;;; projectile-autoloads.el --- automatically extracted autoloads -*- lexical-binding: t -*- ;; ;;; Code: (add-to-list 'load-path (directory-file-name (or (file-name-directory #$) (car load-path)))) ;;;### (autoloads nil "projectile" "projectile.el" (0 0 0 0)) ;;; Generated autoloads from projectile.el (autoload 'projectile-version "projectile" "\ Get the Projectile version as string. If called interactively or if SHOW-VERSION is non-nil, show the version in the echo area and the messages buffer. The returned string includes both, the version from package.el and the library version, if both a present and different. If the version number could not be determined, signal an error, if called interactively, or if SHOW-VERSION is non-nil, otherwise just return nil. \(fn &optional SHOW-VERSION)" t nil) (autoload 'projectile-invalidate-cache "projectile" "\ Remove the current project's files from `projectile-projects-cache'. With a prefix argument PROMPT prompts for the name of the project whose cache to invalidate. \(fn PROMPT)" t nil) (autoload 'projectile-purge-file-from-cache "projectile" "\ Purge FILE from the cache of the current project. \(fn FILE)" t nil) (autoload 'projectile-purge-dir-from-cache "projectile" "\ Purge DIR from the cache of the current project. \(fn DIR)" t nil) (autoload 'projectile-cache-current-file "projectile" "\ Add the currently visited file to the cache." t nil) (autoload 'projectile-discover-projects-in-directory "projectile" "\ Discover any projects in DIRECTORY and add them to the projectile cache. If DEPTH is non-nil recursively descend exactly DEPTH levels below DIRECTORY and discover projects there. \(fn DIRECTORY &optional DEPTH)" t nil) (autoload 'projectile-discover-projects-in-search-path "projectile" "\ Discover projects in `projectile-project-search-path'. Invoked automatically when `projectile-mode' is enabled." t nil) (autoload 'projectile-switch-to-buffer "projectile" "\ Switch to a project buffer." t nil) (autoload 'projectile-switch-to-buffer-other-window "projectile" "\ Switch to a project buffer and show it in another window." t nil) (autoload 'projectile-switch-to-buffer-other-frame "projectile" "\ Switch to a project buffer and show it in another frame." t nil) (autoload 'projectile-display-buffer "projectile" "\ Display a project buffer in another window without selecting it." t nil) (autoload 'projectile-project-buffers-other-buffer "projectile" "\ Switch to the most recently selected buffer project buffer. Only buffers not visible in windows are returned." t nil) (autoload 'projectile-multi-occur "projectile" "\ Do a `multi-occur' in the project's buffers. With a prefix argument, show NLINES of context. \(fn &optional NLINES)" t nil) (autoload 'projectile-find-other-file "projectile" "\ Switch between files with the same name but different extensions. With FLEX-MATCHING, match any file that contains the base name of current file. Other file extensions can be customized with the variable `projectile-other-file-alist'. \(fn &optional FLEX-MATCHING)" t nil) (autoload 'projectile-find-other-file-other-window "projectile" "\ Switch between files with different extensions in other window. Switch between files with the same name but different extensions in other window. With FLEX-MATCHING, match any file that contains the base name of current file. Other file extensions can be customized with the variable `projectile-other-file-alist'. \(fn &optional FLEX-MATCHING)" t nil) (autoload 'projectile-find-other-file-other-frame "projectile" "\ Switch between files with different extensions in other frame. Switch between files with the same name but different extensions in other frame. With FLEX-MATCHING, match any file that contains the base name of current file. Other file extensions can be customized with the variable `projectile-other-file-alist'. \(fn &optional FLEX-MATCHING)" t nil) (autoload 'projectile-find-file-dwim "projectile" "\ Jump to a project's files using completion based on context. With a prefix arg INVALIDATE-CACHE invalidates the cache first. If point is on a filename, Projectile first tries to search for that file in project: - If it finds just a file, it switches to that file instantly. This works even if the filename is incomplete, but there's only a single file in the current project that matches the filename at point. For example, if there's