keyboard/qmk/keyboards/melody96/config.h

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#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x594d // "YM"
#define PRODUCT_ID 0x4D96 // "M" + 96
#define DEVICE_VER 0x0001
#define MANUFACTURER YMDK
#define PRODUCT Melody96
#define DESCRIPTION Melody96
/* key matrix size */
#define MATRIX_ROWS 12
#define MATRIX_COLS 9
/* key matrix pins */
#define MATRIX_ROW_PINS { B7, B3, B2, B1, B0, E6, F0, F1, F4, F5, F6, F7 }
#define MATRIX_COL_PINS { D0, D1, D2, D3, D5, D4, D6, D7, B4 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION ROW2COL
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#define LED_NUM_LOCK_PIN C6
#define LED_CAPS_LOCK_PIN C7
#define LED_SCROLL_LOCK_PIN B5
#define LED_PIN_ON_STATE 0
/* number of backlight levels */
#define BACKLIGHT_PIN B6
#ifdef BACKLIGHT_PIN
#define BACKLIGHT_LEVELS 5
#endif
/* Set location for BootMagic key*/
#define BOOTMAGIC_LITE_ROW 5
#define BOOTMAGIC_LITE_COLUMN 0
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
#define RGB_DI_PIN E2
#ifdef RGB_DI_PIN
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 18
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif