/* Serial Adapter Project: Dynamic serial TTY passthroughs by: Mike Crosson Nusku Networks date: 2013/03/09 license: CC-BY SA 3.0 - Creative commons share-alike 3.0 use this code however you'd like, just keep this license and attribute. This sketch currently only shows the four serial modes and uses S1-S3 to select the current mode. A trailing * after the mode indicates the current mode Button Map: S1: Up S2: Select/Enter S3: Down Serial Modes: Phone UART DB9 Normal DB9 Null Modem Cisco console */ // LCD LCDShield lcd; // Line length max is 16 // Buttons int buttonPins[3] = {3, 4, 5}; // Standard colors #define BACKGROUND BLACK #define TEXT GRAY #define HILIGHT GOLD // Font sizes #define CHAR_WIDTH 8 #define CHAR_HEIGHT 16 // Serial modes supported // Abused in for loops / lookup tables -- DO NOT CHANGE none or set values enum serialmode { phone, db9_norm, db9_null, cisco, modelinespeed, none=-1 }; // Map a mode -> text value char* modeToText[] = { "Phone UART", "DB9 - Normal", "DB9 - Null Mdm", "Cisco console" }; // Line speeds supported // Abused in for loops / lookup talbes -- DO NOT CHANGE none or set values enum linespeed { twentyFourHundredBaud, ninetySixHundredBaud, nineteenTwoK, thirtyeightFourK, fiftysevenFiveK, oneNineteenTwoK, maxlinespeed, zero=-1 }; // Description / speed scruct to use in lookup table struct linespeedinfo { char* description; int linespeed; }; // Known and supported line speeds linespeedinfo linespeeds[] = { {"2400b", 2400}, {"9600b", 9600}, {"19.2k", 19200}, {"38.4k", 38400}, {"57.5k", 57600}, {"115k", 115200} }; // Mode info needed serialmode currentMode = none; serialmode selectedMode = none; linespeed currentLineSpeed = zero; // Printing text void printMode(serialmode aMode); void printLineSpeed(linespeedinfo linespeed); // Various sets for mode/selection/linespeed void setMode(serialmode aMode); void setSelection(serialmode aMode); void setLineSpeed(linespeed aLineSpeed); // Figure out offsets for text printing int xLoc(float toSkip) { // Physically -- vertical return (CHAR_HEIGHT * toSkip) + (CHAR_HEIGHT / 2); } int yLoc (float toSkip) { // Physical -- horizontal return (CHAR_WIDTH * toSkip) + (CHAR_WIDTH / 2); }