate ; a lot of this layout avoids issues with the input engine (see below)
- Long press events trigger single press events ; you should NOT overlap long and single press on a single button -- this appears to be a BUG in the input engine code
- With Strand using so many grenade, class ability and melee actions, the 4 paddle version was updated to make it easier to manage ability spam. The 2 paddle form _does work_ but is harder to use tactically in my _opinion_ and prompted the updates above
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### General
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- **Look sensitivity:** 8 (direct hid)
- **Look sensitivity:** 12 (steam link / elite)
- **Look sensitivity:** 10 (steam link / powera moba xp7x plus)
- **Ads sensitivity modifier:** 0.5
- **Sprint-turn scale:** 0.8
- **Vertical inversion:** inverted (I'm a monster, deal with it)
- **Buttons:** (Be sure to start with the defaults before applying the below.)
- **Fire:** right triger (single press)
- **Hold zoom:** left trigger (single press)
- **Reload:** left stick (double press)
- **Alternate weapon action:** dpad right (single press)
- **Auto melee:** right shoulder (single press)
- **Grenade:** (Tune based on number of paddles)
- **2 paddles or less:** left shoulder (double press)
- **4 paddles or more:** left shoulder (single press)
- **Super:** left + right shoulder (single press concurrently -- combo/chord)
- **Jump:** a (single press)
- **Finisher:** right stick (single press)
- **Highlight player:** right stick (long press)
- **Sprint:** left stick (single press)
- **Toggle crouch:** right stick (double press)
- **Light attack:** right shoulder (single press)
- **Heavy attack:** right trigger (single press)
- **Block:** left trigger (long press / hold)
- **Stasis breakout:** b (double press)
- **Class ability (all):** (tune based on number of paddles)
- **2 paddles or less:** left shoulder (long press)
- **4 paddles or more:** b (single press)
- **Air dive ability:** (tune based on number of paddles)
- **2 paddles or less:** left shoulder (long press)
- **4 paddles or more:** b (single press)
- **Swap to kinetic or energy weapon:** y (single press)
- **Swap to power weapon:** y (long press)
- **Interact:** dpad up (single press)
- **Emoji 1:** dpad left (double press) / thanks
- **Emoji 2:** dpad left (long press) / face palm
- **Emoji 3:** dpad down (double press) / cowbell
- **Emoji 4:** dpad down (long press) / salute or sit
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### Tuneables
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- If you find yourself needing stasis breakout in a better spot than b, dpad may be a good spot if you can spare an emoji
- Long press events trigger single press events ; you should NOT overlap long and single press on a single button
{{< end_section >}}
## KemoNine's No Man's Sky In-Game Config
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### Important Notes
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- This setup was reconciled against Destiny 2. In particular the `Discoveries / Options` and `Inventories` functions are in opposite locations compared to Destiny 2 by default and I have flipped them universally to help with muscle memory when swapping between the two games.
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### Buttons
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#### Menus
- **View Button:** Skip, Discoveries / Options
- **Menu Button:** Options / Quit
- **Left Stick Click:** Retry Network Connection
- **Right Stick Click:** Discard Item, Delete, Pin Formula
- **Y:** Quick Transfer, Retry Network Connection, Toggle Wiring Mode
- **X:** Initiate Process, Toggle Trade Inventory, Toggle Edit / Build
- **B:** Mode Select: Cancel, Back, Exit Menu
- **A:** Confirm (Menus)
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#### On Foot
- **View Button:** Discoveries / Options, Skip
- **Menu Button:** Inventories
- **Left Stick Click:** Zoom, Pick Up Technology, Run
- **Right Stick Click:** Scan
- **Y:** Change Weapon Mode
- **X:** Interact, Place Marker, Tag Marker, Reload Weapon
- **B:** Switch Alt Weapon, Back
- **A:** Jump, Secondary Interaction
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#### Quick Menu (On Foot)
- **View Button:** Discoveries / Options
- **Menu Button:** Inventories
- **Left Stick Click:** Run
- **Right Stick Click:** N/A
- **Y:** Change Weapon Mode
- **X:** Change Terrain Shape, Interact
- **B:** Switch Alt Weapon, Back, Toggle Terrain Mine / Create
- **A:** Jump, Confirm (Quick Menu)
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#### Flight Controls
- **View Button:** Discoveries / Options, Skip
- **Menu Button:** Inventories
- **Left Stick Click:** Zoom In
- **Right Stick Click:** Scan
- **Y:** Change Weapon Mode
- **X:** Land Ship, Exit Ship, Tag Marker, Combat Autopilot (Toggle)
- **B:** Boost, Back
- **A:** Thrust
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#### Quick Menu (Ship)
- **View Button:** Discoveries / Options
- **Menu Button:** Inventories
- **Left Stick Click:** N/A
- **Right Stick Click:** N/A
- **Y:** N/A
- **X:** Land Ship
- **B:** Back
- **A:** Confirm (Quick Menu)
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#### Exocraft
- **View Button:** Discoveries / Options, Skip
- **Menu Button:** Inventories
- **Left Stick Click:** Horn
- **Right Stick Click:** Perform Scan
- **Y:** Switch Weapon Mode
- **X:** Exit Exocraft, Tag Marker
- **B:** Delete Checkpoint, Back
- **A:** Vertical Thrust
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#### Galactic Map
- **View Button:** N/A
- **Menu Button:** Exit Map
- **Left Stick Click:** View Current Location
- **Right Stick Click:** Scan
- **Y:** Expand System Info
- **X:** Add Waypoint
- **B:** Back
- **A:** Confirm (Menus)
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#### Photo Mode
- **View Button:** Discoveries / Options
- **Menu Button:** Inventories
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#### Photo Mode (Menu)
- **View Button:** Discoveries / Options
- **Menu Button:** Inventories
