keyboard/qmk/keyboards/kabedon/kabedon980/kabedon980.h

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1.7 KiB
C
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#pragma once
#include "quantum.h"
#define LAYOUT( \
KI06, KC04, KD04, KB10, KA05, KA11, KA02, KC01, KA04, KA07, KC02, KJ05, KE06, KH03, KJ01, KI01, KI00, \
KJ07, KC05, KC06, KA03, KH07, KJ06, KI02, KB07, KG03, KI05, KG05, KG06, KA06, KD02, KA08, KF01, KH01, KG01, \
KI03, KJ02, KD06, KD05, KB04, KC03, KE03, KF07, KB08, KG02, KB11, KB02, KF05, KE01, KG00, KA01, KF08, KF00, \
KB03, KB00, KH02, KF03, KB01, KA09, KH04, KH05, KH06, KF04, KB06, KF06, KF02, KB12, KA00, KG08, \
KJ12, KB09, KJ04, KA10, KE02, KJ03, KD07, KI04, KD03, KB05, KE04, KI12, KI07, KD01, KI08, KH08, KC00, \
KF10, KD09, KH11, KA12, KG11, KC08, KE10, KE07, KG07, KC07, KD00, KH00 \
) { \
{ KA00, KA01, KA02, KA03, KA04, KA05, KA06, KA07, KA08, KA09, KA10, KA11, KA12 }, \
{ KB00, KB01, KB02, KB03, KB04, KB05, KB06, KB07, KB08, KB09, KB10, KB11, KB12 }, \
{ KC00, KC01, KC02, KC03, KC04, KC05, KC06, KC07, KC08, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KD00, KD01, KD02, KD03, KD04, KD05, KD06, KD07, KC_NO, KD09, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KE01, KE02, KE03, KE04, KC_NO, KE06, KE07, KC_NO, KC_NO, KE10, KC_NO, KC_NO }, \
{ KF00, KF01, KF02, KF03, KF04, KF05, KF06, KF07, KF08, KC_NO, KF10, KC_NO, KC_NO }, \
{ KG00, KG01, KG02, KG03, KC_NO, KG05, KG06, KG07, KG08, KC_NO, KC_NO, KG11, KC_NO }, \
{ KH00, KH01, KH02, KH03, KH04, KH05, KH06, KH07, KH08, KC_NO, KC_NO, KH11, KC_NO }, \
{ KI00, KI01, KI02, KI03, KI04, KI05, KI06, KI07, KI08, KC_NO, KC_NO, KC_NO, KI12 }, \
{ KC_NO, KJ01, KJ02, KJ03, KJ04, KJ05, KJ06, KJ07, KC_NO, KC_NO, KC_NO, KC_NO, KJ12 } \
}