keyboard/qmk/quantum/process_keycode/process_rgb.c

211 lines
9 KiB
C

/* Copyright 2019
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "process_rgb.h"
#include "rgb.h"
typedef void (*rgb_func_pointer)(void);
/**
* Wrapper for inc/dec rgb keycode
*
* noinline to optimise for firmware size not speed (not in hot path)
*/
static void __attribute__((noinline)) handleKeycodeRGB(const uint8_t is_shifted, const rgb_func_pointer inc_func, const rgb_func_pointer dec_func) {
if (is_shifted) {
dec_func();
} else {
inc_func();
}
}
/**
* Wrapper for animation mode
* - if not in animation family -> jump to that animation
* - otherwise -> wrap round animation speed
*
* noinline to optimise for firmware size not speed (not in hot path)
*/
static void __attribute__((noinline, unused)) handleKeycodeRGBMode(const uint8_t start, const uint8_t end) {
if ((start <= rgblight_get_mode()) && (rgblight_get_mode() < end)) {
rgblight_step();
} else {
rgblight_mode(start);
}
}
/**
* Handle keycodes for both rgblight and rgbmatrix
*/
bool process_rgb(const uint16_t keycode, const keyrecord_t *record) {
#ifndef SPLIT_KEYBOARD
if (record->event.pressed) {
#else
// Split keyboards need to trigger on key-up for edge-case issue
if (!record->event.pressed) {
#endif
uint8_t shifted = get_mods() & MOD_MASK_SHIFT;
switch (keycode) {
case RGB_TOG:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
rgblight_toggle();
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
rgb_matrix_toggle();
#endif
return false;
case RGB_MODE_FORWARD:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgblight_step, rgblight_step_reverse);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgb_matrix_step, rgb_matrix_step_reverse);
#endif
return false;
case RGB_MODE_REVERSE:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgblight_step_reverse, rgblight_step);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgb_matrix_step_reverse, rgb_matrix_step);
#endif
return false;
case RGB_HUI:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgblight_increase_hue, rgblight_decrease_hue);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgb_matrix_increase_hue, rgb_matrix_decrease_hue);
#endif
return false;
case RGB_HUD:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgblight_decrease_hue, rgblight_increase_hue);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgb_matrix_decrease_hue, rgb_matrix_increase_hue);
#endif
return false;
case RGB_SAI:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgblight_increase_sat, rgblight_decrease_sat);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgb_matrix_increase_sat, rgb_matrix_decrease_sat);
#endif
return false;
case RGB_SAD:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgblight_decrease_sat, rgblight_increase_sat);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgb_matrix_decrease_sat, rgb_matrix_increase_sat);
#endif
return false;
case RGB_VAI:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgblight_increase_val, rgblight_decrease_val);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgb_matrix_increase_val, rgb_matrix_decrease_val);
#endif
return false;
case RGB_VAD:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgblight_decrease_val, rgblight_increase_val);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgb_matrix_decrease_val, rgb_matrix_increase_val);
#endif
return false;
case RGB_SPI:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgblight_increase_speed, rgblight_decrease_speed);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgb_matrix_increase_speed, rgb_matrix_decrease_speed);
#endif
return false;
case RGB_SPD:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgblight_decrease_speed, rgblight_increase_speed);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgb_matrix_decrease_speed, rgb_matrix_increase_speed);
#endif
return false;
case RGB_MODE_PLAIN:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
rgb_matrix_mode(RGB_MATRIX_SOLID_COLOR);
#endif
return false;
case RGB_MODE_BREATHE:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_BREATHING)
handleKeycodeRGBMode(RGBLIGHT_MODE_BREATHING, RGBLIGHT_MODE_BREATHING_end);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && !defined(DISABLE_RGB_MATRIX_BREATHING)
rgb_matrix_mode(RGB_MATRIX_BREATHING);
#endif
return false;
case RGB_MODE_RAINBOW:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined( RGBLIGHT_EFFECT_RAINBOW_MOOD)
handleKeycodeRGBMode(RGBLIGHT_MODE_RAINBOW_MOOD, RGBLIGHT_MODE_RAINBOW_MOOD_end);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && !defined(DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT)
rgb_matrix_mode(RGB_MATRIX_CYCLE_LEFT_RIGHT);
#endif
return false;
case RGB_MODE_SWIRL:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined( RGBLIGHT_EFFECT_RAINBOW_SWIRL)
handleKeycodeRGBMode(RGBLIGHT_MODE_RAINBOW_SWIRL, RGBLIGHT_MODE_RAINBOW_SWIRL_end);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && !defined(DISABLE_RGB_MATRIX_CYCLE_PINWHEEL)
rgb_matrix_mode(RGB_MATRIX_CYCLE_PINWHEEL);
#endif
return false;
case RGB_MODE_SNAKE:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined( RGBLIGHT_EFFECT_SNAKE)
handleKeycodeRGBMode(RGBLIGHT_MODE_SNAKE, RGBLIGHT_MODE_SNAKE_end);
#endif
return false;
case RGB_MODE_KNIGHT:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined( RGBLIGHT_EFFECT_KNIGHT)
handleKeycodeRGBMode(RGBLIGHT_MODE_KNIGHT, RGBLIGHT_MODE_KNIGHT_end);
#endif
return false;
case RGB_MODE_XMAS:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined( RGBLIGHT_EFFECT_CHRISTMAS)
rgblight_mode(RGBLIGHT_MODE_CHRISTMAS);
#endif
return false;
case RGB_MODE_GRADIENT:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined( RGBLIGHT_EFFECT_STATIC_GRADIENT)
handleKeycodeRGBMode(RGBLIGHT_MODE_STATIC_GRADIENT, RGBLIGHT_MODE_STATIC_GRADIENT_end);
#endif
return false;
case RGB_MODE_RGBTEST:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined( RGBLIGHT_EFFECT_RGB_TEST)
rgblight_mode(RGBLIGHT_MODE_RGB_TEST);
#endif
return false;
}
}
return true;
}