Update kbdfans kbd76v2 setup to include working underglow

This commit is contained in:
kemonine 2020-10-27 19:54:41 -04:00
parent 8d317f855d
commit 2d2d65f00b
5 changed files with 1617 additions and 1551 deletions

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@ -1,2 +1,3 @@
#define TAPPING_TERM 200
#undef RGBLIGHT_ANIMATIONS
#undef RGBLIGHT_ANIMATIONS
#define RGBLIGHT_LAYERS

File diff suppressed because it is too large Load Diff

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@ -4,10 +4,6 @@
#include QMK_KEYBOARD_H
#define HSV_KMN_ORANGE 10,255, 95
#define HSV_KMN_CYAN 128, 255, 95
#define HSV_KMN_PURPLE 191, 255, 95
keymap_config_t keymap_config;
uint8_t cur_dance(qk_tap_dance_state_t *state);
@ -51,6 +47,45 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_LCTL, KC_NO, TG(2), KC_NO, TG(2), KC_NO, KC_NO, KC_NO, KC_NO),
};
// Customized HSV values for layer highlights
#define HSV_KMN_ORANGE 10,255, RGBLIGHT_LIMIT_VAL
#define HSV_KMN_CYAN 128, 255, RGBLIGHT_LIMIT_VAL
#define HSV_KMN_PURPLE 191, 255, RGBLIGHT_LIMIT_VAL
#define LED_UNDERGLOW_NUMBER 16
// Standard layout == Layer 0 == Orange
const rgblight_segment_t PROGMEM led_underglow_orange[] = RGBLIGHT_LAYER_SEGMENTS(
{0, LED_UNDERGLOW_NUMBER, HSV_KMN_ORANGE}
);
// Modifiers == Layer 1 == Cyan
const rgblight_segment_t PROGMEM led_underglow_cyan[] = RGBLIGHT_LAYER_SEGMENTS(
{0, LED_UNDERGLOW_NUMBER, HSV_KMN_CYAN}
);
// Mouse keys == Layer 3 == Purple
const rgblight_segment_t PROGMEM led_underglow_purple[] = RGBLIGHT_LAYER_SEGMENTS(
{0, LED_UNDERGLOW_NUMBER, HSV_KMN_PURPLE}
);
// Array of layers for management
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
led_underglow_orange,
led_underglow_cyan,
led_underglow_purple
);
// Layer color init
void keyboard_post_init_user(void) {
rgblight_layers = my_rgb_layers;
}
// Adjust layers based on which is active
layer_state_t layer_state_set_user(layer_state_t state) {
rgblight_set_layer_state(0, layer_state_cmp(state, 0));
rgblight_set_layer_state(1, layer_state_cmp(state, 1));
rgblight_set_layer_state(2, layer_state_cmp(state, 2));
return state;
}
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
};
@ -59,24 +94,6 @@ void matrix_init_user(void) {
void matrix_scan_user(void) {
};
// Override standard rgb colorization stuff
void rgb_matrix_indicators_user(void) {
// assign colors if the matrix is on and the current mode
// is SOLID COLORS => No animations running
uint8_t layer = biton32(layer_state);
switch (layer) {
case 0:
rgblight_sethsv(HSV_KMN_ORANGE);
break;
case 1:
rgblight_sethsv(HSV_KMN_CYAN);
break;
case 2:
rgblight_sethsv(HSV_KMN_PURPLE);
break;
}
}
uint8_t cur_dance(qk_tap_dance_state_t *state) {
if (state->count == 1) {
if (!state->pressed) return SINGLE_TAP;

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@ -1,2 +1,3 @@
#define TAPPING_TERM 200
#undef RGBLIGHT_ANIMATIONS
#undef RGBLIGHT_ANIMATIONS
#define RGBLIGHT_LAYERS

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@ -4,10 +4,6 @@
#include QMK_KEYBOARD_H
#define HSV_KMN_ORANGE 10,255, 95
#define HSV_KMN_CYAN 128, 255, 95
#define HSV_KMN_PURPLE 191, 255, 95
keymap_config_t keymap_config;
uint8_t cur_dance(qk_tap_dance_state_t *state);
@ -51,6 +47,45 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_LCTL, KC_NO, TG(2), KC_NO, TG(2), KC_NO, KC_NO, KC_NO, KC_NO),
};
// Customized HSV values for layer highlights
#define HSV_KMN_ORANGE 10,255, RGBLIGHT_LIMIT_VAL
#define HSV_KMN_CYAN 128, 255, RGBLIGHT_LIMIT_VAL
#define HSV_KMN_PURPLE 191, 255, RGBLIGHT_LIMIT_VAL
#define LED_UNDERGLOW_NUMBER 16
// Standard layout == Layer 0 == Orange
const rgblight_segment_t PROGMEM led_underglow_orange[] = RGBLIGHT_LAYER_SEGMENTS(
{0, LED_UNDERGLOW_NUMBER, HSV_KMN_ORANGE}
);
// Modifiers == Layer 1 == Cyan
const rgblight_segment_t PROGMEM led_underglow_cyan[] = RGBLIGHT_LAYER_SEGMENTS(
{0, LED_UNDERGLOW_NUMBER, HSV_KMN_CYAN}
);
// Mouse keys == Layer 3 == Purple
const rgblight_segment_t PROGMEM led_underglow_purple[] = RGBLIGHT_LAYER_SEGMENTS(
{0, LED_UNDERGLOW_NUMBER, HSV_KMN_PURPLE}
);
// Array of layers for management
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
led_underglow_orange,
led_underglow_cyan,
led_underglow_purple
);
// Layer color init
void keyboard_post_init_user(void) {
rgblight_layers = my_rgb_layers;
}
// Adjust layers based on which is active
layer_state_t layer_state_set_user(layer_state_t state) {
rgblight_set_layer_state(0, layer_state_cmp(state, 0));
rgblight_set_layer_state(1, layer_state_cmp(state, 1));
rgblight_set_layer_state(2, layer_state_cmp(state, 2));
return state;
}
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
};
@ -59,24 +94,6 @@ void matrix_init_user(void) {
void matrix_scan_user(void) {
};
// Override standard rgb colorization stuff
void rgb_matrix_indicators_user(void) {
// assign colors if the matrix is on and the current mode
// is SOLID COLORS => No animations running
uint8_t layer = biton32(layer_state);
switch (layer) {
case 0:
rgblight_sethsv(HSV_KMN_ORANGE);
break;
case 1:
rgblight_sethsv(HSV_KMN_CYAN);
break;
case 2:
rgblight_sethsv(HSV_KMN_PURPLE);
break;
}
}
uint8_t cur_dance(qk_tap_dance_state_t *state) {
if (state->count == 1) {
if (!state->pressed) return SINGLE_TAP;