serial_debugger/hardware/_controller/src/guislice/XSeekbar.c

531 lines
17 KiB
C

// =======================================================================
// GUIslice library extension: Seekbar control
// - Paul Conti
// - Seekbar is a modern Slider Control with Android like style
// - Based on Calvin Hass's Slider control
// - https://www.impulseadventure.com/elec/guislice-gui.html
// - https://github.com/ImpulseAdventure/GUIslice
// =======================================================================
//
// The MIT License
//
// Copyright 2016-2020 Calvin Hass
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
// =======================================================================
/// \file XSeekbar.c
// GUIslice library
#include "GUIslice.h"
#include "GUIslice_drv.h"
#include "XSeekbar.h"
#include <stdio.h>
#if (GSLC_USE_PROGMEM)
#include <avr/pgmspace.h>
#endif
// ----------------------------------------------------------------------------
// Error Messages
// ----------------------------------------------------------------------------
extern const char GSLC_PMEM ERRSTR_NULL[];
extern const char GSLC_PMEM ERRSTR_PXD_NULL[];
// ----------------------------------------------------------------------------
// Extended element definitions
// ----------------------------------------------------------------------------
//
// - This file extends the core GUIslice functionality with
// additional widget types
//
// ----------------------------------------------------------------------------
// ============================================================================
// Extended Element: Seekbar
// - A linear slider control
// ============================================================================
// Create a slider element and add it to the GUI element list
// - Defines default styling for the element
// - Defines callback for redraw and touch
gslc_tsElemRef* gslc_ElemXSeekbarCreate(gslc_tsGui* pGui,int16_t nElemId,int16_t nPage,
gslc_tsXSeekbar* pXData,gslc_tsRect rElem,int16_t nPosMin,int16_t nPosMax,int16_t nPos,
uint8_t nProgressW,uint8_t nRemainW,uint8_t nThumbSz,
gslc_tsColor colProgress,gslc_tsColor colRemain,gslc_tsColor colThumb,bool bVert)
{
if ((pGui == NULL) || (pXData == NULL)) {
static const char GSLC_PMEM FUNCSTR[] = "ElemXSeekbarCreate";
GSLC_DEBUG2_PRINT_CONST(ERRSTR_NULL,FUNCSTR);
return NULL;
}
gslc_tsElem sElem;
gslc_tsElemRef* pElemRef = NULL;
sElem = gslc_ElemCreate(pGui,nElemId,nPage,GSLC_TYPEX_SEEKBAR,rElem,NULL,0,GSLC_FONT_NONE);
sElem.nFeatures &= ~GSLC_ELEM_FEA_FRAME_EN;
sElem.nFeatures |= GSLC_ELEM_FEA_FILL_EN;
sElem.nFeatures |= GSLC_ELEM_FEA_CLICK_EN;
sElem.nFeatures |= GSLC_ELEM_FEA_GLOW_EN;
sElem.nGroup = GSLC_GROUP_ID_NONE;
// Range check on nPos
if (nPos < nPosMin) { nPos = nPosMin; }
if (nPos > nPosMax) { nPos = nPosMax; }
pXData->bVert = bVert;
pXData->nPosMin = nPosMin;
pXData->nPosMax = nPosMax;
pXData->nPos = nPos;
pXData->nProgressW = nProgressW;
pXData->nRemainW = nRemainW;
pXData->nThumbSz = nThumbSz;
pXData->colProgress = colProgress;
pXData->colRemain = colRemain;
pXData->colThumb = colThumb;
pXData->bTrimThumb = false;
pXData->colTrim = GSLC_COL_BLACK;
pXData->bFrameThumb = false;
pXData->colFrame = GSLC_COL_BLACK;
pXData->nTickDiv = 0;
pXData->nTickLen = 0;
pXData->colTick = GSLC_COL_BLACK;
pXData->pfuncXPos = NULL;
sElem.pXData = (void*)(pXData);
// Specify the custom drawing callback
