keyboard/qmk/keyboards/nafuda/keymaps/default/keymap.c

62 lines
2 KiB
C

#include QMK_KEYBOARD_H
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
extern uint8_t is_master;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_BASE,
_MOUSE,
_BROWSER,
_ADJUST,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
//|-------------------------------------------|
TG(_MOUSE),
//|---------------+---------------+-----------|
LT(_ADJUST, KC_BSPC), KC_UP,TG(_BROWSER),
//|---------------+---------------+-----------|
KC_LEFT, KC_DOWN, KC_RIGHT
//|-------------------------------------------|
),
[_MOUSE] = LAYOUT(
//|-------------------------------------------|
TG(_MOUSE),
//|---------------+---------------+-----------|
KC_BTN1, KC_MS_U, KC_BTN2,
//|---------------+---------------+-----------|
KC_MS_L, KC_MS_D, KC_MS_R
//|-------------------------------------------|
),
[_BROWSER] = LAYOUT(
//|-------------------------------------------|
LCTL(KC_W),
//|---------------+---------------+-----------|
LCTL(LSFT(KC_T)), KC_WH_U,TG(_BROWSER),
//|---------------+---------------+-----------|
LCTL(LSFT(KC_TAB)), KC_WH_D,LCTL(KC_TAB)
//|-------------------------------------------|
),
[_ADJUST] = LAYOUT( /* Base */
//|-------------------------------------------|
RGB_VAD,
//|---------------+---------------+-----------|
MO(_ADJUST), RGB_SAD, RGB_VAI,
//|---------------+---------------+-----------|
RGB_MOD, RGB_TOG, RGB_SAI
//|-------------------------------------------|
)
};