only a single file named \"projectile/projectile.el\" but the current filename is \"projectile/proj\" (incomplete), `projectile-find-file-dwim' still switches to \"projectile/projectile.el\" immediately because this is the only filename that matches. - If it finds a list of files, the list is displayed for selecting. A list of files is displayed when a filename appears more than one in the project or the filename at point is a prefix of more than two files in a project. For example, if `projectile-find-file-dwim' is executed on a filepath like \"projectile/\", it lists the content of that directory. If it is executed on a partial filename like \"projectile/a\", a list of files with character 'a' in that directory is presented. - If it finds nothing, display a list of all files in project for selecting. \(fn &optional INVALIDATE-CACHE)" t nil) (autoload 'projectile-find-file-dwim-other-window "projectile" "\ Jump to a project's files using completion based on context in other window. With a prefix arg INVALIDATE-CACHE invalidates the cache first. If point is on a filename, Projectile first tries to search for that file in project: - If it finds just a file, it switches to that file instantly. This works even if the filename is incomplete, but there's only a single file in the current project that matches the filename at point. For example, if there's only a single file named \"projectile/projectile.el\" but the current filename is \"projectile/proj\" (incomplete), `projectile-find-file-dwim-other-window' still switches to \"projectile/projectile.el\" immediately because this is the only filename that matches. - If it finds a list of files, the list is displayed for selecting. A list of files is displayed when a filename appears more than one in the project or the filename at point is a prefix of more than two files in a project. For example, if `projectile-find-file-dwim-other-window' is executed on a filepath like \"projectile/\", it lists the content of that directory. If it is executed on a partial filename like \"projectile/a\", a list of files with character 'a' in that directory is presented. - If it finds nothing, display a list of all files in project for selecting. \(fn &optional INVALIDATE-CACHE)" t nil) (autoload 'projectile-find-file-dwim-other-frame "projectile" "\ Jump to a project's files using completion based on context in other frame. With a prefix arg INVALIDATE-CACHE invalidates the cache first. If point is on a filename, Projectile first tries to search for that file in project: - If it finds just a file, it switches to that file instantly. This works even if the filename is incomplete, but there's only a single file in the current project that matches the filename at point. For example, if there's only a single file named \"projectile/projectile.el\" but the current filename is \"projectile/proj\" (incomplete), `projectile-find-file-dwim-other-frame' still switches to \"projectile/projectile.el\" immediately because this is the only filename that matches. - If it finds a list of files, the list is displayed for selecting. A list of files is displayed when a filename appears more than one in the project or the filename at point is a prefix of more than two files in a project. For example, if `projectile-find-file-dwim-other-frame' is executed on a filepath like \"projectile/\", it lists the content of that directory. If it is executed on a partial filename like \"projectile/a\", a list of files with character 'a' in that directory is presented. - If it finds nothing, display a list of all files in project for selecting. \(fn &optional INVALIDATE-CACHE)" t nil) (autoload 'projectile-find-file "projectile" "\ Jump to a project's file using completion. With a prefix arg INVALIDATE-CACHE invalidates the cache first. \(fn &optional INVALIDATE-CACHE)" t nil) (autoload 'projectile-find-file-other-window "projectile" "\ Jump to a project's file using completion and show it in another window. With a prefix arg INVALIDATE-CACHE invalidates the cache first. \(fn &optional INVALIDATE-CACHE)" t nil) (autoload 'projectile-find-file-other-frame "projectile" "\ Jump to a project's file using completion and show it in another frame. With a prefix arg INVALIDATE-CACHE invalidates the cache first. \(fn &optional INVALIDATE-CACHE)" t nil) (autoload 'projectile-toggle-project-read-only "projectile" "\ Toggle project read only." t nil) (autoload 'projectile-find-dir "projectile" "\ Jump to a project's directory using completion. With a prefix arg INVALIDATE-CACHE invalidates the cache first. \(fn &optional INVALIDATE-CACHE)" t nil) (autoload 'projectile-find-dir-other-window "projectile" "\ Jump to a project's directory in other window using completion. With a prefix arg INVALIDATE-CACHE invalidates the cache first. \(fn &optional INVALIDATE-CACHE)" t nil) (autoload 'projectile-find-dir-other-frame "projectile" "\ Jump to a project's directory in other frame using completion. With a prefix arg INVALIDATE-CACHE invalidates the cache first. \(fn &optional INVALIDATE-CACHE)" t nil) (autoload 'projectile-find-test-file "projectile" "\ Jump to a project's test file using completion. With a prefix arg INVALIDATE-CACHE invalidates the cache first. \(fn &optional INVALIDATE-CACHE)" t nil) (autoload 'projectile-find-related-file-other-window "projectile" "\ Open related file in other window." t nil) (autoload 'projectile-find-related-file-other-frame "projectile" "\ Open related file in other frame." t nil) (autoload 'projectile-find-related-file "projectile" "\ Open related file." t nil) (autoload 'projectile-related-files-fn-groups "projectile" "\ Generate a related-files-fn which relates as KIND for files in each of GROUPS. \(fn KIND GROUPS)" nil nil) (autoload 'projectile-related-files-fn-extensions "projectile" "\ Generate a related-files-fn which relates as KIND for files having EXTENSIONS. \(fn KIND EXTENSIONS)" nil nil) (autoload 'projectile-related-files-fn-test-with-prefix "projectile" "\ Generate a related-files-fn which relates tests and impl. Use files with EXTENSION based on TEST-PREFIX. \(fn EXTENSION TEST-PREFIX)" nil nil) (autoload 'projectile-related-files-fn-test-with-suffix "projectile" "\ Generate a related-files-fn which relates tests and impl. Use files with EXTENSION based on TEST-SUFFIX. \(fn EXTENSION TEST-SUFFIX)" nil nil) (autoload 'projectile-project-info "projectile" "\ Display info for current project." t nil) (autoload 'projectile-find-implementation-or-test-other-window "projectile" "\ Open matching implementation or test file in other window. See the documentation of `projectile--find-matching-file' and `projectile--find-matching-test' for how implementation and test files are determined." t nil) (autoload 'projectile-find-implementation-or-test-other-frame "projectile" "\ Open matching implementation or test file in other frame. See the documentation of `projectile--find-matching-file' and `projectile--find-matching-test' for how implementation and test files are determined." t nil) (autoload 'projectile-toggle-between-implementation-and-test "projectile" "\ Toggle between an implementation file and its test file. See the documentation of `projectile--find-matching-file' and `projectile--find-matching-test' for how implementation and test files are determined." t nil) (autoload 'projectile-grep "projectile" "\ Perform rgrep in the project. With a prefix ARG asks for files (globbing-aware) which to grep in. With prefix ARG of `-' (such as `M--'), default the files (without prompt), to `projectile-grep-default-files'. With REGEXP given, don't query the user for a regexp. \(fn &optional REGEXP ARG)" t nil) (autoload 'projectile-ag "projectile" "\ Run an ag search with SEARCH-TERM in the project. With an optional prefix argument ARG SEARCH-TERM is interpreted as a regular expression. \(fn SEARCH-TERM &optional ARG)" t nil) (autoload 'projectile-ripgrep "projectile" "\ Run a ripgrep (rg) search with `SEARCH-TERM' at current project root. With an optional prefix argument ARG SEARCH-TERM is interpreted as a regular expression. This command depends on of the Emacs packages ripgrep or rg being installed to work. \(fn SEARCH-TERM &optional ARG)" t nil) (autoload 'projectile-regenerate-tags "projectile" "\ Regenerate the project's [e|g]tags." t nil) (autoload 'projectile-find-tag "projectile" "\ Find tag in project." t nil) (autoload 'projectile-run-command-in-root "projectile" "\ Invoke `execute-extended-command' in the project's root." t nil) (autoload 'projectile-run-shell-command-in-root "projectile" "\ Invoke `shell-command' in the project's root. \(fn COMMAND &optional OUTPUT-BUFFER ERROR-BUFFER)" t nil) (autoload 'projectile-run-async-shell-command-in-root "projectile" "\ Invoke `async-shell-command' in the project's root. \(fn COMMAND &optional OUTPUT-BUFFER ERROR-BUFFER)" t nil) (autoload 'projectile-run-gdb "projectile" "\ Invoke `gdb' in the project's root." t nil) (autoload 'projectile-run-shell "projectile" "\ Invoke `shell' in the project's root. Switch to the project specific shell buffer if it already exists. Use a prefix argument ARG to indicate creation of a new process instead. \(fn &optional ARG)" t nil) (autoload 'projectile-run-eshell "projectile" "\ Invoke `eshell' in the project's root. Switch to the project specific eshell buffer if it already exists. Use a prefix argument ARG to indicate creation of a new process instead. \(fn &optional ARG)" t nil) (autoload 'projectile-run-ielm "projectile" "\ Invoke `ielm' in the project's root. Switch to the project specific ielm buffer if it already exists. Use a prefix argument ARG to indicate creation of a new process instead. \(fn &optional ARG)" t nil) (autoload 'projectile-run-term "projectile" "\ Invoke `term' in the project's root. Switch to the project specific term buffer if it already exists. Use a prefix argument ARG to indicate creation of a new process instead. \(fn &optional ARG)" t nil) (autoload 'projectile-run-vterm "projectile" "\ Invoke `vterm' in the project's root. Switch to the project specific term buffer if it already exists. Use a prefix argument ARG to indicate creation of a new process instead. \(fn &optional ARG)" t nil) (autoload 'projectile-replace "projectile" "\ Replace literal string in project using non-regexp `tags-query-replace'. With a prefix argument ARG prompts you for a directory on which to run the replacement. \(fn &optional ARG)" t nil) (autoload 'projectile-replace-regexp "projectile" "\ Replace a regexp in the project using `tags-query-replace'. With a prefix argument ARG prompts you for a directory on which to run the replacement. \(fn &optional ARG)" t nil) (autoload 'projectile-kill-buffers "projectile" "\ Kill project buffers. The buffer are killed according to the value of `projectile-kill-buffers-filter'." t nil) (autoload 'projectile-save-project-buffers "projectile" "\ Save all project buffers." t nil) (autoload 'projectile-dired "projectile" "\ Open `dired' at the root of the project." t nil) (autoload 'projectile-dired-other-window "projectile" "\ Open `dired' at the root of the project in another window." t nil) (autoload 'projectile-dired-other-frame "projectile" "\ Open `dired' at the root of the project in another frame." t nil) (autoload 'projectile-vc "projectile" "\ Open `vc-dir' at the root of the project. For git projects `magit-status-internal' is used if available. For hg projects `monky-status' is used if available. If PROJECT-ROOT is given, it is opened instead of the project root directory of the current buffer file. If interactively called with a prefix argument, the user is prompted for a project directory to open. \(fn &optional PROJECT-ROOT)" t nil) (autoload 'projectile-recentf "projectile" "\ Show a list of recently visited files in a project." t nil) (autoload 'projectile-configure-project "projectile" "\ Run project configure command. Normally you'll be prompted for a compilation command, unless variable `compilation-read-command'. You can force the prompt with a prefix ARG. \(fn ARG)" t nil) (autoload 'projectile-compile-project "projectile" "\ Run project compilation command. Normally you'll be prompted for a compilation command, unless variable `compilation-read-command'. You can force the prompt with a prefix ARG. \(fn ARG)" t nil) (autoload 'projectile-test-project "projectile" "\ Run project test command. Normally you'll be prompted for a compilation command, unless variable `compilation-read-command'. You can force the prompt with a prefix ARG. \(fn ARG)" t nil) (autoload 'projectile-install-project "projectile" "\ Run project install command. Normally you'll be prompted for a compilation command, unless variable `compilation-read-command'. You can force the prompt with a prefix ARG. \(fn ARG)" t nil) (autoload 'projectile-package-project "projectile" "\ Run project package command. Normally you'll be prompted for a compilation command, unless variable `compilation-read-command'. You can force the prompt with a prefix ARG. \(fn ARG)" t nil) (autoload 'projectile-run-project "projectile" "\ Run project run command. Normally