Prep firmware for kbdfans kbd67 rev2 board
This commit is contained in:
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5
keyboards/kbdfans/kbd67/rev2/README.md
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keyboards/kbdfans/kbd67/rev2/README.md
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# kbd67 rev2
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The information, keymaps, firmware and keyboard layout for KemoNine's setup on the kbdfans kbd67 rev2 keyboard.
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Layout files were generated by [www.keyboard-layout-editor.com](http://www.keyboard-layout-editor.com/)
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2
keyboards/kbdfans/kbd67/rev2/config.h
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2
keyboards/kbdfans/kbd67/rev2/config.h
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#define TAPPING_TERM 200
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#undef RGBLIGHT_ANIMATIONS
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1507
keyboards/kbdfans/kbd67/rev2/kbdfans_kbd67_rev2_kemonine.hex
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1507
keyboards/kbdfans/kbd67/rev2/kbdfans_kbd67_rev2_kemonine.hex
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File diff suppressed because it is too large
Load diff
123
keyboards/kbdfans/kbd67/rev2/keymap.c
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keyboards/kbdfans/kbd67/rev2/keymap.c
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#include "debug.h"
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#include "action_layer.h"
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#include "version.h"
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#include QMK_KEYBOARD_H
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#define HSV_KMN_ORANGE 10,255, 95
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#define HSV_KMN_CYAN 128, 255, 95
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#define HSV_KMN_PURPLE 191, 255, 95
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keymap_config_t keymap_config;
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uint8_t cur_dance(qk_tap_dance_state_t *state);
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void al_finished(qk_tap_dance_state_t *state, void *user_data);
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void al_reset(qk_tap_dance_state_t *state, void *user_data);
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typedef struct {
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bool is_press_action;
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uint8_t state;
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} tap;
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enum {
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SINGLE_TAP = 1,
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SINGLE_HOLD,
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DOUBLE_TAP
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};
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enum td_keycodes {
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LAYERS // Our example key: `MOD(1)` when held, `TG(2)` when tapped. Add additional keycodes for each tapdance.
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};
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qk_tap_dance_action_t tap_dance_actions[] = {
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[LAYERS] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, al_finished, al_reset)
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT_65_ansi_blocker(KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
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LM(1, MOD_LALT), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, TD(LAYERS), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
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[1] = LAYOUT_65_ansi_blocker(KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_DEL,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET, KC_INS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MEDIA_PLAY_PAUSE, KC_RSFT, KC_VOLU, KC_MUTE,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_RALT, RGB_VAD, KC_VOLD, RGB_VAI),
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[2] = LAYOUT_65_ansi_blocker(KC_ESC, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_MS_UP, KC_NO, KC_NO, KC_NO, KC_MS_WH_UP, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT, KC_NO, KC_NO, KC_MS_BTN1, KC_MS_BTN2, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_LSFT, KC_NO, KC_X, KC_C, KC_V, KC_NO, KC_NO, KC_MS_WH_DOWN, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_LCTL, KC_NO, TG(2), KC_NO, TG(2), KC_NO, KC_NO, KC_NO, KC_NO),
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};
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// Runs just one time when the keyboard initializes.
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void matrix_init_user(void) {
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};
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// Runs constantly in the background, in a loop.
