140 lines
5.8 KiB
C
140 lines
5.8 KiB
C
#include "debug.h"
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#include "action_layer.h"
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#include "version.h"
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#include QMK_KEYBOARD_H
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keymap_config_t keymap_config;
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uint8_t cur_dance(qk_tap_dance_state_t *state);
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void al_finished(qk_tap_dance_state_t *state, void *user_data);
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void al_reset(qk_tap_dance_state_t *state, void *user_data);
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typedef struct {
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bool is_press_action;
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uint8_t state;
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} tap;
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enum {
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SINGLE_TAP = 1,
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SINGLE_HOLD,
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DOUBLE_TAP
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};
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enum td_keycodes {
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LAYERS // Our example key: `MOD(1)` when held, `TG(2)` when tapped. Add additional keycodes for each tapdance.
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};
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qk_tap_dance_action_t tap_dance_actions[] = {
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[LAYERS] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, al_finished, al_reset)
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT_65_ansi(KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
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LM(1, MOD_LALT), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, TD(LAYERS), KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
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[1] = LAYOUT_65_ansi(KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_DEL,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET, KC_INS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MEDIA_PLAY_PAUSE, KC_RSFT, KC_VOLU, KC_MUTE,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_VAD, KC_VOLD, RGB_VAI),
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[2] = LAYOUT_65_ansi(KC_ESC, KC_ESC, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, LCTL(LALT(KC_TAB)), KC_MS_BTN2, KC_MS_UP, KC_MS_BTN1, KC_NO, KC_NO, KC_MS_WH_UP, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, LGUI(KC_DOWN), KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT, KC_NO, KC_NO, KC_MS_WH_LEFT, KC_MS_WH_RIGHT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_LSFT, KC_NO, KC_X, KC_C, KC_V, KC_NO, KC_NO, KC_MS_WH_DOWN, KC_NO, KC_NO, KC_NO, KC_RSFT, KC_NO, KC_NO,
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KC_LCTL, KC_NO, TG(2), KC_NO, TG(2), KC_RALT, KC_RCTL, KC_NO, KC_NO, KC_NO),
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};
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// Customized HSV values for layer highlights
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#define HSV_KMN_ORANGE 10,255, RGBLIGHT_LIMIT_VAL
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#define HSV_KMN_CYAN 128, 255, RGBLIGHT_LIMIT_VAL
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#define HSV_KMN_PURPLE 191, 255, RGBLIGHT_LIMIT_VAL
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// Standard layout == Layer 0 == Orange
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const rgblight_segment_t PROGMEM led_underglow_orange[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, RGBLED_NUM, HSV_KMN_ORANGE}
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);
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// Modifiers == Layer 1 == Cyan
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const rgblight_segment_t PROGMEM led_underglow_cyan[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, RGBLED_NUM, HSV_KMN_CYAN}
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);
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// Mouse keys == Layer 3 == Purple
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const rgblight_segment_t PROGMEM led_underglow_purple[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, RGBLED_NUM, HSV_KMN_PURPLE}
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);
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// Array of layers for management
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const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
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led_underglow_orange,
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led_underglow_cyan,
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led_underglow_purple
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);
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// Layer color init
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void keyboard_post_init_user(void) {
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rgblight_layers = my_rgb_layers;
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}
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// Adjust layers based on which is active
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layer_state_t layer_state_set_user(layer_state_t state) {
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rgblight_set_layer_state(0, layer_state_cmp(state, 0));
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rgblight_set_layer_state(1, layer_state_cmp(state, 1));
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rgblight_set_layer_state(2, layer_state_cmp(state, 2));
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return state;
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}
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// Runs just one time when the keyboard initializes.
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void matrix_init_user(void) {
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};
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// Runs constantly in the background, in a loop.
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void matrix_scan_user(void) {
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};
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uint8_t cur_dance(qk_tap_dance_state_t *state) {
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if (state->count == 1) {
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if (!state->pressed) return SINGLE_TAP;
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else return SINGLE_HOLD;
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} else if (state->count == 2) return DOUBLE_TAP;
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else return 8;
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}
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// Initialize tap structure associated with example tap dance key
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static tap al_tap_state = {
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.is_press_action = true,
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.state = 0
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};
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// Functions that control what our tap dance key does
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void al_finished(qk_tap_dance_state_t *state, void *user_data) {
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al_tap_state.state = cur_dance(state);
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switch (al_tap_state.state) {
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case SINGLE_TAP:
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layer_on(1); // Activate layer 1 immediately since we probably are holding this down ; if released it'll go away fast and shouldn't be an issue
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break;
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case SINGLE_HOLD:
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layer_on(1); // Activate layer 1 since that's what the intent is
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break;
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case DOUBLE_TAP:
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// Check to see if the layer is already set
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if (layer_state_is(2)) {
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// If already set, then switch it off
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layer_off(2);
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} else {
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// If not already set, then switch the layer on
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layer_on(2);
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}
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break;
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}
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}
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void al_reset(qk_tap_dance_state_t *state, void *user_data) {
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// If the key was held down and now is released then switch off the layer
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if (al_tap_state.state == SINGLE_HOLD) {
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layer_off(1); // Reset state appropriately
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}
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al_tap_state.state = 0;
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}
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