sElem.pfuncXDraw = &gslc_ElemXSeekbarDraw;
// Specify the custom touch tracking callback
sElem.pfuncXTouch = &gslc_ElemXSeekbarTouch;
sElem.colElemFill = GSLC_COL_BLACK;
sElem.colElemFillGlow = GSLC_COL_BLACK;
sElem.colElemFrame = GSLC_COL_GRAY;
sElem.colElemFrameGlow = GSLC_COL_WHITE;
if (nPage != GSLC_PAGE_NONE) {
pElemRef = gslc_ElemAdd(pGui,nPage,&sElem,GSLC_ELEMREF_DEFAULT);
return pElemRef;
#if (GSLC_FEATURE_COMPOUND)
} else {
// Save as temporary element
pGui->sElemTmp = sElem;
pGui->sElemRefTmp.pElem = &(pGui->sElemTmp);
pGui->sElemRefTmp.eElemFlags = GSLC_ELEMREF_DEFAULT | GSLC_ELEMREF_REDRAW_FULL;
return &(pGui->sElemRefTmp);
#endif
}
return NULL;
}
void gslc_ElemXSeekbarSetStyle(gslc_tsGui* pGui,gslc_tsElemRef* pElemRef,
bool bTrimThumb,gslc_tsColor colTrim,bool bFrameThumb,gslc_tsColor colFrame,uint16_t nTickDiv,
int16_t nTickLen,gslc_tsColor colTick)
{
if (pElemRef == NULL) {
static const char GSLC_PMEM FUNCSTR[] = "ElemXSeekbarSetStyle";
GSLC_DEBUG2_PRINT_CONST(ERRSTR_NULL,FUNCSTR);
return;
}
gslc_tsElem* pElem = gslc_GetElemFromRef(pGui,pElemRef);
gslc_tsXSeekbar* pSeekbar = (gslc_tsXSeekbar*)(pElem->pXData);
pSeekbar->bTrimThumb = bTrimThumb;
pSeekbar->colTrim = colTrim;
pSeekbar->bFrameThumb = bFrameThumb;
pSeekbar->colFrame = colFrame;
pSeekbar->nTickDiv = nTickDiv;
pSeekbar->nTickLen = nTickLen;
pSeekbar->colTick = colTick;
// Update
gslc_ElemSetRedraw(pGui,pElemRef,GSLC_REDRAW_FULL);
}
int gslc_ElemXSeekbarGetPos(gslc_tsGui* pGui,gslc_tsElemRef* pElemRef)
{
if (pElemRef == NULL) {
static const char GSLC_PMEM FUNCSTR[] = "ElemXSeekbarGetPos";
GSLC_DEBUG2_PRINT_CONST(ERRSTR_NULL,FUNCSTR);
return 0;
}
gslc_tsElem* pElem = gslc_GetElemFromRef(pGui,pElemRef);
gslc_tsXSeekbar* pSeekbar = (gslc_tsXSeekbar*)(pElem->pXData);
return pSeekbar->nPos;
}
// Update the slider control's current state
void gslc_ElemXSeekbarSetPos(gslc_tsGui* pGui,gslc_tsElemRef* pElemRef,int16_t nPos)
{
if ((pGui == NULL) || (pElemRef == NULL)) {
static const char GSLC_PMEM FUNCSTR[] = "ElemXSeekbarSetPos";
GSLC_DEBUG2_PRINT_CONST(ERRSTR_NULL,FUNCSTR);
return;
}
gslc_tsElem* pElem = gslc_GetElemFromRef(pGui,pElemRef);
gslc_tsXSeekbar* pSeekbar = (gslc_tsXSeekbar*)(pElem->pXData);
int16_t nPosOld;
// Clip position
if (nPos < pSeekbar->nPosMin) { nPos = pSeekbar->nPosMin; }
if (nPos > pSeekbar->nPosMax) { nPos = pSeekbar->nPosMax; }
// Update
nPosOld = pSeekbar->nPos;
pSeekbar->nPos = nPos;
// Only update if changed
if (nPos != nPosOld) {
// If any position callback is defined, call it now
if (pSeekbar->pfuncXPos != NULL) {
(*pSeekbar->pfuncXPos)((void*)(pGui),(void*)(pElemRef),nPos);
}
// Mark for redraw
// - Only need incremental redraw
gslc_ElemSetRedraw(pGui,pElemRef,GSLC_REDRAW_INC);
}
}
// Assign the position callback function for a slider
void gslc_ElemXSeekbarSetPosFunc(gslc_tsGui* pGui,gslc_tsElemRef* pElemRef,GSLC_CB_XSEEKBAR_POS funcCb)
{
if ((pElemRef == NULL) || (funcCb == NULL)) {
static const char GSLC_PMEM FUNCSTR[] = "ElemXSeekbarSetPosFunc";
GSLC_DEBUG2_PRINT_CONST(ERRSTR_NULL,FUNCSTR);
return;
}
gslc_tsElem* pElem = gslc_GetElemFromRef(pGui,pElemRef);
gslc_tsXSeekbar* pSeekbar = (gslc_tsXSeekbar*)(pElem->pXData);
pSeekbar->pfuncXPos = funcCb;
}
// Redraw the slider
// - Note that this redraw is for the entire element rect region
// - The Draw function parameters use void pointers to allow for
// simpler callback function definition & scalability.
