230 lines
8.6 KiB
Org Mode
230 lines
8.6 KiB
Org Mode
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* Mindfulness, the game
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:PROPERTIES:
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:CUSTOM_ID: mindfulness-the-game
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:END:
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*Written by*: Craig Maloney
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*Version*: 0.3
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*License*: [[http://creativecommons.org/licenses/by-sa/4.0/][Creative
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Commons Attribution-ShareAlike 4.0 International]]
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*Dedicated to*: JoDee, for everything.
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*Mindfulness, the game* is a solo journaling game about being mindful.
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It uses a series of prompts to help you be more in the moment and allow
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yourself to focus on being present in this moment.
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** Safety tools
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:PROPERTIES:
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:CUSTOM_ID: safety-tools
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:END:
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This game can stir up uncomfortable thoughts. If at any time you
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encounter a thought that you don't want to pursue then give yourself
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permission to just let that thought pass by. If you are unable to let it
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go then write "Here ends the session." and give yourself time to
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recover. This game is about exploration of our thoughts, not dredging up
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painful or discomforting thoughts.
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If you are up to it you might want to discuss those thoughts with a
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therapist or a trusted companion at a later date. This is completely
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optional and is outside of the scope of this game.
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** Equipment
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:PROPERTIES:
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:CUSTOM_ID: equipment
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:END:
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The following equipment is completely optional but may help you to
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better focus:
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*** Prompts
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:PROPERTIES:
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:CUSTOM_ID: prompts
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:END:
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- A six-sided "question" die with the words "who", "what", "where",
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"when", "why", and "how" on each side (available from Steve Jackson
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Games, Koplow, and others).
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- Alternatively, a six sided die with the numbers 1-6 on each side.
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*** Logging (optional)
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:PROPERTIES:
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:CUSTOM_ID: logging-optional
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:END:
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- A pad of paper with a writing implement (pen, pencil, crayon, etc.).
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- Alternatively, A computer with a text editor or word processor.
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*** A timer (optional)
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:PROPERTIES:
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:CUSTOM_ID: a-timer-optional
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:END:
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- An hourglass or electronic timer
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- A timer on your phone, computer
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*** Agitation (optional)
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:PROPERTIES:
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:CUSTOM_ID: agitation-optional
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:END:
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- Three tokens for marking when you get agitated through this entire
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process
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- Alternatively, you can mark "agitated" in your journal
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Note that the simpler the tools the better the experience this game will
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offer.
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** The Game
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:PROPERTIES:
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:CUSTOM_ID: the-game
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:END:
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The main goal of the game is to have you think about this moment in time
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and focus on it. The prompts are there to help you focus on one
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particular aspect of this moment in time.
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If you would like to do a timed session set your timer for the desired
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amount. Short sessions may be 5-10 minutes, and a long session may be as
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long as 30 minutes to an hour. When starting off with this game you will
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want to start with 5-10 minute sessions. The recommended time for more
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advanced players is 30 minutes but any amount of time will do.
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Alternatively, you may play this where the game is finished when you
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have explored each of the prompts (who, what, where, when, why, and
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how).
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*** Choosing a prompt
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:PROPERTIES:
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:CUSTOM_ID: choosing-a-prompt
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:END:
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Roll the die to determine which of the prompts you will focus on for the
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next few minutes. If you have a standard six-sided die you may use the
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following table for the prompt (e.g.: if you roll a 1 then use the
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prompt "who?". Rolling a 2 equals the prompt "what?", etc.)
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| number | prompt |
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|--------+--------|
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| 1 | who? |
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| 2 | what? |
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| 3 | where? |
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| 4 | when? |
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| 5 | why? |
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| 6 | how? |
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Take a few seconds to think about the prompt. Many times we'll already
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have something in our mind relating to the prompt, but if not the feel
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free to use the following as a guide:
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- *Who?*: This can relate to other people or ourselves. Who is on our
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mind at the moment? Who do we want to show kindness to? Who are we in
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this moment?
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- *What?*: This can relate to items or ideas that we have. What is in
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front of us? What does this moment feel like? What has our attention
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at this moment?
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- *Where?*: This can relate to places or mental space. Where are we
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currently playing this game? Where is our mind wanting to go? Where do
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we fit in the grand scheme of the cosmos?