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void matrix_scan_user(void) {
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};
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// Override standard rgb colorization stuff
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void rgb_matrix_indicators_user(void) {
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// assign colors if the matrix is on and the current mode
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// is SOLID COLORS => No animations running
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uint8_t layer = biton32(layer_state);
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switch (layer) {
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case 0:
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rgblight_sethsv(HSV_KMN_ORANGE);
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break;
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case 1:
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rgblight_sethsv(HSV_KMN_CYAN);
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break;
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case 2:
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rgblight_sethsv(HSV_KMN_PURPLE);
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break;
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}
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}
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uint8_t cur_dance(qk_tap_dance_state_t *state) {
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if (state->count == 1) {
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if (!state->pressed) return SINGLE_TAP;
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else return SINGLE_HOLD;
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} else if (state->count == 2) return DOUBLE_TAP;
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else return 8;
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}
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// Initialize tap structure associated with example tap dance key
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static tap al_tap_state = {
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.is_press_action = true,
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.state = 0
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};
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// Functions that control what our tap dance key does
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void al_finished(qk_tap_dance_state_t *state, void *user_data) {
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al_tap_state.state = cur_dance(state);
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switch (al_tap_state.state) {
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case SINGLE_TAP:
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layer_on(1); // Activate layer 1 immediately since we probably are holding this down ; if released it'll go away fast and shouldn't be an issue
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break;
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case SINGLE_HOLD:
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layer_on(1); // Activate layer 1 since that's what the intent is
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break;
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case DOUBLE_TAP:
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// Check to see if the layer is already set
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if (layer_state_is(2)) {
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// If already set, then switch it off
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layer_off(2);
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} else {
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// If not already set, then switch the layer on
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layer_on(2);
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}
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break;
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}
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}
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void al_reset(qk_tap_dance_state_t *state, void *user_data) {
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// If the key was held down and now is released then switch off the layer
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if (al_tap_state.state == SINGLE_HOLD) {
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layer_off(1); // Reset state appropriately
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}
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al_tap_state.state = 0;
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}
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149
keyboards/kbdfans/kbd67/rev2/layer-1.json
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149
keyboards/kbdfans/kbd67/rev2/layer-1.json
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[
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{
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"backcolor": "#ffa100",
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"name": "Layer 1",
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"author": "KemoNine"
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},
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[
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"~\nEsc",
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"!\n1",
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"@\n2",
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"#\n3",
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"$\n4",
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"%\n5",
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"^\n6",
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"&\n7",
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"*\n8",
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"(\n9",
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")\n0",
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"_\n-",
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"+\n=",
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{
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"a": 6,
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"w": 2
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},
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"Backspace",
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"Home"
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],
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[
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{
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"a": 4,
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"w": 1.5
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},
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"Tab",
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"Q",
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"W",
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"E",
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"R",
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"T",
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"Y",
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"U",
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"I",
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"O",
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"P",
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"{\n[",
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"}\n]",
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{
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"w": 1.5
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},
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"|\n\\",
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{
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"a": 6
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},
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"Page Up"
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],
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[
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{
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"w": 1.75
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},
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"Alt + Fn",
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{
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"a": 4
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},
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"A",
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"S",
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"D",
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"F",
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"G",
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"H",
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"J",
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"K",
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"L",
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":\n;",
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"\"\n'",
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{
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"a": 6,
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"w": 2.25
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},
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"Enter",
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"Page Down"
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],
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[
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{
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"w": 2.25
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},
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"Shift",
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{
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"a": 4
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},
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"Z",
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"X",
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"C",
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"V",
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"B",
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"N",
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"M",
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"<\n,",
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">\n.",
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"?\n/",
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{
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"a": 6,
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"w": 1.75
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},
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"Shift",
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{
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"a": 7
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},
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"↑",
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{
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"a": 6
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},
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"End"
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],
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[
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{
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"w": 1.25
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},
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"Ctrl",
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{
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"w": 1.25
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},
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"Win",
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{
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"w": 1.25
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},
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"Alt",
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{
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"a": 7,
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"w": 6.25
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},
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"",
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{
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"a": 4,
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"w": 1.25
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},
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"Mouse\nFn",
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{
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"a": 6,
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"w": 1.25
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},
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"Ctrl",
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{
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"x": 0.5,
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"a": 7
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},
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"←",
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"↓",
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"→"
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]
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]
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BIN
keyboards/kbdfans/kbd67/rev2/layer-1.png
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BIN
keyboards/kbdfans/kbd67/rev2/layer-1.png
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Binary file not shown.
