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emacs/code/elpa/projectile-20240212.1100/projectile-autoloads.el

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;;; projectile-autoloads.el --- automatically extracted autoloads (do not edit) -*- lexical-binding: t -*-
;; Generated by the `loaddefs-generate' function.
;; This file is part of GNU Emacs.
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;;; Code:
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(add-to-list 'load-path (or (and load-file-name (directory-file-name (file-name-directory load-file-name))) (car load-path)))
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;;; Generated autoloads from projectile.el
(autoload 'projectile-version "projectile" "\
Get the Projectile version as string.
If called interactively or if SHOW-VERSION is non-nil, show the
version in the echo area and the messages buffer.
The returned string includes both, the version from package.el
and the library version, if both a present and different.
If the version number could not be determined, signal an error,
if called interactively, or if SHOW-VERSION is non-nil, otherwise
just return nil.
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(fn &optional SHOW-VERSION)" t)
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(autoload 'projectile-invalidate-cache "projectile" "\
Remove the current project's files from `projectile-projects-cache'.
With a prefix argument PROMPT prompts for the name of the project whose cache
to invalidate.
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(fn PROMPT)" t)
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(autoload 'projectile-purge-file-from-cache "projectile" "\
Purge FILE from the cache of the current project.
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(fn FILE)" t)
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(autoload 'projectile-purge-dir-from-cache "projectile" "\
Purge DIR from the cache of the current project.
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(fn DIR)" t)
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(autoload 'projectile-cache-current-file "projectile" "\
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Add the currently visited file to the cache." t)
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(autoload 'projectile-discover-projects-in-directory "projectile" "\
Discover any projects in DIRECTORY and add them to the projectile cache.
If DEPTH is non-nil recursively descend exactly DEPTH levels below DIRECTORY and
discover projects there.
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(fn DIRECTORY &optional DEPTH)" t)
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(autoload 'projectile-discover-projects-in-search-path "projectile" "\
Discover projects in `projectile-project-search-path'.
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Invoked automatically when `projectile-mode' is enabled." t)
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(autoload 'projectile-switch-to-buffer "projectile" "\
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Switch to a project buffer." t)
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(autoload 'projectile-switch-to-buffer-other-window "projectile" "\
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Switch to a project buffer and show it in another window." t)
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(autoload 'projectile-switch-to-buffer-other-frame "projectile" "\
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Switch to a project buffer and show it in another frame." t)
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(autoload 'projectile-display-buffer "projectile" "\
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Display a project buffer in another window without selecting it." t)
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(autoload 'projectile-project-buffers-other-buffer "projectile" "\
Switch to the most recently selected buffer project buffer.
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Only buffers not visible in windows are returned." t)
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(autoload 'projectile-multi-occur "projectile" "\
Do a `multi-occur' in the project's buffers.
With a prefix argument, show NLINES of context.
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(fn &optional NLINES)" t)
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(autoload 'projectile-find-other-file "projectile" "\
Switch between files with the same name but different extensions.
With FLEX-MATCHING, match any file that contains the base name of current file.
Other file extensions can be customized with the variable
`projectile-other-file-alist'.
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(fn &optional FLEX-MATCHING)" t)
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(autoload 'projectile-find-other-file-other-window "projectile" "\
Switch between files with different extensions in other window.
Switch between files with the same name but different extensions in other
window. With FLEX-MATCHING, match any file that contains the base name of
current file. Other file extensions can be customized with the variable
`projectile-other-file-alist'.
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(fn &optional FLEX-MATCHING)" t)
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(autoload 'projectile-find-other-file-other-frame "projectile" "\
Switch between files with different extensions in other frame.
Switch between files with the same name but different extensions in other frame.
With FLEX-MATCHING, match any file that contains the base name of current
file. Other file extensions can be customized with the variable
`projectile-other-file-alist'.
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(fn &optional FLEX-MATCHING)" t)
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(autoload 'projectile-find-file-dwim "projectile" "\
Jump to a project's files using completion based on context.
With a prefix arg INVALIDATE-CACHE invalidates the cache first.
If point is on a filename, Projectile first tries to search for that
file in project:
- If it finds just a file, it switches to that file instantly. This works
even if the filename is incomplete, but there's only a single file in the
current project that matches the filename at point. For example, if
there's only a single file named \"projectile/projectile.el\" but the
current filename is \"projectile/proj\" (incomplete),
`projectile-find-file-dwim' still switches to \"projectile/projectile.el\"
immediately because this is the only filename that matches.