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#### Base Part Editing
- **View Button:** Discoveries / Options
- **Menu Button:** Recolour Building Part
- **Left Stick Click:** Run
- **Right Stick Click:** Toggle Build Camera
- **Y:** Toggle Wiring Mode
- **X:** Toggle Edit / Build
- **B:** Back
- **A:** Jump
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#### Base Part Placing
- **View Button:** Discoveries / Options
- **Menu Button:** Recolour Building Part
- **Left Stick Click:** Run
- **Right Stick Click:** Toggle Build Camera
- **Y:** Toggle Wiring Mode
- **X:** Toggle Edit / Build
- **B:** Back
- **A:** Jump
{{< end_section >}}
## Related Pages
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- [Controller Configurations]({{< ref "/tips/gaming-controllers-configs.md" >}})
- [Controller Gaming]({{< ref "/tips/gaming-controllers.md" >}})
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---
title: Controller Gaming
author:
- KemoNine
publishDate: 2023-03-25
lastMod: 2023-03-25
toc: true
draft: false
categories:
- tips
- gaming
tags:
- controller
---
## Changelog
{{< changelog >}}
{{< change 2023-03-25 "Initial creation" >}}
{{< /changelog >}}
{{< end_section >}}
## Attribution
{{< back_to_top >}}
This tip is a syndicated copy of KemoNine's [blog post](https://blog.kemonine.info/blog/2023-01-15-controller-gaming/). It has been adapted to our site's format by KemoNine.
{{< end_section >}}
## The Only Consideration
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Before we get too far, I'd like to point out the only considerations I consider important.
They are:
- What works for your hands?
- Is it comfortable?
- Does it cause health issues or pain? (It should **not**)
- It doesn't get in the way of you enjoying a game
- Paddles should be a consideration as a requirement. They allow your thumbs to remain on look/move and still retain the ability to jump/reload/etc while also moving and looking around
- Ensure there are at least two buttons/paddles on the controller grips OR it has 3 total buttons per 'shoulder': standard shoulder button, trigger, additional button that can be bound to any other button
If the above considerations are met, I think it's a perfectly valid and acceptable controller for use.
This page is about how I got controllers to "get out of my way" and be comfortable for regular use. Nothing more.
{{< end_section >}}
## Controller Clips
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While reviewing the below I'd like to note the 8bitdo controller clip works very well with a number of Xbox styled controllers. It works so well, I use it with my Microsoft Elite Series 2 as well as my Scuff Instinct. I also have a short usb-c cable I use to connect the controller to the phone.
It can be a really good option for phones that won't work with some of the nicer, more phone focused controllers.
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### Some Considerations
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- Very good options available
- Lets you use a lot of 'good' controllers freely
- Weight/portability can be an issue
- Center of gravity can be a problem depending on the controller
{{< end_section >}}
## Controllers
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### Microsoft Elite Series 2
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- Hard to beat for comfort
- I especially like the paddle layout and where the rear paddles are placed
- The paddles do **not** seem to work over Bluetooth
- I do **not** recommend this controller if you need Bluetooth connection support
- The tuning app is second to none, it's worth the extra cost to me
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### Scuff Instinct
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- Next best controller to the Microsoft Elite Series 2
- The paddles are more horizontally laid out and its difficult to push both paddles on the same side concurrently
- The 'rear' paddle is a 'push' motion which confuses my mind slightly
- It **works** with paddles over Bluetooth
- The profiles for button mappings to the paddles works
- The tuning is far less than the Microsoft Elite Series 2 but more than enough for general gaming
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### Razer Kishi v1 and v2
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- v1 not worth it due to lack of paddles/grip buttons and it's End Of Life, **avoid** this version
- v2 is very nice if your phone can be used with it
- The app is required for extra button mapping the two extra shoulder buttons
- Light and portable
- No first party case but third party cases work well
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### 8bitdo NES Controller
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- Works great with bluetooth
- If you need an original style NES controller, this is the one to buy in my opinion
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### PowerA MOGA XP-7
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- Has 2 paddles, one on each grip
- Worth considering for mobile and or bluetooth needs if the Kishi v2 isn't an option in my opinion
- Can hold most phones in cases in my light testing
- Big and semi-heavy, worthy of xbox controller licensing
- It **works** with paddles over bluetooth
- Way to large and unwieldy with my phone in my hands
- The charging is via Qi (wireless) only
{{< end_section >}}
## Links
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The following links are in no particular order and my recommended starting points for finding controllers.
- <https://www.powera.com/>
- <https://www.gamesir.hk/collections/types?q=Gamepads>
- <https://www.8bitdo.com/>
- <https://www.nacongaming.com/en-US/peripherals/controllers>
- <https://scufgaming.com/>
- <https://www.razer.com/mobile/controllers>
- <https://playbackbone.com/>
{{< end_section >}}
## Related Pages
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- [Controller Configurations]({{< ref "/tips/gaming-controllers-configs.md" >}})
- [In Game Controller Configurations]({{< ref "/tips/gaming-controllers-in-game.md">}})
{{< back_to_top >}}