After Width: | Height: | Size: 29 KiB |
147
keyboards/kbdfans/kbd67/rev2/layer-2.json
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147
keyboards/kbdfans/kbd67/rev2/layer-2.json
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[
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{
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"backcolor": "#00f3ff",
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"name": "Layer 2",
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"author": "KemoNine"
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},
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[
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"~\n`",
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{
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"a": 6
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},
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"F1",
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"F2",
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"F3",
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"F4",
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"F5",
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"F6",
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"F7",
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"F8",
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"F9",
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"F10",
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"F11",
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"F12",
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{
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"w": 2
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},
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"Del",
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"Del"
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],
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[
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{
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"w": 1.5
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},
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"Caps",
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{
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"a": 7
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},
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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{
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"a": 6,
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"w": 1.5
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},
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"DL Mode",
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"Ins"
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],
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[
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{
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"a": 7,
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"w": 1.75
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},
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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{
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"w": 2.25
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},
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"",
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{
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"a": 6
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},
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"Prnt Scn"
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],
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[
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{
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"a": 7,
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"w": 2.25
|
||||
},
|
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"",
|
||||
"",
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||||
"",
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||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
{
|
||||
"a": 6
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||||
},
|
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"Play Pause",
|
||||
{
|
||||
"a": 7,
|
||||
"w": 1.75