- If it finds a list of files, the list is displayed for selecting. A list
of files is displayed when a filename appears more than one in the project
or the filename at point is a prefix of more than two files in a project.
For example, if `projectile-find-file-dwim' is executed on a filepath like
\"projectile/\", it lists the content of that directory. If it is executed
on a partial filename like \"projectile/a\", a list of files with character
\"a\" in that directory is presented.
- If it finds nothing, display a list of all files in project for selecting.
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(fn &optional INVALIDATE-CACHE)" t)
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(autoload 'projectile-find-file-dwim-other-window "projectile" "\
Jump to a project's files using completion based on context in other window.
With a prefix arg INVALIDATE-CACHE invalidates the cache first.
If point is on a filename, Projectile first tries to search for that
file in project:
- If it finds just a file, it switches to that file instantly. This works
even if the filename is incomplete, but there's only a single file in the
current project that matches the filename at point. For example, if
there's only a single file named \"projectile/projectile.el\" but the
current filename is \"projectile/proj\" (incomplete),
`projectile-find-file-dwim-other-window' still switches to
\"projectile/projectile.el\" immediately because this is the only filename
that matches.
- If it finds a list of files, the list is displayed for selecting. A list
of files is displayed when a filename appears more than one in the project
or the filename at point is a prefix of more than two files in a project.
For example, if `projectile-find-file-dwim-other-window' is executed on a
filepath like \"projectile/\", it lists the content of that directory. If
it is executed on a partial filename like \"projectile/a\", a list of files
with character \"a\" in that directory is presented.
- If it finds nothing, display a list of all files in project for selecting.
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(fn &optional INVALIDATE-CACHE)" t)
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(autoload 'projectile-find-file-dwim-other-frame "projectile" "\
Jump to a project's files using completion based on context in other frame.
With a prefix arg INVALIDATE-CACHE invalidates the cache first.
If point is on a filename, Projectile first tries to search for that
file in project:
- If it finds just a file, it switches to that file instantly. This works
even if the filename is incomplete, but there's only a single file in the
current project that matches the filename at point. For example, if
there's only a single file named \"projectile/projectile.el\" but the
current filename is \"projectile/proj\" (incomplete),
`projectile-find-file-dwim-other-frame' still switches to
\"projectile/projectile.el\" immediately because this is the only filename
that matches.
- If it finds a list of files, the list is displayed for selecting. A list
of files is displayed when a filename appears more than one in the project
or the filename at point is a prefix of more than two files in a project.
For example, if `projectile-find-file-dwim-other-frame' is executed on a
filepath like \"projectile/\", it lists the content of that directory. If
it is executed on a partial filename like \"projectile/a\", a list of files
with character \"a\" in that directory is presented.
- If it finds nothing, display a list of all files in project for selecting.
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(fn &optional INVALIDATE-CACHE)" t)
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(autoload 'projectile-find-file "projectile" "\
Jump to a project's file using completion.
With a prefix arg INVALIDATE-CACHE invalidates the cache first.
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(fn &optional INVALIDATE-CACHE)" t)
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(autoload 'projectile-find-file-other-window "projectile" "\
Jump to a project's file using completion and show it in another window.
With a prefix arg INVALIDATE-CACHE invalidates the cache first.
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(fn &optional INVALIDATE-CACHE)" t)
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(autoload 'projectile-find-file-other-frame "projectile" "\
Jump to a project's file using completion and show it in another frame.
With a prefix arg INVALIDATE-CACHE invalidates the cache first.
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(fn &optional INVALIDATE-CACHE)" t)
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(autoload 'projectile-toggle-project-read-only "projectile" "\
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Toggle project read only." t)
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(autoload 'projectile-add-dir-local-variable "projectile" "\
Run `add-dir-local-variable' with .dir-locals.el in root of project.
Parameters MODE VARIABLE VALUE are passed directly to `add-dir-local-variable'.
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(fn MODE VARIABLE VALUE)")
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(autoload 'projectile-delete-dir-local-variable "projectile" "\
Run `delete-dir-local-variable' with .dir-locals.el in root of project.
Parameters MODE VARIABLE VALUE are passed directly to
`delete-dir-local-variable'.
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(fn MODE VARIABLE)")
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(autoload 'projectile-find-dir "projectile" "\
Jump to a project's directory using completion.
With a prefix arg INVALIDATE-CACHE invalidates the cache first.
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(fn &optional INVALIDATE-CACHE)" t)
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(autoload 'projectile-find-dir-other-window "projectile" "\
Jump to a project's directory in other window using completion.
