serial_debugger/hardware/_controller/src/guislice/XTextbox.h

222 lines
8.2 KiB
C

#ifndef _GUISLICE_EX_XTEXTBOX_H_
#define _GUISLICE_EX_XTEXTBOX_H_
#include "GUIslice.h"
// =======================================================================
// GUIslice library extension: Textbox control
// - Calvin Hass
// - https://www.impulseadventure.com/elec/guislice-gui.html
// - https://github.com/ImpulseAdventure/GUIslice
// =======================================================================
//
// The MIT License
//
// Copyright 2016-2020 Calvin Hass
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
// =======================================================================
/// \file XTextbox.h
#ifdef __cplusplus
extern "C" {
#endif // __cplusplus
// ============================================================================
// Extended Element: Textbox
// ============================================================================
// Define unique identifier for extended element type
// - Select any number above GSLC_TYPE_BASE_EXTEND
#define GSLC_TYPEX_TEXTBOX GSLC_TYPE_BASE_EXTEND + 4
/// Definitions for textbox special inline codes
#define GSLC_XTEXTBOX_CODE_COL_SET 187
#define GSLC_XTEXTBOX_CODE_COL_RESET 188
#define XTEXTBOX_REDRAW_NONE -1
#define XTEXTBOX_REDRAW_ALL -2
// Extended element data structures
// - These data structures are maintained in the gslc_tsElem
// structure via the pXData pointer
/// Extended data for Textbox element
typedef struct {
// Config
char* pBuf; ///< Ptr to the text buffer (circular buffer))
int8_t nMarginX; ///< Margin for text area within element rect (X)
int8_t nMarginY; ///< Margin for text area within element rect (Y)
bool bWrapEn; ///< Enable for line wrapping
uint16_t nBufRows; ///< Number of rows in buffer
uint16_t nBufCols; ///< Number of columns in buffer
bool bScrollEn; ///< Enable for scrollbar
uint16_t nScrollPos; ///< Current scrollbar position
// Precalculated params
uint8_t nChSizeX; ///< Width of characters (pixels)
uint8_t nChSizeY; ///< Height of characters (pixels)
uint8_t nWndCols; ///< Window X size
uint8_t nWndRows; ///< Window Y size
// Current status
uint8_t nCurPosX; ///< Cursor X position
uint8_t nCurPosY; ///< Cursor Y position
uint8_t nBufPosX; ///< Buffer X position
uint8_t nBufPosY; ///< Buffer Y position
uint8_t nWndRowStart; ///< First row of current window
// Redraw
int16_t nRedrawRow; ///< Specific row to update in redraw (if not -1)
} gslc_tsXTextbox;
///
/// Create a Textbox Element
/// - The textbox is a scrolling window designed for displaying multi-line
/// text using a monospaced font. A character buffer is defined by nBufRows*nBufCols
/// to capture the added text. If the allocation buffer is larger than the
/// display size (defined by rElem), then a scrollbar will be shown.
/// - Support for changing color within a row can be enabled with GSLC_FEATURE_XTEXTBOX_EMBED 1
/// - Note that each color change command will consume 4 of the available "column" bytes.
///
/// \param[in] pGui: Pointer to GUI
/// \param[in] nElemId: Element ID to assign (0..16383 or GSLC_ID_AUTO to autogen)
/// \param[in] nPage: Page ID to attach element to
/// \param[in] pXData: Ptr to extended element data structure
/// \param[in] rElem: Rectangle coordinates defining textbox size
/// \param[in] nFontId: Font ID to use for text area
/// \param[in] pBuf: Ptr to text buffer (already allocated)
/// with size (nBufRows*nBufCols) chars
/// \param[in] nBufRows: Number of rows in buffer
/// \param[in] nBufCols: Number of columns in buffer (incl special codes)
///
/// \return Pointer to Element reference or NULL if failure
///
gslc_tsElemRef* gslc_ElemXTextboxCreate(gslc_tsGui* pGui,int16_t nElemId,int16_t nPage,
gslc_tsXTextbox* pXData,gslc_tsRect rElem,int16_t nFontId,char* pBuf,
uint16_t nBufRows,uint16_t nBufCols);
/// Reset the contents of the textbox
/// - Clears the buffer and resets the position
///
/// \param[in] pGui: Pointer to GUI
/// \param[in] pElemRef: Pointer to Element reference
///
/// \return none
///
void gslc_ElemXTextboxReset(gslc_tsGui* pGui,gslc_tsElemRef* pElemRef);
///
/// Draw a Textbox element on the screen
/// - Called from gslc_ElemDraw()
///
/// \param[in] pvGui: Void ptr to GUI (typecast to gslc_tsGui*)
/// \param[in] pvElemRef: Void ptr to Element reference (typecast to gslc_tsElemRef*)
/// \param[in] eRedraw: Redraw mode
///
/// \return true if success, false otherwise
///
bool gslc_ElemXTextboxDraw(void* pvGui,void* pvElemRef,gslc_teRedrawType eRedraw);
/// Add a text string to the textbox
/// - If it includes a newline then the buffer will
/// advance to the next row
/// - If wrap has been enabled, then a newline will
/// be forced
///
/// \param[in] pGui: Pointer to GUI
/// \param[in] pElemRef: Pointer to Element reference
/// \param[in] pTxt Pointer to text string (null-terminated)
///
/// \return none
///
void gslc_ElemXTextboxAdd(gslc_tsGui* pGui,gslc_tsElemRef* pElemRef,char* pTxt);
///
/// Insert a color set code into the current buffer position
///
/// \param[in] pGui: Pointer to GUI
/// \param[in] pElemRef: Pointer to Element reference
/// \param[in] nCol: Color to assign for next text written to textbox
///
/// \return none
///
void gslc_ElemXTextboxColSet(gslc_tsGui* pGui,gslc_tsElemRef* pElemRef,gslc_tsColor nCol);
///
/// Insert a color reset code into the current buffer position
///
/// \param[in] pGui: Pointer to GUI
/// \param[in] pElemRef: Pointer to Element reference
///
/// \return none
///
void gslc_ElemXTextboxColReset(gslc_tsGui* pGui,gslc_tsElemRef* pElemRef);
///
/// Enable or disable line wrap within textbox
///
/// \param[in] pGui: Pointer to GUI
/// \param[in] pElemRef: Pointer to Element reference
/// \param[in] bWrapEn: Enable line wrap if true
///
/// \return none
///
void gslc_ElemXTextboxWrapSet(gslc_tsGui* pGui,gslc_tsElemRef* pElemRef,bool bWrapEn);
///
/// Set the textbox scroll position (nScrollPos) as a fraction of
/// nScrollMax
///
/// \param[in] pGui: Pointer to GUI
/// \param[in] pElemRef: Pointer to Element reference
/// \param[in] nScrollPos: New scroll position
/// \param[in] nScrollMax: Maximum scroll position
///
/// \return none
///
void gslc_ElemXTextboxScrollSet(gslc_tsGui* pGui,gslc_tsElemRef* pElemRef,uint8_t nScrollPos,uint8_t nScrollMax);
// ============================================================================
// ------------------------------------------------------------------------
// Read-only element macros
// ------------------------------------------------------------------------
// Macro initializers for Read-Only Elements in Flash/PROGMEM
//
#ifdef __cplusplus
}
#endif // __cplusplus
#endif // _GUISLICE_EX_XTEXTBOX_H_