#include QMK_KEYBOARD_H #include "keymap_jp.h" extern keymap_config_t keymap_config; #ifdef RGBLIGHT_ENABLE //Following line allows macro to read current RGB settings extern rgblight_config_t rgblight_config; #endif extern uint8_t is_master; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum layer_number { _BASE = 0, _LOWER, _RAISE, _ADJUST, }; enum custom_keycodes { LOWER = SAFE_RANGE, RAISE, ADJUST, KANJI, RGBRST }; enum tapdances{ TD_SCCL = 0, }; // Layer Mode aliases #define KC_TBSF LSFT_T(KC_TAB) #define KC_ROSF RSFT_T(KC_RO) #define KC_ALAP LALT_T(KC_APP) // Layer tap #define KC_BSLO LT(_LOWER, KC_BSPC) #define KC_SPRA LT(_RAISE, KC_SPC) #define KC_MLAD MO(_ADJUST) #define KC_SCCL TD(TD_SCCL) qk_tap_dance_action_t tap_dance_actions[] = { [TD_SCCL] = ACTION_TAP_DANCE_DOUBLE(KC_SCLN, KC_QUOT), }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_BASE] = LAYOUT( //,-----------------------------------------------------------------------------------------------------------. // Esc Q W E R T Y U I O P - KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS, //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------| //Tab/Shift A S D F G H J K L ;/: Enter KC_TBSF, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCCL, KC_ENT, //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------| // Shift Z X C V B N M , . / yen KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ROSF, //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------| // Ctrl Alt GUI/Comm BackSpace/Lower Space/Raise Alt Menu Ctrl KC_LCTL, KC_LALT, KC_LGUI, KC_BSLO, KC_SPRA, KC_RALT, KC_ALAP, KC_RCTL //`-----------------------------------------------------------------------------------------------------------' ), [_LOWER] = LAYOUT( //,-----------------------------------------------------------------------------------------------------------. // F1 F2 F3 F4 F5 - ^ \ @ [ Delete _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_MINS, KC_EQL, KC_JYEN, KC_LBRC, KC_RBRC, KC_DEL, //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------| // F6 F7 F8 F9 F10 ; : ] _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT, KC_BSLS, _______, //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------| // F11 F12 Kana/Kanji Enter Delete _______, KC_F11, KC_F12, XXXXXXX, KANJI, KC_ENT, KC_DEL, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------| // Adjust _______, _______, _______, _______, KC_MLAD, _______, _______, _______ //`-----------------------------------------------------------------------------------------------------------' ), [_RAISE] = LAYOUT( //,-----------------------------------------------------------------------------------------------------------. // 1 2 3 4 5 6 7 8 9 0 - _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------| // Left Down Up Right _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX, _______, //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------| // , . / yen _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_COMM, KC_DOT, KC_SLSH, KC_ROSF, //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------| _______, _______, _______, _______, _______, _______, _______, _______ //`-----------------------------------------------------------------------------------------------------------' ), [_ADJUST] = LAYOUT( //,-----------------------------------------------------------------------------------------------------------. // Reset LEDReset MacMode WinMode Home PageDown PageUp End _______, RESET, RGBRST, AG_NORM, AG_SWAP, XXXXXXX, KC_HOME, KC_PGDN, KC_PGUP, KC_END, XXXXXXX, XXXXXXX, //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------| // LED On/Off Hue/Saturation/Value Increment Mouse Left Down Up Right _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, XXXXXXX, _______, //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------| // LED Mode Hue/Saturation/Value Decrement Mouse Button Left Right _______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, KC_BTN1, KC_BTN2, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------| _______, _______, _______, _______, _______, _______, _______, _______ //`-----------------------------------------------------------------------------------------------------------' ) }; #define TAPPING_LAYER_TERM 150 // Custom LT Tapping term uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case KC_BSLO: return TAPPING_LAYER_TERM; case KC_SPRA: return TAPPING_LAYER_TERM; default: return TAPPING_TERM; } } int RGB_current_mode; bool process_record_user(uint16_t keycode, keyrecord_t *record) { bool result = false; switch (keycode) { case KANJI: if (record->event.pressed) { if (keymap_config.swap_lalt_lgui == false) { register_code(KC_LANG2); } else { SEND_STRING(SS_LALT("`")); } } else { unregister_code(KC_LANG2); } break; #ifdef RGBLIGHT_ENABLE //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released case RGB_MOD: if (record->event.pressed) { rgblight_mode(RGB_current_mode); rgblight_step(); RGB_current_mode = rgblight_config.mode; } break; case RGBRST: if (record->event.pressed) { eeconfig_update_rgblight_default(); rgblight_enable(); RGB_current_mode = rgblight_config.mode; } break; #endif default: result = true; break; } return result; } void matrix_init_user(void) { #ifdef RGBLIGHT_ENABLE RGB_current_mode = rgblight_config.mode; #endif }