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- *When?*: This can relate to time. When are we playing this game? When
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is a good time to stop playing? When is this moment in time?
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- *Why?*: This can relate to purpose, motivation, or current feelings.
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Why are we playing this game? Why have we chosen this moment? Why do
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we feel the way we feel?
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- *How?*: This can relate to our current state. How are we playing this
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game? How do we currently feel? How would we like to show up?
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These are just some ideas to get you started. You can interpret these
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prompts however you wish.
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*** Write about it
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:PROPERTIES:
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:CUSTOM_ID: write-about-it
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:END:
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Once you have given the prompt some thought the next part is to write
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about it. /Don't overthink this./ There's no wrong answer to these
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prompts. Whatever is grabbing your attention is what you should write
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about. Spend the next few minutes writing about what comes to mind.
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Keep in mind that this game works best with honesty but is not about
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trying to dredge up things that are uncomfortable. If you run into
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uncomfortable or painful thoughts then please refer to the *Safety
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Tools* section above for how best to handle them.
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*Remember*: this is a game about exploration of our thoughts. There's no
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right or wrong way to do this.
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*** Agitation
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:PROPERTIES:
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:CUSTOM_ID: agitation
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:END:
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During the game you'll notice yourself getting agitated, especially if
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you've set a timer and that time hasn't elapsed yet. That's part of the
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mindfulness process. Just note that you experienced agitation, either by
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moving a token or marking "agitated" in your journal. Then try to return
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back to the process of writing.
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*** Repeat
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:PROPERTIES:
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:CUSTOM_ID: repeat
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:END:
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Once you have completed your thoughts on the given prompt you may roll
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the die again for the next prompt. Refer to the steps in *Choosing a
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prompt* and *Write about it* for what to do for each prompt you roll.
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If you get the same prompt this session you may re-roll the die or
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continue exploring the thoughts around that prompt.
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If you have noted "agitation" three times then stop the timer. Move to
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*Finishing the game*.
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*** Finishing the game
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:PROPERTIES:
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:CUSTOM_ID: finishing-the-game
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:END:
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You may complete the game when you have explored each prompt, marked
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three "agitation", or when the timer goes off. Write down any additional
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thoughts you've had during this session and give yourself some gratitude
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for giving yourself space to explore your thoughts. Acknowledge any
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thoughts that were difficult or uncomfortable for you as being a part of
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you.
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When you have completed this final wrap-up the game is complete.
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*** Daily Practice
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:PROPERTIES:
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:CUSTOM_ID: daily-practice
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:END:
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This game can be part of a daily practice for journaling or meditation.
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Obviously the writing part would be optional for meditation, but it can
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be a good reminder to focus on one aspect of our lives at a time and
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give ourselves the space to explore those thoughts as they occur.
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** Tips
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:PROPERTIES:
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:CUSTOM_ID: tips
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:END:
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Here are some tips for playing this game
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- *Don't Rush!*: Take your time with this exercise. There are no bonus
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points for finishing quickly or beating the timer. (We checked).
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- *Relax and Pace Yourself*: There might be points where you feel
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overwhelmed or bored by this game. Pace yourself. Allow yourself to be
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within the moment relax into it.
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- *TNSTAC*: "There's no such thing as correct". However you play this is
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the correct way. This isn't a competition. (We also checked).
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- *You are enough*: This isn't really part of the game but it bears
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repeating. You, in this moment, are enough.
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** Designer Notes
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:PROPERTIES:
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:CUSTOM_ID: designer-notes
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:END:
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This game came out of realizing that I had an abundance (read: too many)
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question dice. I didn't realize they came in a pack of 10. I thought
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about how best to use these dice and came up with the idea of using them
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for a journaling game of some form. There are several ways I could have
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approached this (dungeon crawl, walk through a town, etc.) but the first
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one that appealed to me was the idea of using it as a meditation tool
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for mindfulness. There might be others down the line as time and
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creativity permit, but I felt this one needed my attention first. Leave
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it to me to pick the least fantastical version of things to start with.
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I hope you enjoy this exercise. If you have any comments or would like
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to share your journey feel free to contact me at
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[[https://decafbad.net/contact]].
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