keyboard/qmk/lib/ugfx/demos/tools/touch_driver_test/main.c

462 lines
15 KiB
C
Raw Normal View History

/*
* Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org>
* Copyright (c) 2012, 2013, Andrew Hannam aka inmarket
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "gfx.h"
// We get nasty and look at some internal structures - get the relevant information
#include "src/gdriver/gdriver.h"
#include "src/ginput/ginput_driver_mouse.h"
#include <string.h>
static GConsoleObject gc;
static GListener gl;
static gFont font;
static gCoord bWidth, bWidth2, bHeight;
static GHandle ghc;
static gCoord swidth, sheight;
static void DrawHeader(const char *title, gBool btnNext, gBool btnPrev, gBool btnPlusMinus) {
#if GDISP_NEED_CLIP
gdispSetClip(0, 0, swidth, sheight);
#endif
gdispFillStringBox(0, 0, swidth, bHeight, "Touch Calibration", font, GFX_RED, GFX_WHITE, gJustifyLeft);
if (btnNext)
gdispFillStringBox(swidth-1*bWidth, 0, bWidth , bHeight, "Next", font, GFX_BLACK, GFX_GRAY, gJustifyCenter);
if (btnPrev)
gdispFillStringBox(swidth-2*bWidth, 0, bWidth-1, bHeight, "Prev", font, GFX_BLACK, GFX_GRAY, gJustifyCenter);
if (btnPlusMinus) {
gdispFillStringBox(swidth-2*bWidth-1*bWidth2, 0, bWidth2-1, bHeight, "+", font, GFX_BLACK, GFX_GRAY, gJustifyCenter);
gdispFillStringBox(swidth-2*bWidth-2*bWidth2, 0, bWidth2-1, bHeight, "-", font, GFX_BLACK, GFX_GRAY, gJustifyCenter);
}
gwinClear(ghc);
gwinSetColor(ghc, GFX_YELLOW);
gwinPrintf(ghc, "\n%s\n\n", title);
gwinSetColor(ghc, GFX_WHITE);
}
#define BTN_NONE 0
#define BTN_NEXT 1
#define BTN_PREV 2
#define BTN_PLUS 3
#define BTN_MINUS 4
static int CheckButtons(GEventMouse *pem) {
if (pem->y < bHeight && (pem->buttons & GMETA_MOUSE_UP)) {
if (pem->x >= swidth-1*bWidth)
return BTN_NEXT;
if (pem->x >= swidth-2*bWidth)
return BTN_PREV;
if (pem->x >= swidth-2*bWidth-1*bWidth2)
return BTN_PLUS;
if (pem->x >= swidth-2*bWidth-2*bWidth2)
return BTN_MINUS;
}
return BTN_NONE;
}
/*------------------------------------------------------------------------*
* GINPUT Touch Driver Calibrator. *
*------------------------------------------------------------------------*/
int main(void) {
GSourceHandle gs;
GEventMouse *pem;
gBool isFirstTime;
gBool isCalibrated;
gBool isTouch;
gBool isFinger;
const char * isFingerText;
const char * deviceText;
GMouse * m;
GMouseVMT * vmt;
GMouseJitter * pjit;
gU32 calerr;
gfxInit(); // Initialize the display
// Get the display dimensions
swidth = gdispGetWidth();
sheight = gdispGetHeight();
// Create our title
font = gdispOpenFont("UI2");
gwinSetDefaultFont(font);
bWidth = gdispGetStringWidth("Next", font);
bHeight = gdispGetStringWidth("Prev", font);
if (bHeight > bWidth) bWidth = bHeight;
bWidth += 4;
bWidth2 = gdispGetStringWidth("+", font)*2;
bHeight = gdispGetStringWidth("-", font)*2;
if (bHeight > bWidth2) bWidth2 = bHeight;
bWidth2 += 4;
bHeight = gdispGetFontMetric(font, gFontHeight)*2+2;
// Create our main display window
{
GWindowInit wi;
gwinClearInit(&wi);
wi.show = gTrue; wi.x = 0; wi.y = bHeight; wi.width = swidth; wi.height = sheight-bHeight;
ghc = gwinConsoleCreate(&gc, &wi);
}
// Initialize the listener
geventListenerInit(&gl);
// Copy the current mouse's VMT so we can play with it.