bool gslc_ElemXSeekbarDraw(void* pvGui,void* pvElemRef,gslc_teRedrawType eRedraw)
{
if ((pvGui == NULL) || (pvElemRef == NULL)) {
static const char GSLC_PMEM FUNCSTR[] = "ElemXSeekbarDraw";
GSLC_DEBUG2_PRINT_CONST(ERRSTR_NULL,FUNCSTR);
return false;
}
// Typecast the parameters to match the GUI and element types
gslc_tsGui* pGui = (gslc_tsGui*)(pvGui);
gslc_tsElemRef* pElemRef = (gslc_tsElemRef*)(pvElemRef);
gslc_tsElem* pElem = gslc_GetElemFromRef(pGui,pElemRef);
// Fetch the element's extended data structure
gslc_tsXSeekbar* pSeekbar;
pSeekbar = (gslc_tsXSeekbar*)(pElem->pXData);
if (pSeekbar == NULL) {
GSLC_DEBUG2_PRINT("ERROR: ElemXSeekbarDraw(%s) pXData is NULL\n","");
return false;
}
bool bGlow = (pElem->nFeatures & GSLC_ELEM_FEA_GLOW_EN) && gslc_ElemGetGlow(pGui,pElemRef);
int16_t nPos = pSeekbar->nPos;
int16_t nPosMin = pSeekbar->nPosMin;
int16_t nPosMax = pSeekbar->nPosMax;
uint8_t nProgressW = pSeekbar->nProgressW;
uint8_t nRemainW = pSeekbar->nRemainW;
uint8_t nThumbSz = pSeekbar->nThumbSz;
bool bVert = pSeekbar->bVert;
bool bTrimThumb = pSeekbar->bTrimThumb;
bool bFrameThumb = pSeekbar->bFrameThumb;
uint16_t nTickDiv = pSeekbar->nTickDiv;
int16_t nTickLen = pSeekbar->nTickLen;
gslc_tsColor colProgress = pSeekbar->colProgress;
gslc_tsColor colRemain = pSeekbar->colRemain;
gslc_tsColor colThumb = pSeekbar->colThumb;
gslc_tsColor colFrame = pSeekbar->colFrame;
gslc_tsColor colTrim = pSeekbar->colTrim;
gslc_tsColor colTick = pSeekbar->colTick;
// Range check on nPos
if (nPos < nPosMin) { nPos = nPosMin; }
if (nPos > nPosMax) { nPos = nPosMax; }
int16_t nX0,nY0,nX1,nY1,nXMid,nYMid;
nX0 = pElem->rElem.x;
nY0 = pElem->rElem.y;
nX1 = pElem->rElem.x + pElem->rElem.w - 1;
nY1 = pElem->rElem.y + pElem->rElem.h - 1;
nXMid = (nX0+nX1)/2;
nYMid = (nY0+nY1)/2;
// Scale the current position
int16_t nPosRng = nPosMax-nPosMin;
// TODO: Check for nPosRng=0, reversed min/max
int16_t nPosOffset = nPos-nPosMin;
// Provide some margin so thumb doesn't exceed control bounds
int16_t nMargin = nThumbSz;
int16_t nCtrlRng;
if (!bVert) {
nCtrlRng = (nX1-nMargin)-(nX0+nMargin);
} else {
nCtrlRng = (nY1-nMargin)-(nY0+nMargin);
}
int16_t nCtrlPos = (nPosOffset*nCtrlRng/nPosRng)+nMargin;
int16_t nCtrlX0,nCtrlY0;
gslc_tsRect rThumb;
if (!bVert) {
nCtrlX0 = nX0+nCtrlPos-nThumbSz;
nCtrlY0 = nYMid-nThumbSz;
} else {
nCtrlX0 = nXMid-nThumbSz;
nCtrlY0 = nY0+nCtrlPos-nThumbSz;
}
rThumb.x = nCtrlX0;
rThumb.y = nCtrlY0;
rThumb.w = 2*nThumbSz;
rThumb.h = 2*nThumbSz;
// Draw the thumb control
// work out size of thumb circle
int16_t nLeftX = rThumb.x+nThumbSz;
int16_t nLeftY = rThumb.y + nThumbSz;
// Draw the background
// - TODO: To reduce flicker on unbuffered displays, one could consider
// redrawing only the thumb (last drawn position) with fill and
// then redraw other portions. This would prevent the
// track / ticks from flickering needlessly. A full redraw would
// be required if it was first draw action.
