#ifndef _GUISLICE_EX_XGLOWBALL_H_ #define _GUISLICE_EX_XGLOWBALL_H_ #include "GUIslice.h" // ======================================================================= // GUIslice library extension: XGlowball // - Calvin Hass // - https://www.impulseadventure.com/elec/guislice-gui.html // - https://github.com/ImpulseAdventure/GUIslice // ======================================================================= // // The MIT License // // Copyright 2016-2020 Calvin Hass // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // ======================================================================= /// \file XGlowball.h #ifdef __cplusplus extern "C" { #endif // __cplusplus // ============================================================================ // Extended Element: Example template // ============================================================================ // Define unique identifier for extended element type // - Select any number above GSLC_TYPE_BASE_EXTEND #define GSLC_TYPEX_GLOW GSLC_TYPE_BASE_EXTEND + 24 // Defines the attributes of each ring in the XGlowball gauge typedef struct { uint8_t nRad1; // Inner radius uint8_t nRad2; // Outer radius gslc_tsColor cCol; // Fill color } gslc_tsXGlowballRing; // Extended element data structures // - These data structures are maintained in the gslc_tsElem // structure via the pXData pointer /// Extended data for Slider element typedef struct { // Config int16_t nMidX; ///< Gauge midpoint X coord int16_t nMidY; ///< Gauge midpoint Y coord gslc_tsXGlowballRing* pRings; ///< Ring definition array uint8_t nNumRings; ///< Number of rings in definition // Style config uint16_t nQuality; ///< Rendering quality (number of segments / rotation) int16_t nAngStart; ///< Starting angle (0..510 degrees) int16_t nAngEnd; ///< Ending angle (0..510 degrees) gslc_tsColor colBg; ///< Background color (for redraw) // State int16_t nVal; ///< Current value int16_t nValLast; ///< Previous value // Callbacks } gslc_tsXGlowball; /// /// Create a XGlowball element /// /// \param[in] pGui: Pointer to GUI /// \param[in] nElemId: Element ID to assign (0..16383 or GSLC_ID_AUTO to autogen) /// \param[in] nPage: Page ID to attach element to /// \param[in] pXData: Ptr to extended element data structure /// \param[in] nMidX: Center X coordinate /// \param[in] nMidY: Center Y coordinate /// \param[in] pRings: Pointer to tsXGlowballRing structure array defining appearance /// \param[in] nNumRings: Number of rings in pRings array /// /// \return Pointer to Element reference or NULL if failure /// gslc_tsElemRef* gslc_ElemXGlowballCreate(gslc_tsGui* pGui, int16_t nElemId, int16_t nPage, gslc_tsXGlowball* pXData, int16_t nMidX, int16_t nMidY, gslc_tsXGlowballRing* pRings, uint8_t nNumRings); /// /// Draw the XGlowball element on the screen /// - Called from gslc_ElemDraw() /// /// \param[in] pvGui: Void ptr to GUI (typecast to gslc_tsGui*) /// \param[in] pvElemRef: Void ptr to Element (typecast to gslc_tsElemRef*) /// \param[in] eRedraw: Redraw mode /// /// \return true if success, false otherwise /// bool gslc_ElemXGlowballDraw(void* pvGui,void* pvElemRef,gslc_teRedrawType eRedraw); // XGlowball draw helper routines void drawXGlowballArc(gslc_tsGui* pGui, gslc_tsXGlowball* pGlowball, int16_t nMidX, int16_t nMidY, int16_t nRad1, int16_t nRad2, gslc_tsColor cArc, uint16_t nAngStart, uint16_t nAngEnd); void drawXGlowballRing(gslc_tsGui* pGui, gslc_tsXGlowball* pGlowball, int16_t nMidX, int16_t nMidY, int16_t nVal, uint16_t nAngStart, uint16_t nAngEnd, bool bErase); void drawXGlowball(gslc_tsGui* pGui, gslc_tsXGlowball* pGlowball, int16_t nMidX, int16_t nMidY, int16_t nVal, uint16_t nAngStart, uint16_t nAngEnd); void gslc_ElemXGlowballSetAngles(gslc_tsGui* pGui, gslc_tsElemRef* pElemRef, int16_t nAngStart, int16_t nAngEnd); void gslc_ElemXGlowballSetVal(gslc_tsGui* pGui, gslc_tsElemRef* pElemRef, int16_t nVal); void gslc_ElemXGlowballSetQuality(gslc_tsGui* pGui, gslc_tsElemRef* pElemRef, uint16_t nQuality); void gslc_ElemXGlowballSetColorBack(gslc_tsGui* pGui, gslc_tsElemRef* pElemRef, gslc_tsColor colBg); // ============================================================================ // ------------------------------------------------------------------------ // Read-only element macros // ------------------------------------------------------------------------ // Macro initializers for Read-Only Elements in Flash/PROGMEM // #ifdef __cplusplus } #endif // __cplusplus #endif // _GUISLICE_EX_XGLOWBALL_H_