46 lines
2.1 KiB
C
46 lines
2.1 KiB
C
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/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.io/license.html
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*/
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#include "../../gfx.h"
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#if GFX_USE_GWIN && GWIN_NEED_KEYBOARD
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#include "gwin_keyboard_layout.h"
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#if GWIN_NEED_KEYBOARD_ENGLISH1
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/* For this keyboard mapping we use:
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* Set 0 = Lowercase letters
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* Set 1 = Uppercase letters (transient)
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* Set 2 = Uppercase letters (locked)
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* Set 3 = Numbers
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* Set 4 = Symbols
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*/
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static const GVSpecialKey Eng1SKeys[] = {
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{ "\001", 0, GVKEY_SINGLESET, 1 }, // \001 (1) = Shift Lower to Upper
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{ "\001", 0, GVKEY_INVERT|GVKEY_LOCKSET, 2 }, // \002 (2) = Shift Upper to Upper Lock
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{ "\002", 0, GVKEY_INVERT|GVKEY_LOCKSET, 0 }, // \003 (3) = Shift Upper Lock to Lower
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{ "123", 0, GVKEY_LOCKSET, 3 }, // \004 (4) = Change to Numbers
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{ "\010", "\b", 0, 0 }, // \005 (5) = Backspace
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{ "\015", "\r", 0, 0 }, // \006 (6) = Enter 1
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{ "\015", "\r", 0, 0 }, // \007 (7) = Enter 2 (Short keycap)
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{ "Sym", 0, GVKEY_LOCKSET, 4 }, // \010 (8) = Change to Symbols
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{ "aA", 0, GVKEY_LOCKSET, 0 }, // \011 (9) = Change to Lower Alpha
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};
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static const char Eng1Set0Row3[] = "\004 .\006\006";
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static const char Eng1Set1Row0[] = "QWERTYUIOP";
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static const char Eng1Set1Row1[] = "ASDFGHJKL";
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static const char *Eng1Set0[] = { "qwertyuiop", "asdfghjkl", "\001zxcvbnm\005", Eng1Set0Row3, 0 };
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static const char *Eng1Set1[] = { Eng1Set1Row0, Eng1Set1Row1, "\002ZXCVBNM\005", Eng1Set0Row3, 0 };
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static const char *Eng1Set2[] = { Eng1Set1Row0, Eng1Set1Row1, "\003ZXCVBNM\005", Eng1Set0Row3, 0 };
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static const char *Eng1Set3[] = { "+-*/", "@789", "\007456", "\010123", "\01100.", 0 };
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static const char *Eng1Set4[] = { "#$%^&*()", "~`:;\"'{}", "<>?/\\|[]", "\011\004,! .@", 0 };
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static const GVKeySet Eng1Sets[] = { Eng1Set0, Eng1Set1, Eng1Set2, Eng1Set3, Eng1Set4, 0 };
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const GVKeyTable VirtualKeyboard_English1 = { Eng1SKeys, Eng1Sets };
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#endif // GWIN_NEED_KEYBOARD_ENGLISH1
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#endif // GFX_USE_GWIN && GWIN_NEED_KEYBOARD
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