/* Serial Adapter Project: Dynamic serial TTY passthroughs by: Mike Crosson Nusku Networks date: 2013/03/09 license: CC-BY SA 3.0 - Creative commons share-alike 3.0 use this code however you'd like, just keep this license and attribute. */ // UI State machine (current element = config / stats / inline display of data) // Configuration state machine (speed, pinout, logic level, sd card on/off, boot logo on/off) // Message to config (element + new value) // Message to UI (element + success/fail) // Button's controlling UI // UIButton* okButton = new UIButton(22, 23); // UIButton* cancelButton = new UIButton(24, 25); #include "Project.h" #include "UIButton.h" #include "UIJoystickPSP.h" #include "UILCD.h" #include "Config.h" class UI { private: UIButton* okButton; UIButton* cancelButton; UIJoystickPSP* pspJoystick; joyDirection joyStickEvent; UILCD* lcd; Config* config; public: UI(Config* aConfig); void startUI(); void processInputEvents(); void disableUI(); void enableUI(); };