m = (GMouse *)gdriverGetInstance(GDRIVER_TYPE_MOUSE, 0);
if (!m) gfxHalt("No mouse instance 0");
vmt = gfxAlloc(sizeof(GMouseVMT));
if (!vmt) gfxHalt("Could not allocate memory for mouse VMT");
memcpy(vmt, m->d.vmt, sizeof(GMouseVMT));
// Swap VMT's on the current mouse to our RAM copy
m->d.vmt = (const GDriverVMT *)vmt;
// Listen for events
gs = ginputGetMouse(0);
geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);
// Get initial display settings for buttons
isFirstTime = gTrue;
isCalibrated = (vmt->d.flags & GMOUSE_VFLG_CALIBRATE) ? gFalse : gTrue;
calerr = 0;
/*
* Test: Device Type
*/
StepDeviceType:
DrawHeader("1. Device Type", isCalibrated, isCalibrated && !isFirstTime, isCalibrated);
// Get the type of device and the current mode
isTouch = (vmt->d.flags & GMOUSE_VFLG_TOUCH) ? gTrue : gFalse;
isFinger = (m->flags & GMOUSE_FLG_FINGERMODE) ? gTrue : gFalse;
pjit = isFinger ? &vmt->finger_jitter : &vmt->pen_jitter;
isFingerText = isFinger ? "finger" : "pen";
deviceText = isTouch ? isFingerText : "mouse";
gwinPrintf(ghc, "This is detected as a %s device\n\n", isTouch ? "TOUCH" : "MOUSE");
gwinPrintf(ghc, "It is currently in %s mode\n\n", isFinger ? "FINGER" : "PEN");
if (!isCalibrated)
gwinPrintf(ghc, "Press and release your %s to move on to the next test.\n", deviceText);
else {
gwinPrintf(ghc, "Press + for pen or - for finger.\n");
if (isFirstTime)
gwinPrintf(ghc, "Press Next to continue.\n");
else
gwinPrintf(ghc, "Press Next or Back to continue.\n");
}
while(1) {
pem = (GEventMouse *)geventEventWait(&gl, gDelayForever);
if (isCalibrated) {
switch (CheckButtons(pem)) {
case BTN_NEXT:
break;
case BTN_PREV:
if (!isFirstTime)
goto StepDrawing;
continue;
case BTN_PLUS:
m->flags &= ~GMOUSE_FLG_FINGERMODE;
goto StepDeviceType;
case BTN_MINUS:
m->flags |= GMOUSE_FLG_FINGERMODE;
goto StepDeviceType;
default:
continue;
}
break;
}
if ((pem->buttons & GMETA_MOUSE_UP))
break;
}
/*
* Test: Mouse raw reading
*/
StepRawReading:
DrawHeader("2. Raw Mouse Output", gFalse, gFalse, gFalse);
if (isTouch)
gwinPrintf(ghc, "Press and hold on the surface.\n\n");
else
gwinPrintf(ghc, "Press and hold the mouse button.\n\n");
gwinPrintf(ghc, "The raw values coming from your mouse driver will display.\n\n");
gwinPrintf(ghc, "Make sure the x and y values change as you move.\n\n");
gwinPrintf(ghc, "Release your %s to move on to the next test.\n", deviceText);
// Make sure we are in uncalibrated mode
m->flags &= ~(GMOUSE_FLG_CALIBRATE|GMOUSE_FLG_CLIP);
// For this test turn on ALL mouse movement events
geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEUPMOVES|GLISTEN_MOUSEMETA|GLISTEN_MOUSENOFILTER);
while(1) {
// Always sleep a bit first to enable other events. We actually don't
// mind missing events for this test.
gfxSleepMilliseconds(100);
pem = (GEventMouse *)geventEventWait(&gl, gDelayForever);
gwinPrintf(ghc, "%u, %u z=%u b=0x%04x\n", pem->x, pem->y, pem->z, pem->buttons & ~GINPUT_MISSED_MOUSE_EVENT);
if ((pem->buttons & GMETA_MOUSE_UP))
break;
}
// Reset to calibrated condition
if (isCalibrated) {
m->flags |= GMOUSE_FLG_CLIP;
if ((vmt->d.flags & GMOUSE_VFLG_CALIBRATE))
m->flags |= GMOUSE_FLG_CALIBRATE;
}
// Reset to just changed movements.
geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);
/*
* Test: Calibration
*/
StepCalibrate:
DrawHeader("3. Calibration Jitter", isCalibrated, isCalibrated, isCalibrated);
if ((vmt->d.flags & GMOUSE_VFLG_CALIBRATE)) {
gwinPrintf(ghc, "You will be presented with a number of points to touch.\nPress them in turn.\n\n"
"If the calibration repeatedly fails, increase the jitter for %s calibration and try again.\n\n", isFingerText);
gwinPrintf(ghc, "Pressing the surface for longer gives more accurate results.\n\n");
if (calerr)
gwinPrintf(ghc, "Last calibration error ^ 2 = %u\n", calerr);
gwinPrintf(ghc, "Calibration jitter (%s) = %u\n", isFingerText, pjit->calibrate);
if (isCalibrated)
gwinPrintf(ghc, "Press + or - to adjust.\n");
} else {
gwinPrintf(ghc, "This device does not need calibration.\n\n");
}
if (isCalibrated)
gwinPrintf(ghc, "Press Next or Back to continue.\n");
else
gwinPrintf(ghc, "Press and release your %s to move on to start calibration.\n", deviceText);
while(1) {
pem = (GEventMouse *)geventEventWait(&gl, gDelayForever);
if (isCalibrated) {
switch (CheckButtons(pem)) {
case BTN_NEXT:
break;
case BTN_PREV:
goto StepRawReading;
case BTN_PLUS:
gwinPrintf(ghc, "Calibration jitter (%s) = %u", isFingerText, ++pjit->calibrate);
continue;
case BTN_MINUS:
gwinPrintf(ghc, "Calibration jitter (%s) = %u", isFingerText, --pjit->calibrate);
continue;
default:
continue;
}
break;
}
if ((pem->buttons & GMETA_MOUSE_UP))
break;
}
// Calibrate
if ((vmt->d.flags & GMOUSE_VFLG_CALIBRATE)) {
calerr = ginputCalibrateMouse(0);
if (calerr)
goto StepCalibrate;
isCalibrated = gTrue;
}
/*
* Test: Mouse coords
*/
StepMouseCoords:
DrawHeader("4. Show Mouse Coordinates", gTrue, gTrue, gTrue);
if (isTouch)
gwinPrintf(ghc, "Press and hold on the surface.\n\n");
else
gwinPrintf(ghc, "Press and hold the mouse button.\n\n");
gwinPrintf(ghc, "Check the coordinates against where it should be on the screen.\n\n");
gwinPrintf(ghc, "X should be 0 to %u\nY should be 0 to %u\n\n", swidth-1, sheight-1);
gwinPrintf(ghc, "Press + to retry using extremes or - for normal calibration.\n");
gwinPrintf(ghc, "Press Next or Back to continue.\n");
// For this test normal mouse movement events
geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);
while(1) {
// Always sleep a bit first to enable other events. We actually don't
// mind missing events for this test.
gfxSleepMilliseconds(100);
pem = (GEventMouse *)geventEventWait(&gl, gDelayForever);
switch (CheckButtons(pem)) {
case BTN_NEXT:
break;
case BTN_PREV:
goto StepCalibrate;
case BTN_PLUS:
vmt->d.flags |= GMOUSE_VFLG_CAL_EXTREMES;
goto StepCalibrate;
case BTN_MINUS:
vmt->d.flags &= ~GMOUSE_VFLG_CAL_EXTREMES;
goto StepCalibrate;
default:
gwinPrintf(ghc, "%u, %u\n", pem->x, pem->y);
continue;
}
break;
}
// Reset to just changed movements.
geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);
/*
* Test: Mouse movement jitter
*/
StepMovementJitter:
DrawHeader("5. Movement Jitter", gTrue, gTrue, gTrue);
if (isTouch)
gwinPrintf(ghc, "Press firmly on the surface and move around as if to draw.\n\n");
else
gwinPrintf(ghc, "Press and hold the mouse button and move around as if to draw.\n\n");
gwinPrintf(ghc, "Dots will display in this window. Ensure that when you stop moving your %s that "
"new dots stop displaying.\nNew dots should only display when your %s is moving.\n\n"
"Adjust %s movement jitter to the smallest value that this reliably works for.\n\n", deviceText, deviceText, isFingerText);
gwinPrintf(ghc, "Movement jitter (%s) = %u\n", isFingerText, pjit->move);
gwinPrintf(ghc, "Press + or - to adjust.\n");
gwinPrintf(ghc, "Press Next or Back to continue.\n\n");
while(1) {
pem = (GEventMouse *)geventEventWait(&gl, gDelayForever);
switch (CheckButtons(pem)) {
case BTN_NEXT:
break;
case BTN_PREV:
goto StepMouseCoords;
case BTN_PLUS:
gwinPrintf(ghc, "Movement jitter (%s) = %u", isFingerText, ++pjit->move);
continue;
case BTN_MINUS:
gwinPrintf(ghc, "Movement jitter (%s) = %u", isFingerText, --pjit->move);
continue;
default:
if ((pem->buttons & GINPUT_MOUSE_BTN_LEFT))
gwinPrintf(ghc, ".");
continue;
}
break;
}
/*
* Test: Click Jitter
*/
StepClickJitter:
gwinClear(ghc);
gwinSetColor(ghc, GFX_YELLOW);
gwinPrintf(ghc, "\n6. Click Jitter\n\n");
gwinSetColor(ghc, GFX_WHITE);
if (isTouch)
gwinPrintf(ghc, "Press and release the touch surface to \"click\".\nTry both short and long presses.\n");
else
gwinPrintf(ghc, "Click the mouse with the left and right buttons.\n\n");
gwinPrintf(ghc, "A yellow dash is a left (or short) click.\n"
"A red x is a right (or long) click.\n\n"
"Adjust %s click jitter to the smallest value that this reliably works for.\n"
"Note: moving your %s during a click cancels it.\n\n", isFingerText, deviceText);
gwinPrintf(ghc, "Click jitter (%s) = %u\n", isFingerText, pjit->click);
gwinPrintf(ghc, "Press + or - to adjust.\n");
gwinPrintf(ghc, "Press Next or Back to continue.\n\n");
while(1) {
pem = (GEventMouse *)geventEventWait(&gl, gDelayForever);
switch (CheckButtons(pem)) {
case BTN_NEXT:
break;
case BTN_PREV:
goto StepMovementJitter;
case BTN_PLUS:
gwinPrintf(ghc, "Click jitter (%s) = %u", isFingerText, ++pjit->click);
continue;
case BTN_MINUS:
gwinPrintf(ghc, "Click jitter (%s) = %u", isFingerText, --pjit->click);
continue;
default:
if ((pem->buttons & GMETA_MOUSE_CLICK)) {
gwinSetColor(ghc, GFX_YELLOW);
gwinPrintf(ghc, "-");
}
if ((pem->buttons & GMETA_MOUSE_CXTCLICK)) {
gwinSetColor(ghc, GFX_RED);
gwinPrintf(ghc, "x");
}
continue;
}
break;
}
/*
* Test: Polling frequency
*/
StepDrawing:
gwinClear(ghc);
gwinSetColor(ghc, GFX_YELLOW);
gwinPrintf(ghc, "\n7. Drawing\n\n");
gwinSetColor(ghc, GFX_WHITE);
gwinPrintf(ghc, "Press firmly on the surface (or press and hold the mouse button) and move around as if to draw.\n\n");
gwinPrintf(ghc, "A green line will follow your %s.\n\n", deviceText);
gwinPrintf(ghc, "Pressing Next will start the tests again but with the option of changing pen/finger mode.\n\n");
gwinPrintf(ghc, "Press Next or Back to continue.\n\n");
while(1) {
pem = (GEventMouse *)geventEventWait(&gl, gDelayForever);
if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
if ((pem->buttons & GMETA_MOUSE_UP)) {
if (pem->x >= swidth-bWidth)
break;
goto StepClickJitter;
}
}
gdispDrawPixel(pem->x, pem->y, GFX_GREEN);
}
// Can't let this really exit
isFirstTime = gFalse;
goto StepDeviceType;
}