/* Copyright 2020 Jordan Egstad * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H /* ========================================================================== LAYERS ========================================================================== */ // qwerty #define _QW 0 // functions #define _FN 1 /* ========================================================================== CUSTOM KEYS ========================================================================== */ // Tap dances #define TD_ESCP TD(TD_GV_ESC) // Tap for grave, twice for escape #define TD_MINS TD(TD_MIN) // Tap for minus, twice for equal #define TD_BRAC TD(TD_BRC) // Tap for open brace, twice for close // Layers #define FN_SPC LT(_FN, KC_SPC) // Tap for space, hold for _FN // Modifiers #define LG_ZMIN LGUI(KC_EQUAL) // Command + plus (zoom in) #define LG_ZMOT LGUI(KC_MINUS) // Command + minus (zoom out) #define MT_SHFT MT(MOD_RSFT, KC_ENT) // Tap for enter, hold for shift // Tap Dances enum { TD_BRC = 0, TD_MIN, TD_GV_ESC, TD_BS }; // Tap Dance Definitions qk_tap_dance_action_t tap_dance_actions[] = { // Tap once for Left Brace, twice for Right Brace [TD_BRC] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_RBRC), //Tap once for Minus, twice for Equal [TD_MIN] = ACTION_TAP_DANCE_DOUBLE(KC_MINUS, KC_EQUAL), // Tap once for Grave, tap twice for Escape [TD_GV_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_GRAVE, KC_ESCAPE) }; /* ========================================================================== KEYMAPS ========================================================================== */ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* QWERTY (_QW) * .--------------------------------------------------------------------------------------------------------------------------------------. * | ESC | 1 | 2 | 3 | 4 | 5 | - | ` | \| | 6 | 7 | 8 | 9 | 0 | - + | * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------| * | TAB | Q | W | E | R | T | [ | \ | ] | Y | U | I | O | P | [ ] | * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------| * | CAP LK | A | S | D | F | G | | | | H | J | K | L | ; | ' | * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------------------------+--------| * | LSHIFT | Z | X | C | V | B | | | | N | M | , | . | / | RSHIFT | * |--------+--------+--------+--------+--------+-----------------+--------+--------+--------+--------+-----------------+--------+--------| * | ZOOM- | ZOOM+ | LALT | FN | CMD | BSPC | | | FN | SPACE | ENTER | LEFT | UP | DOWN | RIGHT | * '--------------------------------------------------------------------------------------------------------------------------------------' */ [_QW] = LAYOUT_ortho_5x15( /* QWERTY */ TD_ESCP, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_GRV, KC_PIPE, KC_6, KC_7, KC_8, KC_9, KC_0, TD_MINS, \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_BSLS, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, TD_BRAC, \ _______, KC_A, KC_S, KC_D, KC_F, KC_G, _______, _______, _______, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, _______, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT_SHFT, \ LG_ZMOT, LG_ZMIN, KC_LCTL, KC_LALT, KC_LGUI, KC_BSPC, _______, RESET, _______, FN_SPC, KC_ENT, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT \ ), /* FUNCTION (_FN) * .--------------------------------------------------------------------------------------------------------------------------------------. * | F1 | F2 | F3 | F4 | F5 | F6 | | P | | F7 | F8 | F9 | F10 | F11 | F12 | * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------| * | | | | | | | RGB HD | RGB HI | | | | | | | | * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------| * | A-SFT | | | | | | RGB SD | RGB SI | | | LEFT | UP | DOWN | RIGHT | | * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------| * | RGB | | | | | | RGB VD | RGB VI | | | | | | | | * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------| * | RESET | | | | | | RGB RMD| RGB MD | | | PLAY | PREV | VOL UP | VOL DN | NEXT | * '--------------------------------------------------------------------------------------------------------------------------------------' */ [_FN] = LAYOUT_ortho_5x15( /* FUNCTION */ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \ _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_HUI, _______, _______, _______, _______, _______, _______, _______, \ KC_ASTG, _______, _______, _______, _______, _______, RGB_SAD, RGB_SAI, _______, _______, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT, _______, \ RGB_TOG, _______, _______, _______, _______, _______, RGB_VAD, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, \ RESET, _______, _______, _______, _______, _______, RGB_RMOD,RGB_MOD, _______, _______, KC_MPLY, KC_MRWD, KC_VOLU, KC_VOLD, KC_MFFD \ ), }; /* ========================================================================== LEDs ========================================================================== */ // RGB MODES // 1 = Static // 2-5 = Breathing // 6-8 = Rainbow // 9-14 = Swirl // 15-20 = Snake // 21-24 = Nightrider // 25 = Christmas // 26-30 = Static Gradient // Default LED colors uint8_t h = 170; uint8_t s = 255; uint8_t v; // default animation uint8_t rgbMode = RGBLIGHT_MODE_STATIC_LIGHT; // boot animation uint8_t rgbBootMode = RGBLIGHT_MODE_SNAKE; // boot timeout vars uint8_t bootComplete = 0; int bootTimeoutDuration = 2000; int bootTimeout; void init_hsv(void) { // fetch what the brightness was last sesion v = rgblight_get_val(); rgblight_sethsv(h,s,v); } // fetch current HSV vals void get_hsv(void) { h = rgblight_get_hue(); s = rgblight_get_sat(); v = rgblight_get_val(); } // reset HSV vals void reset_hsv(void) { int currentV = rgblight_get_val(); rgblight_sethsv(h,s,currentV); } // deterimes when to stop bootup animation void bootupAnimation(void) { bootComplete = (timer_elapsed(bootTimeout) > bootTimeoutDuration) ? 1 : 0; if (bootComplete) { rgblight_mode(rgbMode); } } /* ========================================================================== INITIALIZATION FUNCTION ========================================================================== */ void keyboard_post_init_user(void) { // start a timeout bootTimeout = timer_read(); // set rgb color init_hsv(); // init rgb rgblight_enable(); // animate in snake ledGreende rgblight_mode(rgbBootMode); }; /* ========================================================================== ALWAYS RUNNING ========================================================================== */ void matrix_scan_user(void) { // keep an eye on these layers uint8_t layer = get_highest_layer(layer_state); // handle boot-up sequence bootupAnimation(); // watch the brightness for changes v = rgblight_get_val(); switch (layer) { case _FN: // set leds to white rgblight_sethsv_noeeprom(h,0,v); break; default: break; } }; /* ========================================================================== KEYPRESS CALLBACKS ========================================================================== */ bool process_record_user(uint16_t keycode, keyrecord_t *record) { // keep an eye on these layers uint8_t layer = get_highest_layer(layer_state); switch (keycode) { case FN_SPC: // stash and pop color on key down and key up (record->event.pressed) ? get_hsv() : reset_hsv(); return true; default: switch (layer) { case _QW: // tick the hue up with each keypress rgblight_increase_hue(); break; default: break; } return true; // Process all other keycodes normally } }