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||||
},
|
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"",
|
||||
{
|
||||
"a": 6
|
||||
},
|
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"Vol Up",
|
||||
"Mute"
|
||||
],
|
||||
[
|
||||
{
|
||||
"a": 7,
|
||||
"w": 1.25
|
||||
},
|
||||
"",
|
||||
{
|
||||
"w": 1.25
|
||||
},
|
||||
"",
|
||||
{
|
||||
"w": 1.25
|
||||
},
|
||||
"",
|
||||
{
|
||||
"w": 6.25
|
||||
},
|
||||
"",
|
||||
{
|
||||
"w": 1.25
|
||||
},
|
||||
"",
|
||||
{
|
||||
"a": 6,
|
||||
"w": 1.25
|
||||
},
|
||||
"Alt",
|
||||
{
|
||||
"x": 0.5
|
||||
},
|
||||
"BL+",
|
||||
"Vol Dn",
|
||||
"BL-"
|
||||
]
|
||||
]
|
BIN
keyboards/kbdfans/kbd67/rev2/layer-2.png
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BIN
keyboards/kbdfans/kbd67/rev2/layer-2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 20 KiB |
167
keyboards/kbdfans/kbd67/rev2/layer-3.json
Normal file
167
keyboards/kbdfans/kbd67/rev2/layer-3.json
Normal file
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|
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[
|
||||
{
|
||||
"backcolor": "#ba00ff",
|
||||
"name": "Layer 3",
|
||||
"author": "KemoNine"
|
||||
},
|
||||
[
|
||||
{
|
||||
"a": 7
|
||||
},
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
{
|
||||
"w": 2
|
||||
},
|
||||
"",
|
||||
""
|
||||
],
|
||||
[
|
||||
{
|
||||
"w": 1.5
|
||||
},
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
{
|
||||
"a": 6
|
||||
},
|
||||
"Up",
|
||||
{
|
||||
"a": 7
|
||||
},
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
{
|
||||
"a": 6
|
||||
},
|
||||
"Wheel Up",
|
||||
{
|
||||
"a": 7
|
||||
},
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
{
|
||||
"w": 1.5
|
||||
},
|
||||
"",
|
||||
""
|
||||
],
|
||||
[
|
||||
{
|
||||
"w": 1.75
|
||||
},
|
||||
"",
|
||||
"",
|
||||
{
|
||||
"a": 6
|
||||
},
|
||||
"Left",
|
||||
"Down",
|
||||
"Right",
|
||||
{
|
||||
"a": 7
|
||||
},
|
||||
"",
|
||||
"",
|
||||
{
|
||||
"a": 6
|
||||
},
|
||||
"Left Click",
|
||||
"Right Click",
|
||||
{
|
||||
"a": 7
|
||||
},
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
{
|
||||
"w": 2.25
|
||||
},
|
||||
"",
|
||||
""
|
||||
],
|
||||
[
|
||||
{
|
||||
"a": 6,
|
||||
"w": 2.25
|
||||
},
|
||||
"Shift",
|
||||
{
|
||||
"a": 7
|
||||
},
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
{
|
||||
"a": 6
|
||||
},
|
||||
"Wheel Down",
|
||||
{
|
||||
"a": 7
|
||||
},
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
{
|
||||
"w": 1.75
|
||||
},
|
||||
"",
|
||||
"",
|
||||
""
|
||||
],
|
||||
[
|
||||
{
|
||||
"a": 6,
|
||||
"w": 1.25
|
||||
},
|
||||
"Ctrl",
|
||||
{
|
||||
"a": 7,
|
||||
"w": 1.25
|
||||
},
|
||||
"",
|
||||
{
|
||||
"a": 6,
|
||||
"w": 1.25
|
||||
},
|
||||
"Alt",
|
||||
{
|
||||
"a": 7,
|
||||
"w": 6.25
|
||||
},
|
||||
"",
|
||||
{
|
||||
"w": 1.25
|
||||
},
|
||||
"",
|
||||
{
|
||||
"w": 1.25
|
||||
},
|
||||
"",
|
||||
{
|
||||
"x": 0.5
|
||||
},
|
||||
"",
|
||||
"",
|
||||
""
|
||||
]
|
||||
]
|
BIN
keyboards/kbdfans/kbd67/rev2/layer-3.png
Normal file
BIN
keyboards/kbdfans/kbd67/rev2/layer-3.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 18 KiB |
2
keyboards/kbdfans/kbd67/rev2/rules.mk
Normal file
2
keyboards/kbdfans/kbd67/rev2/rules.mk
Normal file
|
@ -0,0 +1,2 @@
|
|||
MOUSEKEY_ENABLE = yes
|
||||
TAP_DANCE_ENABLE = yes
|
|
@ -0,0 +1,2 @@
|
|||
#define TAPPING_TERM 200
|
||||
#undef RGBLIGHT_ANIMATIONS
|
123
qmk/keyboards/kbdfans/kbd67/rev2/keymaps/kemonine/keymap.c
Normal file
123
qmk/keyboards/kbdfans/kbd67/rev2/keymaps/kemonine/keymap.c
Normal file
|
@ -0,0 +1,123 @@
|
|||
#include "debug.h"
|
||||
#include "action_layer.h"
|
||||
#include "version.h"
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
#define HSV_KMN_ORANGE 10,255, 95
|
||||
#define HSV_KMN_CYAN 128, 255, 95
|
||||
#define HSV_KMN_PURPLE 191, 255, 95
|
||||
|
||||
keymap_config_t keymap_config;
|
||||
|
||||
uint8_t cur_dance(qk_tap_dance_state_t *state);
|
||||
void al_finished(qk_tap_dance_state_t *state, void *user_data);
|
||||
void al_reset(qk_tap_dance_state_t *state, void *user_data);
|
||||
|
||||
typedef struct {
|
||||
bool is_press_action;
|
||||
uint8_t state;
|
||||
} tap;
|
||||
|
||||
enum {
|
||||
SINGLE_TAP = 1,
|
||||
SINGLE_HOLD,
|
||||
DOUBLE_TAP
|
||||
};
|
||||
|
||||
enum td_keycodes {
|
||||
LAYERS // Our example key: `MOD(1)` when held, `TG(2)` when tapped. Add additional keycodes for each tapdance.
