updated notes for zmk to do
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@ -1,3 +1,61 @@
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# Test notes
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cd app
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west test tests/to-layer/normal
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add to app/tests/[folder]
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fill in behavior_keymap.dtsi with appropriate keymap for testing
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setup native_posix.keymap for the order of events you want to run (these will spit out events that become the test case)
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fill in keycode_events.snapshot with the proper values after running the native_posix.keymap with appropriate output for the events expected
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remove the "+" prefix from the lines in the snapshot (should read like kp_pressed: and kp_released: on each line)
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you need a new line at the end of the snapshot file
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# ItsyBitsy Bring Up
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https://github.com/nuxiom/zmk/tree/60split
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# Sleep / Blank
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Also apply to underglow if Pete doesn't get there first
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# Local github CI actions run
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See https://github.com/nektos/act as a potential way to run local GH actions ahead of opening a PR
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# Documentation ideas
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Container tests
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- west update
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- git status
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- nano -w .git/config
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- cd docs
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- npm ci
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- npm run prettier:format
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- npm run prettier:check
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- npm run lint
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- npm run build
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- npm run start # Verify this works with http://localhost:3000
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- cd ../app
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- clang-format -i app/**/*.c
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- clang-format -i app/**/*.h
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- west build --board nice_nano -- -DSHIELD=tidbit -DZMK_CONFIG=/workspaces/zmk-config/keyboards/zmk-config/config
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- west build -d build/ -t rom_report
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- west build -d build/ -t ram_report
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- west build -t menuconfig
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# Keycode for setting hsv of underglow
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Prior to dynamic layers, implement a behavior that can set the hsv values for underglow
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&rgb_ug sethsv (h,s,v) # this is the general behavior format
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see bt behavior definitions for how to fake / fudge the optional 2nd parm
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sethsv and sethsb defines so they are the same to end users
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https://discord.com/channels/719497620560543766/719565084208398406/786814476048400424
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# Dyanmic Layer Actions
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- look at hold tap implementation for inspiration (keymap file poprtion)
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@ -8,6 +66,16 @@
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- fire key press
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keymap {
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compatible = "zmk,keymap";
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default_layer {
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activate-behaviors = <
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&rgb_ug sethsv (128, 255, 64) &kp NUM_LOCK
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>;
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};
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};
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# Mouse Keys
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- see keymap for codes
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@ -19,3 +87,150 @@
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- constant speed code that will momentarily activate constant speed motion
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- accell speed code that will momentarily activate accell speed motion
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- toggle to flip between constant and accell modes
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3:51 AM
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]
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fischkopp
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:
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@innovaker what would it take to add mouse keys?
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5:36 AM
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]
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innovaker
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:
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Hi @fischkopp, I don't believe we've spoken before?
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1. Implement a mouse report (I've already done some groundwork for that).
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2. Determine appropriate behaviours and implement them.
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3. Investigate into whether the current peripheral-to-central communication channels provide the necessary prerequisites, and if not, improve it.
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4. Probably need to implement a system that sits in-between the behavior and the reports which caters for inputs from multiple sources and amalgamates them. I've been told this is a vital aspect that can be easily overlooked.
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It's fairly easy to hack out a proof-of-concept for this, but trickier to engineer the system(s) we should be aiming for.
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Are you looking to get involved?
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[
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5:37 AM
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]
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fischkopp
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:
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Yeah I'm interested in that
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5:38 AM
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]
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fischkopp
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but i'm actually not sure I understand what makes mouse key implementation so complex
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5:38 AM
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]
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innovaker
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:
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Most of the steps require consideration of the big picture (because this is effectively a new type of input that we haven't built around yet, so we consider how it all fits together), but if you want to get a head start and make a prototype that would be really useful.
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[
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5:39 AM
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]
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fischkopp
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:
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(not really usually doing much embedded work besides getting android to run on platforms)
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[
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5:39 AM
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]
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innovaker
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:
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my understanding is that it's the multiple inputs to single output + acceleration which are the complicating factors
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5:39 AM
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]
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innovaker
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:
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there's only one pointer output - with axes X and Y
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5:40 AM
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]
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innovaker
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:
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but there could be numerous inputs to that, both sensors (controls) and keys which could need unifying
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5:40 AM
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]
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innovaker
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:
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and you're doing binary to linear conversion using a stateful system that requires "natural" acceleration to feel right
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5:40 AM
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]
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innovaker
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:
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so effectively a curve (perhaps even with a degree of hysteresis? I don't know)
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[
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5:40 AM
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]
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innovaker
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:
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none of which is currently supported by ZMK
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[
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5:42 AM
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]
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innovaker
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:
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if we had a working prototype to iterate on, it would make it easier to nail down those aspects and design/implement the necessary prerequisites into ZMK.
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5:42 AM
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innovaker
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:
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I just haven't got onto it yet (there's other priorities at the moment).
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5:42 AM
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innovaker
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You're most welcome to get it kick started tho!
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5:43 AM
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]
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innovaker
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and trail blaze it if you're capable
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5:44 AM
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]
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innovaker
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I doubt the naive solution of "hold UP to make Y increase at a constant rate" would be practical from what others have told me, but that's probably the first objective/target to shoot for. It would give us a better vantage point for moving forward.
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[
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5:49 AM
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innovaker
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:
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any thoughts on that @fischkopp?
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5:50 AM
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]
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fischkopp
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i don't know I personally like the constant rate more
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5:50 AM
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]
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innovaker
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:
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as I say, that's the first goal post/marker, you're welcome to implement it
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[
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5:50 AM
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]
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fischkopp
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I'll just need to add support for my keyboard mcu first
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5:50 AM
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innovaker
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just keep in mind the big picture as you make design choices
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[
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5:52 AM
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innovaker
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:
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there are also others interested in this area, so if you break ground then I'll give them a shout so that they can be involved if they want to be
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