keyboard/qmk/keyboards/rart/rart67/rart67.h

29 lines
1.3 KiB
C

#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_all( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, K0F, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1E, K1F, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2E, K2F, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3E, K3F, \
K40, K41, K42, K45, K49, K4A, K4B, K4E, K4F \
) \
{ \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, K0F }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, KC_NO, K1E, K1F }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, KC_NO, KC_NO, K2E, K2F }, \
{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, KC_NO, KC_NO, K3E, K3F }, \
{ K40, K41, K42, KC_NO, KC_NO, K45, KC_NO, KC_NO, KC_NO, K49, K4A, K4B, KC_NO, KC_NO, K4E, K4F }, \
}