gslc_DrawFillRect(pGui,pElem->rElem,(bGlow)?pElem->colElemFillGlow:pElem->colElemFill);
// Draw the progress part of track
if (!bVert) {
gslc_tsRect rTrack = {
nX0+nMargin,
nYMid-(nProgressW/2),
nCtrlPos,
nProgressW
};
gslc_DrawFillRect(pGui,rTrack,colProgress);
} else {
gslc_tsRect rTrack = {
nXMid-(nProgressW/2),
nY0+nMargin,
nProgressW,
nCtrlPos
};
gslc_DrawFillRect(pGui,rTrack,colProgress);
}
// test for thumb trim color
if (bTrimThumb) {
// two color thumb
gslc_DrawFillCircle(pGui,nLeftX,nLeftY,nThumbSz,colTrim);
gslc_DrawFillCircle(pGui,nLeftX,nLeftY,3,colThumb);
} else {
// one solid color thumb
gslc_DrawFillCircle(pGui,nLeftX,nLeftY,nThumbSz,colProgress);
}
if (bFrameThumb) {
gslc_DrawFrameCircle(pGui,nLeftX,nLeftY,nThumbSz,colFrame);
}
// Draw the remaining part of track
if (!bVert) {
if (nRemainW == 1) {
gslc_DrawLine(pGui,nX0+nMargin,nYMid,nX1-nMargin,nYMid,colRemain);
} else {
gslc_tsRect rRemain = {
nX0+nMargin+nCtrlPos,
nYMid-(nRemainW/2),
nX1 - (nX0 + nCtrlPos+ nMargin*2) +1,
nRemainW
};
gslc_DrawFillRect(pGui,rRemain,colRemain);
}
} else {
if (nRemainW == 1) {
gslc_DrawLine(pGui,nXMid,nY0+nMargin,nXMid,nY1-nMargin,colRemain);
} else {
gslc_tsRect rRemain = {
nXMid-(nRemainW/2),
nY0+nMargin+nCtrlPos,
nRemainW,
(nY1-nMargin)-(nY0+nMargin+nCtrlPos)
};
gslc_DrawFillRect(pGui,rRemain,colRemain);
}
}
// Draw any ticks - we need to do this last or the ticks get over written
// - Need at least one tick segment
if (nTickDiv>=1) {
uint16_t nTickInd;
int16_t nTickOffset;
for (nTickInd=0;nTickInd<=nTickDiv;nTickInd++) {
nTickOffset = nTickInd * nCtrlRng / nTickDiv;
if (!bVert) {
gslc_DrawLine(pGui,nX0+nMargin+nTickOffset,nYMid-(nTickLen/2),
nX0+nTickOffset+nMargin,nYMid+(nTickLen/2),colTick);
} else {
gslc_DrawLine(pGui,nXMid+(nTickLen/2),nY0+nTickOffset+nMargin,nXMid-(nTickLen/2),
nY0+nTickOffset+nMargin,colTick);
}
}
}
// Clear the redraw flag
gslc_ElemSetRedraw(pGui,pElemRef,GSLC_REDRAW_NONE);
// Mark page as needing flip
gslc_PageFlipSet(pGui,true);
return true;
}
// This callback function is called by gslc_ElemSendEventTouch()
// after any touch event
bool gslc_ElemXSeekbarTouch(void* pvGui,void* pvElemRef,gslc_teTouch eTouch,int16_t nRelX,int16_t nRelY)
{
#if defined(DRV_TOUCH_NONE)
return false;
#else
if ((pvGui == NULL) || (pvElemRef == NULL)) {
static const char GSLC_PMEM FUNCSTR[] = "ElemXSeekbarTouch";
GSLC_DEBUG2_PRINT_CONST(ERRSTR_NULL,FUNCSTR);
return false;
}
gslc_tsGui* pGui = NULL;
gslc_tsElemRef* pElemRef = NULL;
gslc_tsElem* pElem = NULL;
gslc_tsXSeekbar* pSeekbar = NULL;
