316 lines
17 KiB
Plaintext
316 lines
17 KiB
Plaintext
/*
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* Copyright (c) 2020 The ZMK Contributors
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*
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* SPDX-License-Identifier: MIT
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*/
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#include <behaviors.dtsi>
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#include <dt-bindings/zmk/keys.h>
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/*****************************************
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* ARTSEY website : https://www.artsey.io
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* Primary reference : https://www.artsey.io/_FILES/images/ARTSEY.jpg
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*****************************************/
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/*****************************************
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* Setting up ARTSEY chording
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* - Please note: A/E key positions should be on your INDEX finger
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* - The online reference is for right handed use
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* - When using the ARTSEY layout left handed you'll want to ensure your keypositions are flipped along the Y axis
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* - Update/adjust the key positions using your boards keymap
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* - See below for additional details
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* - Adjust your boards keymap layers...
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* - To have the SAME layers defined as this keymap
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* - Take the commented layers from below and place the values into your boards keymap in 'the right spots'
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* - YOU MUST SET THE FOLLOWING CONFIG VALUES FOR THIS SETUP TO WORK PROPERLY
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* - CONFIG_ZMK_COMBO_MAX_COMBOS_PER_KEY=16
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* - CONFIG_ZMK_COMBO_MAX_KEYS_PER_COMBO=8
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* - CONFIG_ZMK_COMBO_MAX_PRESSED_COMBOS=8
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*****************************************/
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/*****************************************
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* Define key positions used for chording
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* These definitions are used to define the various ARTSEY chords (combos)
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*
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* Please see the documentation on "combos" for details on how to find the proper key positions
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*
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* Default key positions are for a generic 4x2 keyboard and should NOT be used outright
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* DEFINE these definitions in your boards keymap BEFORE including artsey.dtsi
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*****************************************/
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// ARTS Row
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// #define KEY_A 0
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// #define KEY_R 1
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// #define KEY_T 2
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// #define KEY_S 3
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// EYIO Row
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// #define KEY_E 4
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// #define KEY_Y 5
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// #define KEY_I 6
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// #define KEY_O 7
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/*****************************************
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* Layer IDs used by the ARTSEY keymap
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* Do NOT change these and do NOT change the order of the layers as shown below
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*****************************************/
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#define LAYER_ID_BASE 0
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#define LAYER_ID_NUMBERS 1
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#define LAYER_ID_SYMBOLS 2
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#define LAYER_ID_PARENTHETICALS 3
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#define LAYER_ID_NAVIGATION 4
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#define LAYER_ID_F_ONE_SIX 5
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#define LAYER_ID_F_SEVEN_TWELVE 6
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#define LAYER_ID_MOUSE 7
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/*****************************************
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* Define how long it takes for the chords/holds to 'time out'
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* See documentation on "combos" for more detail
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*****************************************/
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#define TIMEOUT_CHORD 125
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#define TIMEOUT_LAYER_HOLD 250
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&sk {
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release-after-ms = <1000>;
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};
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&sl {
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release-after-ms = <2000>;
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};
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/*****************************************
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* Standard ARTSEY chord definitions
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* These should NOT be changed and are global in scope
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*****************************************/
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/ {
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combos {
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compatible = "zmk,combos";
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chord_b { layers = <LAYER_ID_BASE>; timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_E KEY_O>; bindings = <&kp B>; };
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chord_m { layers = <LAYER_ID_BASE>; timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_Y KEY_I KEY_O>; bindings = <&kp M>; };
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chord_c { layers = <LAYER_ID_BASE>; timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_E KEY_Y>; bindings = <&kp C>; };
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chord_n { layers = <LAYER_ID_BASE>; timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_I KEY_O>; bindings = <&kp N>; };
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chord_d { layers = <LAYER_ID_BASE>; timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_A KEY_R KEY_T>; bindings = <&kp D>; };
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chord_p { layers = <LAYER_ID_BASE>; timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_E KEY_I KEY_O>; bindings = <&kp P>; };
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chord_f { layers = <LAYER_ID_BASE>; timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_A KEY_R>; bindings = <&kp F>; };
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chord_q { layers = <LAYER_ID_BASE>; timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_A KEY_T KEY_S>; bindings = <&kp Q>; };
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chord_g { layers = <LAYER_ID_BASE>; timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_R KEY_T>; bindings = <&kp G>; };
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chord_u { layers = <LAYER_ID_BASE>; timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_Y KEY_I>; bindings = <&kp U>; };
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chord_h { layers = <LAYER_ID_BASE>; timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_E KEY_I>; bindings = <&kp H>; };
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chord_v { layers = <LAYER_ID_BASE>; timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_R KEY_S>; bindings = <&kp V>; };
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chord_j { layers = <LAYER_ID_BASE>; timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_T KEY_S>; bindings = <&kp J>; };
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chord_w { layers = <LAYER_ID_BASE>; timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_A KEY_S>; bindings = <&kp W>; };
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chord_k { layers = <LAYER_ID_BASE>; timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_Y KEY_O>; bindings = <&kp K>; };
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chord_x { layers = <LAYER_ID_BASE>; timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_R KEY_T KEY_S>; bindings = <&kp X>; };
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chord_l { layers = <LAYER_ID_BASE>; timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_E KEY_Y KEY_I>; bindings = <&kp L>; };
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chord_z { layers = <LAYER_ID_BASE>; timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_A KEY_R KEY_T KEY_S>; bindings = <&kp Z>; };
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chord_enter { timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_A KEY_E>; bindings = <&kp ENTER>; };
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chord_esc { timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_A KEY_R KEY_O>; bindings = <&kp ESC>; };
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chord_single_quote { timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_A KEY_Y KEY_I>; bindings = <&kp SQT>; };
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chord_tab { timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_A KEY_R KEY_T KEY_O>; bindings = <&kp TAB>; };
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chord_dot { timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_A KEY_Y>; bindings = <&kp PERIOD>; };
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chord_control { timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_E KEY_S>; bindings = <&sk LCTRL>; };
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chord_comma { timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_A KEY_I>; bindings = <&kp COMMA>; };
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chord_gui { timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_Y KEY_S>; bindings = <&sk LGUI>; };
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chord_slash { timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_A KEY_O>; bindings = <&kp SLASH>; };
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chord_alt { timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_I KEY_S>; bindings = <&sk LALT>; };
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chord_backspace { timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_E KEY_R>; bindings = <&kp BACKSPACE>; };
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chord_shift { timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_E KEY_R KEY_T KEY_S>; bindings = <&sk LSHFT>; };
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chord_space { timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_E KEY_Y KEY_I KEY_O>; bindings = <&kp SPACE>; };
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chord_shift_lock { timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_A KEY_Y KEY_I KEY_O>; bindings = <&kp CAPS>; };
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chord_seven { layers = <LAYER_ID_NUMBERS>; timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_A KEY_R>; bindings = <&kp N7>; };
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chord_eight { layers = <LAYER_ID_NUMBERS>; timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_R KEY_T>; bindings = <&kp N8>; };
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chord_nine { layers = <LAYER_ID_NUMBERS>; timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_E KEY_Y>; bindings = <&kp N9>; };
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chord_zero { layers = <LAYER_ID_NUMBERS>; timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_Y KEY_I>; bindings = <&kp N0>; };
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/* TODO: Setup/Enable once Mouse Keys feature(s) are added to ZMK */
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//chord_mouse { timeout-ms = <TIMEOUT_CHORD>; key-positions = <KEY_A KEY_T KEY_Y>; bindings = <&none>; };
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};
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};
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/*****************************************
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* Standard ARTSEY layer activation definitions
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* These should NOT be changed and are global in scope
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*****************************************/
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/ {
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behaviors {
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layer_base_none: layer_base_none { compatible = "zmk,behavior-hold-tap"; label = "layer_base_none";
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#binding-cells = <2>; tapping_term_ms = <TIMEOUT_LAYER_HOLD>; flavor = "hold-preferred";
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bindings = <&to>, <&none>; };
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layer_base_kp: layer_base_kp { compatible = "zmk,behavior-hold-tap"; label = "layer_base_kp";
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#binding-cells = <2>; tapping_term_ms = <TIMEOUT_LAYER_HOLD>; flavor = "tap-preferred";
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bindings = <&to>, <&kp>; };
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layer_base_sl: layer_base_sl { compatible = "zmk,behavior-hold-tap"; label = "layer_base_sl";
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#binding-cells = <2>; tapping_term_ms = <TIMEOUT_LAYER_HOLD>; flavor = "tap-preferred";
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bindings = <&to>, <&sl>; };
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layer_numbers_none: layer_numbers_none { compatible = "zmk,behavior-hold-tap"; label = "layer_numbers_none";
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#binding-cells = <2>; tapping_term_ms = <TIMEOUT_LAYER_HOLD>; flavor = "hold-preferred";
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bindings = <&to>, <&none>; };
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layer_numbers_kp: layer_numbers_kp { compatible = "zmk,behavior-hold-tap"; label = "layer_numbers_kp";
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#binding-cells = <2>; tapping_term_ms = <TIMEOUT_LAYER_HOLD>; flavor = "tap-preferred";
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bindings = <&to>, <&kp>; };
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layer_numbers_sl: layer_numbers_sl { compatible = "zmk,behavior-hold-tap"; label = "layer_numbers_sl";
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#binding-cells = <2>; tapping_term_ms = <TIMEOUT_LAYER_HOLD>; flavor = "tap-preferred";
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bindings = <&to>, <&sl>; };
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layer_symbols_none: layer_symbols_none { compatible = "zmk,behavior-hold-tap"; label = "layer_symbols_none";
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#binding-cells = <2>; tapping_term_ms = <TIMEOUT_LAYER_HOLD>; flavor = "hold-preferred";
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bindings = <&to>, <&none>; };
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layer_symbols_kp: layer_symbols_kp { compatible = "zmk,behavior-hold-tap"; label = "layer_symbols_kp";
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#binding-cells = <2>; tapping_term_ms = <TIMEOUT_LAYER_HOLD>; flavor = "tap-preferred";
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bindings = <&to>, <&kp>; };
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layer_symbols_sl: layer_symbols_sl { compatible = "zmk,behavior-hold-tap"; label = "layer_symbols_sl";
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#binding-cells = <2>; tapping_term_ms = <TIMEOUT_LAYER_HOLD>; flavor = "tap-preferred";
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bindings = <&to>, <&sl>; };
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layer_parentheticals_none: layer_parentheticals_none { compatible = "zmk,behavior-hold-tap"; label = "layer_parentheticals_none";
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#binding-cells = <2>; tapping_term_ms = <TIMEOUT_LAYER_HOLD>; flavor = "hold-preferred";
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bindings = <&to>, <&none>; };
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layer_parentheticals_kp: layer_parentheticals_kp { compatible = "zmk,behavior-hold-tap"; label = "layer_parentheticals_kp";
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#binding-cells = <2>; tapping_term_ms = <TIMEOUT_LAYER_HOLD>; flavor = "tap-preferred";
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bindings = <&to>, <&kp>; };
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layer_parentheticals_sl: layer_parentheticals_sl { compatible = "zmk,behavior-hold-tap"; label = "layer_parentheticals_sl";
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#binding-cells = <2>; tapping_term_ms = <TIMEOUT_LAYER_HOLD>; flavor = "tap-preferred";
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bindings = <&to>, <&sl>; };
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layer_navigation_none: layer_navigation_none { compatible = "zmk,behavior-hold-tap"; label = "layer_navigation_none";
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#binding-cells = <2>; tapping_term_ms = <TIMEOUT_LAYER_HOLD>; flavor = "hold-preferred";
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bindings = <&to>, <&none>; };
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layer_navigation_kp: layer_navigation_kp { compatible = "zmk,behavior-hold-tap"; label = "layer_navigation_kp";
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#binding-cells = <2>; tapping_term_ms = <TIMEOUT_LAYER_HOLD>; flavor = "tap-preferred";
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bindings = <&to>, <&kp>; };
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layer_navigation_sl: layer_navigation_sl { compatible = "zmk,behavior-hold-tap"; label = "layer_navigation_sl";
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#binding-cells = <2>; tapping_term_ms = <TIMEOUT_LAYER_HOLD>; flavor = "tap-preferred";
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bindings = <&to>, <&sl>; };
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layer_mouse_none: layer_mouse_none { compatible = "zmk,behavior-hold-tap"; label = "layer_mouse_none";
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#binding-cells = <2>; tapping_term_ms = <TIMEOUT_LAYER_HOLD>; flavor = "hold-preferred";
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bindings = <&tog>, <&none>; };
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layer_mouse_kp: layer_mouse_kp { compatible = "zmk,behavior-hold-tap"; label = "layer_mouse_kp";
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#binding-cells = <2>; tapping_term_ms = <TIMEOUT_LAYER_HOLD>; flavor = "tap-preferred";
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bindings = <&tog>, <&kp>; };
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layer_mouse_sl: layer_mouse_sl { compatible = "zmk,behavior-hold-tap"; label = "layer_mouse_sl";
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#binding-cells = <2>; tapping_term_ms = <TIMEOUT_LAYER_HOLD>; flavor = "tap-preferred";
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bindings = <&tog>, <&sl>; };
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};
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};
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/*****************************************
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* Standard ARTSEY layer definitions !!!!!!!!!! FOR RIGHT HANDED USE !!!!!!!!!!
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* These SHOULD BE CHANGED and adjusted according to your boards transform
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* Use "&none" to fill in gaps
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* This section is commented to avoid conflicts with downstream board definitions
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*****************************************/
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// / {
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// keymap {
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// compatible = "zmk,keymap";
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// base {
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// label = "ARTSEY";
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// bindings = <
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// &layer_parentheticals_kp LAYER_ID_PARENTHETICALS A &kp R &kp T &layer_numbers_kp LAYER_ID_NUMBERS S
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// &layer_symbols_kp LAYER_ID_SYMBOLS E &kp Y &kp I &layer_navigation_kp LAYER_ID_NAVIGATION O
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// >;
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// };
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// numbers {
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// label = "Number";
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// bindings = < /* TODO: NEED TO SETUP Fn LEADER KEY(S) */
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// &layer_parentheticals_kp LAYER_ID_PARENTHETICALS N1 &kp N2 &kp N3 &layer_base_sl LAYER_ID_BASE LAYER_ID_F_ONE_SIX
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// &layer_symbols_kp LAYER_ID_SYMBOLS N4 &kp N5 &kp N6 &layer_navigation_sl LAYER_ID_NAVIGATION LAYER_ID_F_SEVEN_TWELVE
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// >;
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// };
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// symbols {
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// label = "Symbol";
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// bindings = <
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// &layer_parentheticals_none LAYER_ID_PARENTHETICALS 0 &kp BSLH &kp SEMI &layer_numbers_kp LAYER_ID_NUMBERS GRAVE
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// &layer_base_none LAYER_ID_BASE 0 &kp MINUS &kp EQUAL &layer_navigation_none LAYER_ID_NAVIGATION 0
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// >;
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// };
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// parentheticals {
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// label = "Paren";
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// bindings = <
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// &layer_base_none LAYER_ID_BASE 0 &kp LPAR &kp RPAR &layer_numbers_kp LAYER_ID_NUMBERS LBRC
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// &layer_symbols_none LAYER_ID_SYMBOLS 0 &kp LBKT &kp RBKT &layer_navigation_kp LAYER_ID_NAVIGATION RBRC
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// >;
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// };
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// navigation {
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// label = "Nav";
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// bindings = <
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// &layer_parentheticals_kp LAYER_ID_PARENTHETICALS HOME &kp UP &kp END &layer_numbers_none LAYER_ID_NUMBERS PG_UP
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// &layer_symbols_kp LAYER_ID_SYMBOLS LEFT &kp DOWN &kp RIGHT &layer_base_none LAYER_ID_BASE PG_DN
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// >;
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// };
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// f_one_to_six{
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// label = "F1-F6";
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// bindings = <
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// &layer_parentheticals_kp LAYER_ID_PARENTHETICALS F1 &kp F2 &kp F3 &layer_numbers_none LAYER_ID_NUMBERS 0
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// &layer_symbols_kp LAYER_ID_SYMBOLS F4 &kp F5 &kp F6 &layer_navigation_none LAYER_ID_NAVIGATION 0
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// >;
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// };
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// f_seven_to_twelve {
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// label = "F7-F12";
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// bindings = <
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// &layer_parentheticals_kp LAYER_ID_PARENTHETICALS F7 &kp F8 &kp F9 &layer_numbers_none LAYER_ID_NUMBERS 0
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// &layer_symbols_kp LAYER_ID_SYMBOLS F10 &kp N11 &kp F12 &layer_navigation_none LAYER_ID_NAVIGATION 0
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// >;
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// };
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// mouse { /* TODO: Not implemented yet, needs mouse keys in upstream */
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// label = "Mouse";
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// bindings = <
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// &none &none &none &none
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// &none &none &none &none
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// >;
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// };
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// };
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/*****************************************
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* Standard ARTSEY layer definitions !!!!!!!!!! FOR LEFT HANDED USE !!!!!!!!!!
