Update kbdfans kbd76v2 setup to include working underglow
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@ -1,2 +1,3 @@
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#define TAPPING_TERM 200
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#undef RGBLIGHT_ANIMATIONS
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#define RGBLIGHT_LAYERS
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@ -4,10 +4,6 @@
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#include QMK_KEYBOARD_H
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#define HSV_KMN_ORANGE 10,255, 95
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#define HSV_KMN_CYAN 128, 255, 95
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#define HSV_KMN_PURPLE 191, 255, 95
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keymap_config_t keymap_config;
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uint8_t cur_dance(qk_tap_dance_state_t *state);
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@ -51,6 +47,45 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_LCTL, KC_NO, TG(2), KC_NO, TG(2), KC_NO, KC_NO, KC_NO, KC_NO),
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};
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// Customized HSV values for layer highlights
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#define HSV_KMN_ORANGE 10,255, RGBLIGHT_LIMIT_VAL
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#define HSV_KMN_CYAN 128, 255, RGBLIGHT_LIMIT_VAL
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#define HSV_KMN_PURPLE 191, 255, RGBLIGHT_LIMIT_VAL
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#define LED_UNDERGLOW_NUMBER 16
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// Standard layout == Layer 0 == Orange
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const rgblight_segment_t PROGMEM led_underglow_orange[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, LED_UNDERGLOW_NUMBER, HSV_KMN_ORANGE}
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);
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// Modifiers == Layer 1 == Cyan
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const rgblight_segment_t PROGMEM led_underglow_cyan[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, LED_UNDERGLOW_NUMBER, HSV_KMN_CYAN}
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);
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// Mouse keys == Layer 3 == Purple
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const rgblight_segment_t PROGMEM led_underglow_purple[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, LED_UNDERGLOW_NUMBER, HSV_KMN_PURPLE}
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);
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// Array of layers for management
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const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
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led_underglow_orange,
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led_underglow_cyan,
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led_underglow_purple
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);
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// Layer color init
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void keyboard_post_init_user(void) {
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rgblight_layers = my_rgb_layers;
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}
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// Adjust layers based on which is active
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layer_state_t layer_state_set_user(layer_state_t state) {
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rgblight_set_layer_state(0, layer_state_cmp(state, 0));
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rgblight_set_layer_state(1, layer_state_cmp(state, 1));
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rgblight_set_layer_state(2, layer_state_cmp(state, 2));
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return state;
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}
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// Runs just one time when the keyboard initializes.
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void matrix_init_user(void) {
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};
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@ -59,24 +94,6 @@ void matrix_init_user(void) {
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void matrix_scan_user(void) {
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};
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// Override standard rgb colorization stuff
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void rgb_matrix_indicators_user(void) {
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// assign colors if the matrix is on and the current mode
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// is SOLID COLORS => No animations running
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uint8_t layer = biton32(layer_state);
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switch (layer) {
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case 0:
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rgblight_sethsv(HSV_KMN_ORANGE);
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break;
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case 1:
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rgblight_sethsv(HSV_KMN_CYAN);
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break;
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case 2:
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rgblight_sethsv(HSV_KMN_PURPLE);
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break;
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}
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}
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uint8_t cur_dance(qk_tap_dance_state_t *state) {
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if (state->count == 1) {
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if (!state->pressed) return SINGLE_TAP;
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@ -1,2 +1,3 @@
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#define TAPPING_TERM 200
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#undef RGBLIGHT_ANIMATIONS
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#define RGBLIGHT_LAYERS
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@ -4,10 +4,6 @@
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#include QMK_KEYBOARD_H
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#define HSV_KMN_ORANGE 10,255, 95
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#define HSV_KMN_CYAN 128, 255, 95
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#define HSV_KMN_PURPLE 191, 255, 95
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keymap_config_t keymap_config;
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uint8_t cur_dance(qk_tap_dance_state_t *state);
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@ -51,6 +47,45 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_LCTL, KC_NO, TG(2), KC_NO, TG(2), KC_NO, KC_NO, KC_NO, KC_NO),
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};
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// Customized HSV values for layer highlights
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#define HSV_KMN_ORANGE 10,255, RGBLIGHT_LIMIT_VAL
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#define HSV_KMN_CYAN 128, 255, RGBLIGHT_LIMIT_VAL
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#define HSV_KMN_PURPLE 191, 255, RGBLIGHT_LIMIT_VAL
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#define LED_UNDERGLOW_NUMBER 16
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// Standard layout == Layer 0 == Orange
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const rgblight_segment_t PROGMEM led_underglow_orange[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, LED_UNDERGLOW_NUMBER, HSV_KMN_ORANGE}
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);
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// Modifiers == Layer 1 == Cyan
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const rgblight_segment_t PROGMEM led_underglow_cyan[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, LED_UNDERGLOW_NUMBER, HSV_KMN_CYAN}
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);
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// Mouse keys == Layer 3 == Purple
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const rgblight_segment_t PROGMEM led_underglow_purple[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, LED_UNDERGLOW_NUMBER, HSV_KMN_PURPLE}
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);
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// Array of layers for management
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const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
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led_underglow_orange,
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led_underglow_cyan,
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led_underglow_purple
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);
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// Layer color init
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void keyboard_post_init_user(void) {
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rgblight_layers = my_rgb_layers;
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}
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// Adjust layers based on which is active
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layer_state_t layer_state_set_user(layer_state_t state) {
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rgblight_set_layer_state(0, layer_state_cmp(state, 0));
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rgblight_set_layer_state(1, layer_state_cmp(state, 1));
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rgblight_set_layer_state(2, layer_state_cmp(state, 2));
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return state;
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}
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// Runs just one time when the keyboard initializes.
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void matrix_init_user(void) {
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};
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@ -59,24 +94,6 @@ void matrix_init_user(void) {
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void matrix_scan_user(void) {
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};
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// Override standard rgb colorization stuff
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void rgb_matrix_indicators_user(void) {
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// assign colors if the matrix is on and the current mode
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// is SOLID COLORS => No animations running
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uint8_t layer = biton32(layer_state);
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switch (layer) {
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case 0:
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rgblight_sethsv(HSV_KMN_ORANGE);
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break;
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case 1:
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rgblight_sethsv(HSV_KMN_CYAN);
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break;
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case 2:
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rgblight_sethsv(HSV_KMN_PURPLE);
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break;
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}
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}
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uint8_t cur_dance(qk_tap_dance_state_t *state) {
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if (state->count == 1) {
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if (!state->pressed) return SINGLE_TAP;
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