// Typecast the parameters to match the GUI
pGui = (gslc_tsGui*)(pvGui);
pElemRef = (gslc_tsElemRef*)(pvElemRef);
pElem = gslc_GetElemFromRef(pGui,pElemRef);
pSeekbar = (gslc_tsXSeekbar*)(pElem->pXData);
bool bGlowingOld = gslc_ElemGetGlow(pGui,pElemRef);
int16_t nPosRng;
int16_t nPos = 0;
bool bUpdatePos = false;
bool bIndexed = false;
switch(eTouch) {
case GSLC_TOUCH_DOWN_IN:
// Start glowing as must be over it
gslc_ElemSetGlow(pGui,pElemRef,true);
bUpdatePos = true;
break;
case GSLC_TOUCH_MOVE_IN:
gslc_ElemSetGlow(pGui,pElemRef,true);
bUpdatePos = true;
break;
case GSLC_TOUCH_MOVE_OUT:
gslc_ElemSetGlow(pGui,pElemRef,false);
bUpdatePos = true;
break;
case GSLC_TOUCH_UP_IN:
// End glow
gslc_ElemSetGlow(pGui,pElemRef,false);
break;
case GSLC_TOUCH_UP_OUT:
// End glow
gslc_ElemSetGlow(pGui,pElemRef,false);
break;
case GSLC_TOUCH_SET_REL:
case GSLC_TOUCH_SET_ABS:
bIndexed = true;
gslc_ElemSetGlow(pGui,pElemRef,true);
bUpdatePos = true;
break;
default:
return false;
break;
}
// If we need to update the slider position, calculate the value
// and perform the update
if (bUpdatePos) {
if (bIndexed) {
// The position is changed by direct control (eg. keyboard)
// instead of touch coordinates
// FIXME: Change the following to be either absolute or relative
// value assignment instead of inc/dec. Then the user code can
// define what the magnitude and direction should be.
if (eTouch == GSLC_TOUCH_SET_REL) {
// Overload the "nRelY" parameter
nPos = pSeekbar->nPos;
nPos += nRelY;
nPos = (nPos > pSeekbar->nPosMax)? pSeekbar->nPosMax : nPos;
nPos = (nPos < pSeekbar->nPosMin)? pSeekbar->nPosMin : nPos;
} else if (eTouch == GSLC_TOUCH_SET_ABS) {
// Overload the "nRelY" parameter
nPos = nRelY;
nPos = (nPos > pSeekbar->nPosMax)? pSeekbar->nPosMax : nPos;
nPos = (nPos < pSeekbar->nPosMin)? pSeekbar->nPosMin : nPos;
}
} else {
// Perform additional range checking
nRelX = (nRelX < 0)? 0 : nRelX;
nRelY = (nRelY < 0)? 0 : nRelY;
// Calc new position
nPosRng = pSeekbar->nPosMax - pSeekbar->nPosMin;
if (!pSeekbar->bVert) {
nPos = (nRelX * nPosRng / pElem->rElem.w) + pSeekbar->nPosMin;
} else {
nPos = (nRelY * nPosRng / pElem->rElem.h) + pSeekbar->nPosMin;
}
}
// Update the slider
gslc_ElemXSeekbarSetPos(pGui,pElemRef,nPos);
}
// If the slider changed state, redraw
if (gslc_ElemGetGlow(pGui,pElemRef) != bGlowingOld) {
gslc_ElemSetRedraw(pGui,pElemRef,GSLC_REDRAW_FULL);
}
return true;
#endif // !DRV_TOUCH_NONE
}
// ============================================================================