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* These SHOULD BE CHANGED and adjusted according to your boards transform
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* Use "&none" to fill in gaps
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* This section is commented to avoid conflicts with downstream board definitions
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*****************************************/
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// / {
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// keymap {
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// compatible = "zmk,keymap";
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// base {
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// label = "ARTSEY";
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// bindings = <
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// &layer_numbers_kp LAYER_ID_NUMBERS S &kp T &kp R &layer_parentheticals_kp LAYER_ID_PARENTHETICALS A
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// &layer_navigation_kp LAYER_ID_NAVIGATION O &kp I &kp Y &layer_symbols_kp LAYER_ID_SYMBOLS E
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// >;
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// };
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// numbers {
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// label = "Number";
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// bindings = <
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// &layer_base_sl LAYER_ID_BASE LAYER_ID_F_ONE_SIX &kp N3 &kp N2 &layer_parentheticals_kp LAYER_ID_PARENTHETICALS N1
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// &layer_navigation_sl LAYER_ID_NAVIGATION LAYER_ID_F_SEVEN_TWELVE &kp N6 &kp N5 &layer_symbols_kp LAYER_ID_SYMBOLS N4
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// >;
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// };
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// symbols {
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// label = "Symbol";
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// bindings = <
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// &layer_numbers_kp LAYER_ID_NUMBERS GRAVE &kp SEMI &kp BSLH &layer_parentheticals_none LAYER_ID_PARENTHETICALS 0
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// &layer_navigation_none LAYER_ID_NAVIGATION 0 &kp EQUAL &kp MINUS &layer_base_none LAYER_ID_BASE 0
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// >;
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// };
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// parentheticals {
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// label = "Paren";
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// bindings = <
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// &layer_numbers_kp LAYER_ID_NUMBERS LBRC &kp LPAR &kp RPAR &layer_base_none LAYER_ID_BASE 0
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// &layer_navigation_kp LAYER_ID_NAVIGATION RBRC &kp LBKT &kp RBKT &layer_symbols_none LAYER_ID_SYMBOLS 0
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// >;
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// };
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// navigation {
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// label = "Nav";
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// bindings = <
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// &layer_numbers_kp LAYER_ID_NUMBERS PG_UP &kp HOME &kp UP &layer_parentheticals_kp LAYER_ID_PARENTHETICALS END
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// &layer_base_kp LAYER_ID_BASE PG_DN &kp LEFT &kp DOWN &layer_symbols_kp LAYER_ID_SYMBOLS RIGHT
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// >;
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// };
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// f_one_to_six{
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// label = "F1-F6";
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// bindings = <
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// &layer_numbers_none LAYER_ID_NUMBERS 0 &kp F3 &kp F2 &layer_parentheticals_kp LAYER_ID_PARENTHETICALS F1
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// &layer_navigation_none LAYER_ID_NAVIGATION 0 &kp F6 &kp F5 &layer_symbols_kp LAYER_ID_SYMBOLS F4
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// >;
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// };
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// f_seven_to_twelve {
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// label = "F7-F12";
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// bindings = <
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// &layer_numbers_none LAYER_ID_NUMBERS 0 &kp F9 &kp F8 &layer_parentheticals_kp LAYER_ID_PARENTHETICALS F7
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// &layer_navigation_none LAYER_ID_NAVIGATION 0 &kp F12 &kp F11 &layer_symbols_kp LAYER_ID_SYMBOLS F10
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// >;
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// };
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// };
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// };
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