100 lines
7.4 KiB
C
100 lines
7.4 KiB
C
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#include QMK_KEYBOARD_H
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#include "klackygears.h"
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//For an explanation of what's going on here with the keymap wrappers, check out drashna's user folder.
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_WINBASE] = LAYOUT_wrapper(
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_______________DVORAK_L1___________________, KC_ESC, KC_GAMER, _______________DVORAK_R1___________________,
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RGB_TOG, _______________DVORAK_L2___________________, _______, KC_GAMR1, _______________DVORAK_R2___________________, RGB_TOG,
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RGB_MOD, _______________WINDVK_L3___________________, _______, KC_GAMR2, _______________WINDVK_R3___________________, RGB_MOD,
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_______, _______, __________________WIN_THUMB_CLUSTER_V2______________ , _______, _______,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
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),
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[_MACBASE] = LAYOUT_wrapper(
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_______________DVORAK_L1___________________, KC_ESC, _______, _______________DVORAK_R1___________________,
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RGB_TOG, _______________DVORAK_L2___________________, _______, _______, _______________DVORAK_R2___________________, RGB_TOG,
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RGB_MOD, _______________MACDVK_L3___________________, _______, _______, _______________MACDVK_R3___________________, RGB_MOD,
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_______, _______, __________________MAC_THUMB_CLUSTER_V2______________ , _______, _______,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
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),
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[_QWERTY] = LAYOUT_wrapper(
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_________________QWERTY_L1_________________, KC_ESC, _______, _________________QWERTY_R1_________________,
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KC_CAPS, _________________QWERTY_L2_________________, _______, _______, _________________QWERTY_R2_________________, KC_ENT,
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KC_LSFT, _________________QWERTY_L3_________________, _______, _______, _________________QWERTY_R3_________________, KC_RSFT,
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KC_LCTL, KC_LALT, KC_LGUI, MO(_MNMB), MO(_SYMB), MO(_SYMB), MO(_MNMB), KC_RGUI, MO(_MDIA), MO(_FUNC),
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KC_LSFT, KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_RSFT
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),
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//Jedi - Fallen Order
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[_GAMER] = LAYOUT_wrapper(
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KC_R, KC_Q, KC_W, KC_E, KC_1, KC_ESC, KC_WINBASE, _________________RGB_1_____________________,
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KC_TAB, KC_F, KC_A, KC_S, KC_D, KC_2, LSFT(KC_F2), KC_GAMR1, _________________RGB_2_____________________, RGB_TOG,
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KC_TAB, KC_TAB, KC_X, KC_Z, KC_C, KC_3, KC_M, KC_GAMR2, _________________MEDIA_____________________, RGB_MOD,
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KC_LCTL, KC_LALT, KC_LCTL, KC_LSFT, KC_SPC, _______, KC_UP, _______, _______, _______,
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KC_NO, KC_LSFT, KC_LSFT, KC_LEFT, KC_DOWN, KC_RIGHT
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),
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//Borderlands
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[_GAMR1] = LAYOUT_wrapper(
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KC_R, KC_G, KC_W, KC_E, KC_1, KC_ESC, KC_WINBASE, _________________RGB_1_____________________,
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KC_TAB, KC_V, KC_A, KC_S, KC_D, KC_2, KC_L, KC_GAMR1, _________________RGB_2_____________________, RGB_TOG,
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KC_T, KC_I, KC_F, KC_Q, KC_4, KC_3, KC_M, KC_GAMR2, _________________MEDIA_____________________, RGB_MOD,
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KC_X, KC_K, KC_C, KC_LSFT, KC_SPC, _______, KC_UP, _______, _______, _______,
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KC_Z, KC_LSFT, KC_LSFT, KC_LEFT, KC_DOWN, KC_RIGHT
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),
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//Witcher
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[_GAMR2] = LAYOUT_wrapper(
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KC_R, KC_Q, KC_W, KC_E, KC_1, KC_ESC, KC_WINBASE, _________________RGB_1_____________________,
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KC_TAB, KC_LALT, KC_A, KC_S, KC_D, KC_2, KC_J, KC_GAMR1, _________________RGB_2_____________________, RGB_TOG,
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KC_X, KC_I, KC_F, KC_C, KC_V, KC_3, KC_M, KC_GAMR2, _________________MEDIA_____________________, RGB_MOD,
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KC_LCTL, KC_V, KC_HOME, KC_LSFT, KC_SPC, _______, KC_UP, _______, _______, _______,
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KC_ENT, KC_LCTL, KC_LSFT, KC_LEFT, KC_DOWN, KC_RIGHT
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),
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[_SYMB] = LAYOUT_wrapper(
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_________________PUNC_L1_ALT_______________, _______, _______, _________________PUNC_R1___________________,
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_______, _________________PUNC_L3___________________, _______, _______, _________________PUNC_R2___________________, _______,
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RGB_MOD, _________________PUNC_L3_ALT_______________, _______, _______, _________________PUNC_R3___________________, _______,
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_______, _______, _______, _______, KC_DEL, KC_CAPS, _______, _______, _______, _______,
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_______, _______, KC_DEL, KC_CAPS, _______, _______
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),
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[_FUNC] = LAYOUT_wrapper(
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_____________FUNC_L1_______________________, _______, _______, _______, _____________FUNC_1_______________,
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_______, ________MAC_MISSION_CTRL__________, LGUI(KC_L), _______, _______, _______, _____________FUNC_2_______________, _______,
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RGB_MOD, _____________FUNC_L3_______________________, _______, _______, _______, _____________FUNC_3_______________, _______,
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_______, _______, _______, _______, _______, KC_CAPS, _______, _______, _______, _______,
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_______, _______, _______, KC_CAPS, _______, _______
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),
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[_MNMB] = LAYOUT_wrapper(
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_________________MACNAV_L1_________________, _______, _______, _________________NUMB_R1___________________,
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_______, _________________MACNAV_L2_________________, _______, _______, _________________NUMB_R2___________________, _______,
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RGB_MOD, _________________MACNAV_L3_________________, _______, _______, _________________NUMB_R3_MAC_______________, _______,
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_______, _______, _______, _______, _______, _______, RSFT_T(KC_ENT), KC_RSFT, _______, _______,
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_______, _______, _______, _______, RSFT_T(KC_ENT), KC_RSFT
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),
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[_NUMB] = LAYOUT_wrapper(
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_________________WINNAV_L1_________________, _______, _______, _________________NUMB_R1___________________,
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_______, _________________WINNAV_L2_________________, _______, _______, _________________NUMB_R2___________________, _______,
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RGB_MOD, _________________WINNAV_L3_________________, _______, _______, _________________NUMB_R3_WIN_______________, _______,
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_______, _______, _______, _______, _______, _______, RSFT_T(KC_ENT), KC_RSFT, _______, _______,
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_______, _______, _______, _______, RSFT_T(KC_ENT), KC_RSFT
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),
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[_MDIA] = LAYOUT_wrapper(
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_________________LYOUT_____________________, _______, RGB_TOG, _________________RGB_1_____________________,
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_______, _________________KC_BLANK__________________, _______, _______, _________________RGB_2_____________________, _______,
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RGB_MOD, _________________KC_BLANK__________________, _______, _______, _________________MEDIA_____________________, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______
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)
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};
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