kmk-paintbrush/kmk/modules/encoder.py

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# See docs/encoder.md for how to use
import busio
import digitalio
from supervisor import ticks_ms
from kmk.modules import Module
# NB : not using rotaryio as it requires the pins to be consecutive
class BaseEncoder:
VELOCITY_MODE = True
def __init__(self, is_inverted=False, divisor=4):
self.is_inverted = is_inverted
self.divisor = divisor
self._state = None
self._start_state = None
self._direction = None
self._pos = 0
self._button_state = True
self._button_held = None
self._velocity = 0
self._movement = 0
self._timestamp = ticks_ms()
# callback functions on events. Need to be defined externally
self.on_move_do = None
self.on_button_do = None
def get_state(self):
return {
'direction': self.is_inverted and -self._direction or self._direction,
'position': self.is_inverted and -self._pos or self._pos,
'is_pressed': not self._button_state,
'velocity': self._velocity,
}
# Called in a loop to refresh encoder state
def update_state(self):
# Rotation events
new_state = (self.pin_a.get_value(), self.pin_b.get_value())
if new_state != self._state:
# encoder moved
self._movement += 1
# false / false and true / true are common half steps
# looking on the step just before helps determining
# the direction
if new_state[0] == new_state[1] and self._state[0] != self._state[1]:
if new_state[1] == self._state[0]:
self._direction = 1
else:
self._direction = -1
# when the encoder settles on a position (every 2 steps)
if new_state[0] == new_state[1]:
# an encoder returned to the previous
# position halfway, cancel rotation
if (
self._start_state[0] == new_state[0]
and self._start_state[1] == new_state[1]
and self._movement <= 2
):
self._movement = 0
self._direction = 0
# when the encoder made a full loop according to its divisor
elif self._movement >= self.divisor - 1:
# 1 full step is 4 movements (2 for high-resolution encoder),
# however, when rotated quickly, some steps may be missed.
# This makes it behave more naturally
real_movement = self._movement // self.divisor
self._pos += self._direction * real_movement
if self.on_move_do is not None:
for i in range(real_movement):
self.on_move_do(self.get_state())
# Rotation finished, reset to identify new movement
self._movement = 0
self._direction = 0
self._start_state = new_state
self._state = new_state
# Velocity
self.velocity_event()
# Button event
self.button_event()
def velocity_event(self):
if self.VELOCITY_MODE:
new_timestamp = ticks_ms()
self._velocity = new_timestamp - self._timestamp
self._timestamp = new_timestamp
def button_event(self):
raise NotImplementedError('subclasses must override button_event()!')
# return knob velocity as milliseconds between position changes (detents)
# for backwards compatibility
def vel_report(self):
# print(self._velocity)
return self._velocity
class GPIOEncoder(BaseEncoder):
def __init__(self, pin_a, pin_b, pin_button=None, is_inverted=False, divisor=None):
super().__init__(is_inverted)
# Divisor can be 4 or 2 depending on whether the detent
# on the encoder is defined by 2 or 4 pulses
self.divisor = divisor
self.pin_a = EncoderPin(pin_a)
self.pin_b = EncoderPin(pin_b)
self.pin_button = (
EncoderPin(pin_button, button_type=True) if pin_button is not None else None
)
self._state = (self.pin_a.get_value(), self.pin_b.get_value())
self._start_state = self._state
def button_event(self):
if self.pin_button:
new_button_state = self.pin_button.get_value()
if new_button_state != self._button_state:
self._button_state = new_button_state
if self.on_button_do is not None:
self.on_button_do(self.get_state())
class EncoderPin:
def __init__(self, pin, button_type=False):
self.pin = pin
self.button_type = button_type
self.prepare_pin()
def prepare_pin(self):
if self.pin is not None:
self.io = digitalio.DigitalInOut(self.pin)
self.io.direction = digitalio.Direction.INPUT
self.io.pull = digitalio.Pull.UP
else:
self.io = None
def get_value(self):
return self.io.value
class I2CEncoder(BaseEncoder):
def __init__(self, i2c, address, is_inverted=False):
try:
from adafruit_seesaw import digitalio, neopixel, rotaryio, seesaw
except ImportError:
print('seesaw missing')
return
super().__init__(is_inverted)
self.seesaw = seesaw.Seesaw(i2c, address)
# Check for correct product
seesaw_product = (self.seesaw.get_version() >> 16) & 0xFFFF
if seesaw_product != 4991:
print('Wrong firmware loaded? Expected 4991')
self.encoder = rotaryio.IncrementalEncoder(self.seesaw)
self.seesaw.pin_mode(24, self.seesaw.INPUT_PULLUP)
self.switch = digitalio.DigitalIO(self.seesaw, 24)
self.pixel = neopixel.NeoPixel(self.seesaw, 6, 1)
self._state = self.encoder.position
def update_state(self):
# Rotation events
new_state = self.encoder.position
if new_state != self._state:
# it moves !
self._movement += 1
# false / false and true / true are common half steps
# looking on the step just before helps determining
# the direction
if self.encoder.position > self._state:
self._direction = 1
else:
self._direction = -1
self._state = new_state
self.on_move_do(self.get_state())
# Velocity
self.velocity_event()
# Button events
self.button_event()
def button_event(self):
if not self.switch.value and not self._button_held:
# Pressed
self._button_held = True
if self.on_button_do is not None:
self.on_button_do(self.get_state())
if self.switch.value and self._button_held:
# Released
self._button_held = False
def get_state(self):
return {
'direction': self.is_inverted and -self._direction or self._direction,
'position': self._state,
'is_pressed': not self.switch.value,
'is_held': self._button_held,
'velocity': self._velocity,
}
class EncoderHandler(Module):
def __init__(self):
self.encoders = []
self.pins = None
self.map = None
self.divisor = 4
def on_runtime_enable(self, keyboard):
return
def on_runtime_disable(self, keyboard):
return
def during_bootup(self, keyboard):
if self.pins and self.map:
for idx, pins in enumerate(self.pins):
try:
# Check for busio.I2C
if isinstance(pins[0], busio.I2C):
new_encoder = I2CEncoder(*pins)
# Else fall back to GPIO
else:
new_encoder = GPIOEncoder(*pins)
# Set default divisor if unset
if new_encoder.divisor is None:
new_encoder.divisor = self.divisor
# In our case, we need to define keybord and encoder_id for callbacks
new_encoder.on_move_do = lambda x, bound_idx=idx: self.on_move_do(
keyboard, bound_idx, x
)
new_encoder.on_button_do = (
lambda x, bound_idx=idx: self.on_button_do(
keyboard, bound_idx, x
)
)
self.encoders.append(new_encoder)
except Exception as e:
print(e)
return
def on_move_do(self, keyboard, encoder_id, state):
if self.map:
layer_id = keyboard.active_layers[0]
# if Left, key index 0 else key index 1
if state['direction'] == -1:
key_index = 0
else:
key_index = 1
key = self.map[layer_id][encoder_id][key_index]
keyboard.tap_key(key)
def on_button_do(self, keyboard, encoder_id, state):
if state['is_pressed'] is True:
layer_id = keyboard.active_layers[0]
key = self.map[layer_id][encoder_id][2]
keyboard.tap_key(key)
def before_matrix_scan(self, keyboard):
'''
Return value will be injected as an extra matrix update
'''
for encoder in self.encoders:
encoder.update_state()
return keyboard
def after_matrix_scan(self, keyboard):
'''
Return value will be replace matrix update if supplied
'''
return
def before_hid_send(self, keyboard):
return
def after_hid_send(self, keyboard):
return
def on_powersave_enable(self, keyboard):
return
def on_powersave_disable(self, keyboard):
return