keyboard/qmk/keyboards/ai03/soyuz/soyuz.h

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/* Copyright 2019 Ryota Goto
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_ortho_5x4( \
K00, K01, K02, K03, \
K10, K11, K12, K13, \
K20, K21, K22, K23, \
K30, K31, K32, K33, \
K40, K41, K42, K43 \
) { \
{ K00, K01, K02, K03 }, \
{ K10, K11, K12, K13 }, \
{ K20, K21, K22, K23 }, \
{ K30, K31, K32, K33 }, \
{ K40, K41, K42, K43 } \
}
/*
*
* 00 01 02 03
*
* 10 11 12
* 23
* 20 21 22
*
* 30 31 32
* 43
* 41 42
*
2020-10-29 21:04:34 +00:00
*/
#define LAYOUT_numpad_5x4( \
k00, k01, k02, k03, \
k10, k11, k12, \
k20, k21, k22, k23, \
k30, k31, k32, \
k41, k42, k43 \
) { \
{ k00, k01, k02, k03 }, \
{ k10, k11, k12, KC_NO }, \
{ k20, k21, k22, k23 }, \
{ k30, k31, k32, KC_NO }, \
{ KC_NO, k41, k42, k43 } \
}