With a prefix arg INVALIDATE-CACHE invalidates the cache first.
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(fn &optional INVALIDATE-CACHE)" t)
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(autoload 'projectile-find-dir-other-frame "projectile" "\
Jump to a project's directory in other frame using completion.
With a prefix arg INVALIDATE-CACHE invalidates the cache first.
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(fn &optional INVALIDATE-CACHE)" t)
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(autoload 'projectile-find-test-file "projectile" "\
Jump to a project's test file using completion.
With a prefix arg INVALIDATE-CACHE invalidates the cache first.
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(fn &optional INVALIDATE-CACHE)" t)
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(autoload 'projectile-find-related-file-other-window "projectile" "\
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Open related file in other window." t)
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(autoload 'projectile-find-related-file-other-frame "projectile" "\
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Open related file in other frame." t)
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(autoload 'projectile-find-related-file "projectile" "\
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Open related file." t)
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(autoload 'projectile-related-files-fn-groups "projectile" "\
Generate a related-files-fn which relates as KIND for files in each of GROUPS.
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(fn KIND GROUPS)")
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(autoload 'projectile-related-files-fn-extensions "projectile" "\
Generate a related-files-fn which relates as KIND for files having EXTENSIONS.
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(fn KIND EXTENSIONS)")
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(autoload 'projectile-related-files-fn-test-with-prefix "projectile" "\
Generate a related-files-fn which relates tests and impl.
Use files with EXTENSION based on TEST-PREFIX.
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(fn EXTENSION TEST-PREFIX)")
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(autoload 'projectile-related-files-fn-test-with-suffix "projectile" "\
Generate a related-files-fn which relates tests and impl.
Use files with EXTENSION based on TEST-SUFFIX.
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(fn EXTENSION TEST-SUFFIX)")
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(autoload 'projectile-project-info "projectile" "\
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Display info for current project." t)
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(autoload 'projectile-find-implementation-or-test-other-window "projectile" "\
Open matching implementation or test file in other window.
See the documentation of `projectile--find-matching-file' and
`projectile--find-matching-test' for how implementation and test files
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are determined." t)
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(autoload 'projectile-find-implementation-or-test-other-frame "projectile" "\
Open matching implementation or test file in other frame.
See the documentation of `projectile--find-matching-file' and
`projectile--find-matching-test' for how implementation and test files
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are determined." t)
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(autoload 'projectile-toggle-between-implementation-and-test "projectile" "\
Toggle between an implementation file and its test file.
See the documentation of `projectile--find-matching-file' and
`projectile--find-matching-test' for how implementation and test files
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are determined." t)
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(autoload 'projectile-grep "projectile" "\
Perform rgrep in the project.
With a prefix ARG asks for files (globbing-aware) which to grep in.
With prefix ARG of `-' (such as `M--'), default the files (without prompt),
to `projectile-grep-default-files'.
With REGEXP given, don't query the user for a regexp.
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(fn &optional REGEXP ARG)" t)
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(autoload 'projectile-ag "projectile" "\
Run an ag search with SEARCH-TERM in the project.
With an optional prefix argument ARG SEARCH-TERM is interpreted as a
regular expression.
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(fn SEARCH-TERM &optional ARG)" t)
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(autoload 'projectile-ripgrep "projectile" "\
Run a ripgrep (rg) search with `SEARCH-TERM' at current project root.
With an optional prefix argument ARG SEARCH-TERM is interpreted as a
regular expression.
This command depends on of the Emacs packages ripgrep or rg being
installed to work.
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(fn SEARCH-TERM &optional ARG)" t)
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(autoload 'projectile-regenerate-tags "projectile" "\
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Regenerate the project's [e|g]tags." t)
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(autoload 'projectile-find-tag "projectile" "\
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Find tag in project." t)
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(autoload 'projectile-run-command-in-root "projectile" "\
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Invoke `execute-extended-command' in the project's root." t)
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(autoload 'projectile-run-shell-command-in-root "projectile" "\
Invoke `shell-command' in the project's root.
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(fn COMMAND &optional OUTPUT-BUFFER ERROR-BUFFER)" t)
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(autoload 'projectile-run-async-shell-command-in-root "projectile" "\
Invoke `async-shell-command' in the project's root.
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(fn COMMAND &optional OUTPUT-BUFFER ERROR-BUFFER)" t)
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(autoload 'projectile-run-gdb "projectile" "\
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Invoke `gdb' in the project's root." t)
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(autoload 'projectile-run-shell "projectile" "\
Invoke `shell' in the project's root.
Switch to the project specific shell buffer if it already exists.
Use a prefix argument ARG to indicate creation of a new process instead.
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(fn &optional ARG)" t)
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(autoload 'projectile-run-eshell "projectile" "\
Invoke `eshell' in the project's root.
Switch to the project specific eshell buffer if it already exists.
Use a prefix argument ARG to indicate creation of a new process instead.
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(fn &optional ARG)" t)
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(autoload 'projectile-run-ielm "projectile" "\
Invoke `ielm' in the project's root.
Switch to the project specific ielm buffer if it already exists.
Use a prefix argument ARG to indicate creation of a new process instead.
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(fn &optional ARG)" t)
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(autoload 'projectile-run-term "projectile" "\
Invoke `term' in the project's root.
Switch to the project specific term buffer if it already exists.
Use a prefix argument ARG to indicate creation of a new process instead.
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(fn &optional ARG)" t)
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(autoload 'projectile-run-vterm "projectile" "\
Invoke `vterm' in the project's root.
Switch to the project specific term buffer if it already exists.
Use a prefix argument ARG to indicate creation of a new process instead.
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(fn &optional ARG)" t)
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(autoload 'projectile-run-vterm-other-window "projectile" "\
Invoke `vterm' in the project's root.
Switch to the project specific term buffer if it already exists.
Use a prefix argument ARG to indicate creation of a new process instead.
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(fn &optional ARG)" t)
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(autoload 'projectile-replace "projectile" "\
Replace literal string in project using non-regexp `tags-query-replace'.
With a prefix argument ARG prompts you for a directory and file name patterns
on which to run the replacement.
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(fn &optional ARG)" t)
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(autoload 'projectile-replace-regexp "projectile" "\
Replace a regexp in the project using `tags-query-replace'.
With a prefix argument ARG prompts you for a directory on which
to run the replacement.
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(fn &optional ARG)" t)
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(autoload 'projectile-kill-buffers "projectile" "\
Kill project buffers.
The buffer are killed according to the value of
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`projectile-kill-buffers-filter'." t)
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(autoload 'projectile-save-project-buffers "projectile" "\
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Save all project buffers." t)
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(autoload 'projectile-dired "projectile" "\
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Open `dired' at the root of the project." t)
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(autoload 'projectile-dired-other-window "projectile" "\
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Open `dired' at the root of the project in another window." t)
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(autoload 'projectile-dired-other-frame "projectile" "\
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Open `dired' at the root of the project in another frame." t)
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(autoload 'projectile-vc "projectile" "\
Open `vc-dir' at the root of the project.
For git projects `magit-status-internal' is used if available.
For hg projects `monky-status' is used if available.
If PROJECT-ROOT is given, it is opened instead of the project
root directory of the current buffer file. If interactively
called with a prefix argument, the user is prompted for a project
directory to open.
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(fn &optional PROJECT-ROOT)" t)
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(autoload 'projectile-recentf "projectile" "\
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Show a list of recently visited files in a project." t)
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(autoload 'projectile-configure-project "projectile" "\
Run project configure command.
Normally you'll be prompted for a compilation command, unless
variable `compilation-read-command'. You can force the prompt
with a prefix ARG.
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(fn ARG)" t)
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(autoload 'projectile-compile-project "projectile" "\
Run project compilation command.
Normally you'll be prompted for a compilation command, unless
variable `compilation-read-command'. You can force the prompt
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with a prefix ARG. Per project default command can be set through
`projectile-project-compilation-cmd'.
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(fn ARG)" t)
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(autoload 'projectile-test-project "projectile" "\
Run project test command.
Normally you'll be prompted for a compilation command, unless
variable `compilation-read-command'. You can force the prompt
with a prefix ARG.
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(fn ARG)" t)
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(autoload 'projectile-install-project "projectile" "\
Run project install command.
Normally you'll be prompted for a compilation command, unless
variable `compilation-read-command'. You can force the prompt
with a prefix ARG.
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(fn ARG)" t)
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(autoload 'projectile-package-project "projectile" "\
Run project package command.
Normally you'll be prompted for a compilation command, unless
variable `compilation-read-command'. You can force the prompt
with a prefix ARG.
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(fn ARG)" t)
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(autoload 'projectile-run-project "projectile" "\
Run project run command.
Normally you'll be prompted for a compilation command, unless
variable `compilation-read-command'. You can force the prompt
with a prefix ARG.
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(fn ARG)" t)
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(autoload 'projectile-repeat-last-command "projectile" "\
Run last projectile external command.
External commands are: `projectile-configure-project',
`projectile-compile-project', `projectile-test-project',
`projectile-install-project', `projectile-package-project',
and `projectile-run-project'.
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If the prefix argument SHOW-PROMPT is non nil, the command can be edited.
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(fn SHOW-PROMPT)" t)
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(autoload 'projectile-switch-project "projectile" "\
Switch to a project we have visited before.
Invokes the command referenced by `projectile-switch-project-action' on switch.
With a prefix ARG invokes `projectile-commander' instead of
`projectile-switch-project-action.'
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(fn &optional ARG)" t)
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(autoload 'projectile-switch-open-project "projectile" "\
Switch to a project we have currently opened.
Invokes the command referenced by `projectile-switch-project-action' on switch.
With a prefix ARG invokes `projectile-commander' instead of
`projectile-switch-project-action.'
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(fn &optional ARG)" t)
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(autoload 'projectile-find-file-in-directory "projectile" "\
Jump to a file in a (maybe regular) DIRECTORY.
This command will first prompt for the directory the file is in.
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(fn &optional DIRECTORY)" t)
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(autoload 'projectile-find-file-in-known-projects "projectile" "\
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Jump to a file in any of the known projects." t)
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(autoload 'projectile-cleanup-known-projects "projectile" "\
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Remove known projects that don't exist anymore." t)
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(autoload 'projectile-clear-known-projects "projectile" "\
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Clear both `projectile-known-projects' and `projectile-known-projects-file'." t)
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(autoload 'projectile-reset-known-projects "projectile" "\
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Clear known projects and rediscover." t)
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(autoload 'projectile-remove-known-project "projectile" "\
Remove PROJECT from the list of known projects.
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(fn &optional PROJECT)" t)
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(autoload 'projectile-remove-current-project-from-known-projects "projectile" "\
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Remove the current project from the list of known projects." t)
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(autoload 'projectile-add-known-project "projectile" "\
Add PROJECT-ROOT to the list of known projects.
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(fn PROJECT-ROOT)" t)
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(autoload 'projectile-ibuffer "projectile" "\
Open an IBuffer window showing all buffers in the current project.
Let user choose another project when PROMPT-FOR-PROJECT is supplied.
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(fn PROMPT-FOR-PROJECT)" t)
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(autoload 'projectile-commander "projectile" "\
Execute a Projectile command with a single letter.
The user is prompted for a single character indicating the action to invoke.
The `?' character describes then
available actions.
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See `def-projectile-commander-method' for defining new methods." t)
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(autoload 'projectile-browse-dirty-projects "projectile" "\
Browse dirty version controlled projects.
With a prefix argument, or if CACHED is non-nil, try to use the cached
dirty project list.
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(fn &optional CACHED)" t)
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(autoload 'projectile-edit-dir-locals "projectile" "\
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Edit or create a .dir-locals.el file of the project." t)
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(defvar projectile-mode nil "\
Non-nil if Projectile mode is enabled.
See the `projectile-mode' command
for a description of this minor mode.
Setting this variable directly does not take effect;
either customize it (see the info node `Easy Customization')
or call the function `projectile-mode'.")
(custom-autoload 'projectile-mode "projectile" nil)
(autoload 'projectile-mode "projectile" "\
Minor mode to assist project management and navigation.
When called interactively, toggle `projectile-mode'. With prefix
ARG, enable `projectile-mode' if ARG is positive, otherwise disable
it.
When called from Lisp, enable `projectile-mode' if ARG is omitted,
nil or positive. If ARG is `toggle', toggle `projectile-mode'.
Otherwise behave as if called interactively.
\\{projectile-mode-map}
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(fn &optional ARG)" t)
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(define-obsolete-function-alias 'projectile-global-mode 'projectile-mode "1.0")
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(register-definition-prefixes "projectile" '("??" "compilation-find-file-projectile-find-compilation-buffer" "def-projectile-commander-method" "delete-file-projectile-remove-from-cache" "project" "savehist-additional-variables"))
;;; End of scraped data
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(provide 'projectile-autoloads)
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;; Local Variables:
;; version-control: never
;; no-byte-compile: t
;; no-update-autoloads: t
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;; no-native-compile: t
;; coding: utf-8-emacs-unix
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;; End:
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;;; projectile-autoloads.el ends here