/* Serial Adapter Project: Dynamic serial TTY passthroughs by: Mike Crosson Nusku Networks date: 2013/03/09 license: CC-BY SA 3.0 - Creative commons share-alike 3.0 use this code however you'd like, just keep this license and attribute. */ #include #include "Project.h" #include "UI.h" UI::UI() { #if DEBUG == 2 Serial.println("Config::UI()"); #endif okButton = new UIButton(okButtonPin, okButtonLed); cancelButton = new UIButton(cancelButtonPin, cancelButtonLed); pspJoystick = new UIJoystickPSP(pspXPin, pspYPin); lcd = new UILCD(); uiTimeout = new Metro(config->getTimeoutMilis()); startUI(); } void UI::blinkOKButton() { if (!config->isUIEnabled()) { okButton->turnOnLed(); okButton->turnOffLed(); } } void UI::blinkCancelButton() { if (!config->isUIEnabled()) { cancelButton->turnOnLed(); cancelButton->turnOffLed(); } } void UI::setLCDTimeout() { uiTimeout->interval(config->getTimeoutMilis()); } void UI::resetTimeout() { uiTimeout->reset(); } void UI::startUI() { #if DEBUG == 2 Serial.println("Config::startUI()"); #endif enableUI(); lcd->start(); } void UI::disableUI() { #if DEBUG == 2 Serial.println("Config::disableUI()"); #endif config->disableUI(); lcd->turnOff(); okButton->turnOffLed(); cancelButton->turnOffLed(); } void UI::enableUI() { #if DEBUG == 2 Serial.println("Config::enableUI()"); #endif config->enableUI(); lcd->turnOn(); okButton->turnOnLed(); cancelButton->turnOnLed(); uiTimeout->reset(); } void UI::processTimeoutEvents() { if (uiTimeout->check()) { disableUI(); } } void UI::processInputEvents() { joyStickEvent = pspJoystick->direction(); if (joyStickEvent != joyNone) { if (!config->isUIEnabled()) { enableUI(); return; } #if DEBUG == 2 Serial.print("Joystick Event: "); Serial.println(joyStickEvent); #endif resetTimeout(); lcd->handleJoystickEvent(joyStickEvent); } if (okButton->isPressed()) { if (!config->isUIEnabled()) { enableUI(); return; } resetTimeout(); lcd->handleOkButtonEvent(); } if (cancelButton->isPressed()) { if (!config->isUIEnabled()) { enableUI(); return; } resetTimeout(); lcd->handleCancelButtonEvent(); } }