|
||||
};
|
||||
|
||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
[LAYERS] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, al_finished, al_reset)
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[0] = LAYOUT_65_ansi_blocker(KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
|
||||
LM(1, MOD_LALT), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
|
||||
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, TD(LAYERS), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
|
||||
[1] = LAYOUT_65_ansi_blocker(KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_DEL,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET, KC_INS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MEDIA_PLAY_PAUSE, KC_RSFT, KC_VOLU, KC_MUTE,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_RALT, RGB_VAD, KC_VOLD, RGB_VAI),
|
||||
[2] = LAYOUT_65_ansi_blocker(KC_ESC, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
|
||||
KC_NO, KC_NO, KC_NO, KC_MS_UP, KC_NO, KC_NO, KC_NO, KC_MS_WH_UP, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
|
||||
KC_NO, KC_NO, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT, KC_NO, KC_NO, KC_MS_BTN1, KC_MS_BTN2, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
|
||||
KC_LSFT, KC_NO, KC_X, KC_C, KC_V, KC_NO, KC_NO, KC_MS_WH_DOWN, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
|
||||
KC_LCTL, KC_NO, TG(2), KC_NO, TG(2), KC_NO, KC_NO, KC_NO, KC_NO),
|
||||
};
|
||||
|
||||
// Runs just one time when the keyboard initializes.
|
||||
void matrix_init_user(void) {
|
||||
};
|
||||
|
||||
// Runs constantly in the background, in a loop.
|
||||
void matrix_scan_user(void) {
|
||||
};
|
||||
|
||||
// Override standard rgb colorization stuff
|
||||
void rgb_matrix_indicators_user(void) {
|
||||
// assign colors if the matrix is on and the current mode
|
||||
// is SOLID COLORS => No animations running
|
||||
uint8_t layer = biton32(layer_state);
|
||||
switch (layer) {
|
||||
case 0:
|
||||
rgblight_sethsv(HSV_KMN_ORANGE);
|
||||
break;
|
||||
case 1:
|
||||
rgblight_sethsv(HSV_KMN_CYAN);
|
||||
break;
|
||||
case 2:
|
||||
rgblight_sethsv(HSV_KMN_PURPLE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t cur_dance(qk_tap_dance_state_t *state) {
|
||||
if (state->count == 1) {
|
||||
if (!state->pressed) return SINGLE_TAP;
|
||||
else return SINGLE_HOLD;
|
||||
} else if (state->count == 2) return DOUBLE_TAP;
|
||||
else return 8;
|
||||
}
|
||||
|
||||
// Initialize tap structure associated with example tap dance key
|
||||
static tap al_tap_state = {
|
||||
.is_press_action = true,
|
||||
.state = 0
|
||||
};
|
||||
|
||||
// Functions that control what our tap dance key does
|
||||
void al_finished(qk_tap_dance_state_t *state, void *user_data) {
|
||||
al_tap_state.state = cur_dance(state);
|
||||
switch (al_tap_state.state) {
|
||||
case SINGLE_TAP:
|
||||
layer_on(1); // Activate layer 1 immediately since we probably are holding this down ; if released it'll go away fast and shouldn't be an issue
|
||||
break;
|
||||
case SINGLE_HOLD:
|
||||
layer_on(1); // Activate layer 1 since that's what the intent is
|
||||
break;
|
||||
case DOUBLE_TAP:
|
||||
// Check to see if the layer is already set
|
||||
if (layer_state_is(2)) {
|
||||
// If already set, then switch it off
|
||||
layer_off(2);
|
||||
} else {
|
||||
// If not already set, then switch the layer on
|
||||
layer_on(2);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void al_reset(qk_tap_dance_state_t *state, void *user_data) {
|
||||
// If the key was held down and now is released then switch off the layer
|
||||
if (al_tap_state.state == SINGLE_HOLD) {
|
||||
layer_off(1); // Reset state appropriately
|
||||
}
|
||||
al_tap_state.state = 0;
|
||||
}
|
|
@ -0,0 +1,2 @@
|
|||
MOUSEKEY_ENABLE = yes
|
||||
TAP_DANCE_ENABLE = yes
|
Loading…
Reference in a new issue