you'll be prompted for a compilation command, unless variable `compilation-read-command'. You can force the prompt with a prefix ARG. \(fn ARG)" t nil) (autoload 'projectile-repeat-last-command "projectile" "\ Run last projectile external command. External commands are: `projectile-configure-project', `projectile-compile-project', `projectile-test-project', `projectile-install-project', `projectile-package-project', and `projectile-run-project'. If the prefix argument SHOW_PROMPT is non nil, the command can be edited. \(fn SHOW-PROMPT)" t nil) (autoload 'projectile-switch-project "projectile" "\ Switch to a project we have visited before. Invokes the command referenced by `projectile-switch-project-action' on switch. With a prefix ARG invokes `projectile-commander' instead of `projectile-switch-project-action.' \(fn &optional ARG)" t nil) (autoload 'projectile-switch-open-project "projectile" "\ Switch to a project we have currently opened. Invokes the command referenced by `projectile-switch-project-action' on switch. With a prefix ARG invokes `projectile-commander' instead of `projectile-switch-project-action.' \(fn &optional ARG)" t nil) (autoload 'projectile-find-file-in-directory "projectile" "\ Jump to a file in a (maybe regular) DIRECTORY. This command will first prompt for the directory the file is in. \(fn &optional DIRECTORY)" t nil) (autoload 'projectile-find-file-in-known-projects "projectile" "\ Jump to a file in any of the known projects." t nil) (autoload 'projectile-cleanup-known-projects "projectile" "\ Remove known projects that don't exist anymore." t nil) (autoload 'projectile-clear-known-projects "projectile" "\ Clear both `projectile-known-projects' and `projectile-known-projects-file'." t nil) (autoload 'projectile-reset-known-projects "projectile" "\ Clear known projects and rediscover." t nil) (autoload 'projectile-remove-known-project "projectile" "\ Remove PROJECT from the list of known projects. \(fn &optional PROJECT)" t nil) (autoload 'projectile-remove-current-project-from-known-projects "projectile" "\ Remove the current project from the list of known projects." t nil) (autoload 'projectile-add-known-project "projectile" "\ Add PROJECT-ROOT to the list of known projects. \(fn PROJECT-ROOT)" t nil) (autoload 'projectile-ibuffer "projectile" "\ Open an IBuffer window showing all buffers in the current project. Let user choose another project when PROMPT-FOR-PROJECT is supplied. \(fn PROMPT-FOR-PROJECT)" t nil) (autoload 'projectile-commander "projectile" "\ Execute a Projectile command with a single letter. The user is prompted for a single character indicating the action to invoke. The `?' character describes then available actions. See `def-projectile-commander-method' for defining new methods." t nil) (autoload 'projectile-browse-dirty-projects "projectile" "\ Browse dirty version controlled projects. With a prefix argument, or if CACHED is non-nil, try to use the cached dirty project list. \(fn &optional CACHED)" t nil) (autoload 'projectile-edit-dir-locals "projectile" "\ Edit or create a .dir-locals.el file of the project." t nil) (defvar projectile-mode nil "\ Non-nil if Projectile mode is enabled. See the `projectile-mode' command for a description of this minor mode. Setting this variable directly does not take effect; either customize it (see the info node `Easy Customization') or call the function `projectile-mode'.") (custom-autoload 'projectile-mode "projectile" nil) (autoload 'projectile-mode "projectile" "\ Minor mode to assist project management and navigation. When called interactively, toggle `projectile-mode'. With prefix ARG, enable `projectile-mode' if ARG is positive, otherwise disable it. When called from Lisp, enable `projectile-mode' if ARG is omitted, nil or positive. If ARG is `toggle', toggle `projectile-mode'. Otherwise behave as if called interactively. \\{projectile-mode-map} \(fn &optional ARG)" t nil) (define-obsolete-function-alias 'projectile-global-mode 'projectile-mode "1.0") (register-definition-prefixes "projectile" '("??" "compilation-find-file-projectile-find-compilation-buffer" "def-projectile-commander-method" "delete-file-projectile-remove-from-cache" "projectile-")) ;;;*** ;; Local Variables: ;; version-control: never ;; no-byte-compile: t ;; no-update-autoloads: t ;; coding: utf-8 ;; End: ;;; projectile-autoloads.el ends here