// pvinis iris // make keebio/iris/rev2:pvinis:avrdude // ,-----------------------------. ┌────┬────┬────┬────┬────┬────┐ // | | | | | | | │ │ │ │ │ │ │ // |----+----+----+----+----+----| ├────┼────┼────┼────┼────┼────┤ // | | | | | | | │ │ │ │ │ │ │ // |----+----+----+----x----x----| ├────╆━━━━╅────┼────┼────┼────┤ // | | | | | | | │ ┃ ┃ │ │ │ │ // |----+----+----+----x----x----+----. ┌────┼────╄━━━━╃────┼────┼────┼────┤ // | | | | | | | | │ │ │ │ │ │ │ │ // `-------------------+----+----+----/ └┬───┴┬───┴┬───┴┬───┴────┴────┴────┘ // | | | | │ │ │ │ // `----+---------' └────┴────┴────┘ #include QMK_KEYBOARD_H #include "pvinis.h" //#include "iris.h" //#include "action_layer.h" //#include "eeconfig.h" #ifdef AUDIO_ENABLE # include "audio.h" #endif #ifdef AUDIO_ENABLE // #define STARTUP_SONG SONG(SONIC_RING) #endif #ifdef AUDIO_ENABLE // float n04[][2] = SONG(CLOSE_ENCOUNTERS_5_NOTE); // float n10[][2] = SONG(STARTUP_SOUND); // float n11[][2] = SONG(GOODBYE_SOUND); // float n12[][2] = SONG(PLANCK_SOUND); // float n19[][2] = SONG(MUSIC_ON_SOUND); // float n20[][2] = SONG(AUDIO_ON_SOUND); // float n29[][2] = SONG(CAPS_LOCK_ON_SOUND); // float n30[][2] = SONG(CAPS_LOCK_OFF_SOUND); // float n31[][2] = SONG(SCROLL_LOCK_ON_SOUND); // float n32[][2] = SONG(SCROLL_LOCK_OFF_SOUND); // float n33[][2] = SONG(NUM_LOCK_ON_SOUND); // float n34[][2] = SONG(NUM_LOCK_OFF_SOUND); // float n40[][2] = SONG(ONE_UP_SOUND); // float n49[][2] = SONG(E1M1_DOOM); // float n53[][2] = SONG(OLD_SPICE); // float n56[][2] = SONG(RICK_ROLL); // float n57[][2] = SONG(FF_PRELUDE); // RGB_MODE_KNIGHT // float n78[][2] = SONG(KATAMARI_ROLLING_STAR); #endif const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // ,-----------------------------. ,-----------------------------. // | | | | |GAME|QWER| | | | | | | | // |----+----+----+----+----+----| |----+----+----+----+----+----| // |Tab | | | | |CRPL| | | | | | |Del | // |----+----+----+----x----x----| |----x----x----+----+----+----| // |EscC| | | | | | | | | | | |Ent | // |----+----+----+----x----x----+----. ,----|----x----x----+----+----+----| // |LSft| | | | | |Home| |End | | | | | |Rsft| // `-------------------+----+----+----/ \----+----+----+-------------------' // |Cmd |LOWR|Bspc| |Spc |RASE|RAlt| // `----+---------' `--------------' [LR_BASE] = LAYOUT_wrapper( // clang-format off KC_MUTE, _______, _______, _______, GAME1 , QWERTY , KC_1 , _______, _______, _______, _______, _______, KC_TAB , ___________________________________________, ___________________________________________, KC_DEL , PV_ESCC, ___________________________________________, ___________________________________________, KC_ENT , KC_LSFT, ___________________________________________, _______, _______, _______, _______, _______, _______, _______, KC_RSFT, KC_LGUI, SYMBOL , KC_BSPC, KC_SPC , SYSCTL , KC_RALT // clang-format on ), // ,-----------------------------. ,-----------------------------. // | | NUMBERS_L | | NUMBERS_R | | // |----+----+----+----+----+----| |----+----+----+----+----+----| // | | | | | | // |----+ | | +----| // | | QWERTY_L | | QWERTY_R | | // |----+ +----. ,----| +----| // | | | | | | | | // `-------------------+----+----+----/ \----+----+----+-------------------' // | | | | | | | | // `----+---------' `--------------' [LR_QWERTY] = LAYOUT_wrapper( // clang-format off _______, ________________NUMBERS_L__________________, ________________NUMBERS_R__________________, _______, _______, _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, _______, _______, _____________MOD_QWERTY_L2_________________, _________________QWERTY_R2_________________, _______, _______, _________________QWERTY_L3_________________, _______, _______, _________________QWERTY_R3_________________, _______, _______, _______, _______, _______, _______, _______ // clang-format on ), // ,-----------------------------. ,-----------------------------. // | | NUMBERS_L | | NUMBERS_R | | // |----+----+----+----+----+----| |----+----+----+----+----+----| // | | | | | | // |----+ | | +----| // | | CARPALX_L | | CARPALX_R | | // |----+ +----. ,----| +----| // | | | | | | | | // `-------------------+----+----+----/ \----+----+----+-------------------' // | | | | | | | | // `----+---------' `--------------' [LR_CARPALX] = LAYOUT_wrapper( // clang-format off _______, ________________NUMBERS_L__________________, ________________NUMBERS_R__________________, _______, _______, ________________CARPALX_L1_________________, ________________CARPALX_R1_________________, _______, _______, ________________CARPALX_L2_________________, ________________CARPALX_R2_________________, _______, _______, ________________CARPALX_L3_________________, _______, _______, ________________CARPALX_R3_________________, _______, _______, _______, _______, _______, _______, _______ // clang-format on ), [LR_SYMBOL] = LAYOUT_wrapper( // clang-format off KC_F12 , ______________________F_L__________________, ______________________F_R__________________, KC_F11 , _______, _________________SYMBOL_L1_________________, _________________SYMBOL_R1_________________, _______, _______, _________________SYMBOL_L2_________________, _________________SYMBOL_R2_________________, _______, _______, _________________SYMBOL_L3_________________, _______, _______, _________________SYMBOL_R3_________________, _______, _______, _______, _______, _______, _______, _______ // clang-format on ), [LR_SYSCTL] = LAYOUT_wrapper( // clang-format off _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _________________SYSCTL_L1_________________, _________________SYSCTL_R1_________________, _______, _______, _________________SYSCTL_L2_________________, _________________SYSCTL_R2_________________, _______, _______, _________________SYSCTL_L3_________________, _______, _______, _________________SYSCTL_R3_________________, _______, _______, _______, _______, _______, _______, _______ // clang-format on ), [LR_KBCTL] = LAYOUT_wrapper( // clang-format off XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, __________________KBCTL_L1_________________, __________________KBCTL_R1_________________, XXXXXXX, XXXXXXX, __________________KBCTL_L2_________________, __________________KBCTL_R2_________________, XXXXXXX, BASE , __________________KBCTL_L3_________________, XXXXXXX, XXXXXXX, __________________KBCTL_R3_________________, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, _______, XXXXXXX // clang-format on ), // ,-----------------------------. ,-----------------------------. // | | NUMBERS_L | | NUMBERS_R | | // |----+----+----+----+----+----| |----+----+----+----+----+----| // | | | | | | // |----+ | | +----| // |ESC | QWERTY_L | | QWERTY_R | | // |----+ +----. ,----| +----| // | | | | | | | | // `-------------------+----+----+----/ \----+----+----+-------------------' // | |SPC | | | | | | // `----+---------' `--------------' [LR_GAME1] = LAYOUT_wrapper( // clang-format off _______, ________________NUMBERS_L__________________, ________________NUMBERS_R__________________, KC_BSPC, _______, _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, QWERTY , KC_ESC , _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, _______, _______, _________________QWERTY_L3_________________, _______, _______, _________________QWERTY_R3_________________, _______, _______, _______, KC_SPC , _______, _______, _______ // clang-format on ), [LR_GAME2] = LAYOUT_wrapper( // clang-format off _______, ________________NUMBERS_L__________________, ________________NUMBERS_R__________________, KC_BSPC, _______, _________________QWERTY_L1_________________, KC_Y , KC_U , KC_UP , KC_O , KC_P , QWERTY , KC_ESC , _________________QWERTY_L2_________________, KC_H , KC_LEFT, KC_DOWN, KC_RGHT, KC_SCLN, _______, _______, _________________QWERTY_L3_________________, _______, _______, _________________QWERTY_R3_________________, _______, _______, _______, KC_SPC , _______, _______, _______ // clang-format on ), }; #ifdef ENCODER_ENABLE void encoder_update_user(uint8_t index, bool clockwise) { // if (index == 0) { /* First encoder */ if (clockwise) { tap_code(KC_VOLU); } else { tap_code(KC_VOLD); } // } } #endif bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { switch (keycode) { #ifdef AUDIO_ENABLE // case PV_S04: if (record->event.pressed) PLAY_SONG(n04); return false; break; #endif } return true; // Process everything else normally }