776 lines
21 KiB
Go
776 lines
21 KiB
Go
package tview
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import (
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"github.com/gdamore/tcell"
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)
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// Tree navigation events.
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const (
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treeNone int = iota
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treeHome
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treeEnd
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treeUp
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treeDown
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treePageUp
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treePageDown
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)
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// TreeNode represents one node in a tree view.
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type TreeNode struct {
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// The reference object.
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reference interface{}
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// This node's child nodes.
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children []*TreeNode
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// The item's text.
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text string
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// The text color.
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color tcell.Color
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// Whether or not this node can be selected.
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selectable bool
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// Whether or not this node's children should be displayed.
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expanded bool
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// The additional horizontal indent of this node's text.
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indent int
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// An optional function which is called when the user selects this node.
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selected func()
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// Temporary member variables.
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parent *TreeNode // The parent node (nil for the root).
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level int // The hierarchy level (0 for the root, 1 for its children, and so on).
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graphicsX int // The x-coordinate of the left-most graphics rune.
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textX int // The x-coordinate of the first rune of the text.
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}
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// NewTreeNode returns a new tree node.
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func NewTreeNode(text string) *TreeNode {
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return &TreeNode{
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text: text,
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color: Styles.PrimaryTextColor,
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indent: 2,
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expanded: true,
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selectable: true,
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}
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}
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// Walk traverses this node's subtree in depth-first, pre-order (NLR) order and
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// calls the provided callback function on each traversed node (which includes
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// this node) with the traversed node and its parent node (nil for this node).
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// The callback returns whether traversal should continue with the traversed
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// node's child nodes (true) or not recurse any deeper (false).
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func (n *TreeNode) Walk(callback func(node, parent *TreeNode) bool) *TreeNode {
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n.parent = nil
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nodes := []*TreeNode{n}
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for len(nodes) > 0 {
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// Pop the top node and process it.
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node := nodes[len(nodes)-1]
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nodes = nodes[:len(nodes)-1]
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if !callback(node, node.parent) {
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// Don't add any children.
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continue
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}
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// Add children in reverse order.
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for index := len(node.children) - 1; index >= 0; index-- {
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node.children[index].parent = node
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nodes = append(nodes, node.children[index])
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}
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}
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return n
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}
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// SetReference allows you to store a reference of any type in this node. This
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// will allow you to establish a mapping between the TreeView hierarchy and your
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// internal tree structure.
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func (n *TreeNode) SetReference(reference interface{}) *TreeNode {
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n.reference = reference
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return n
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}
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// GetReference returns this node's reference object.
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func (n *TreeNode) GetReference() interface{} {
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return n.reference
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}
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// SetChildren sets this node's child nodes.
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func (n *TreeNode) SetChildren(childNodes []*TreeNode) *TreeNode {
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n.children = childNodes
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return n
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}
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// GetText returns this node's text.
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func (n *TreeNode) GetText() string {
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return n.text
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}
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// GetChildren returns this node's children.
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func (n *TreeNode) GetChildren() []*TreeNode {
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return n.children
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}
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// ClearChildren removes all child nodes from this node.
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func (n *TreeNode) ClearChildren() *TreeNode {
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n.children = nil
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return n
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}
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// AddChild adds a new child node to this node.
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func (n *TreeNode) AddChild(node *TreeNode) *TreeNode {
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n.children = append(n.children, node)
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return n
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}
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// SetSelectable sets a flag indicating whether this node can be selected by
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// the user.
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func (n *TreeNode) SetSelectable(selectable bool) *TreeNode {
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n.selectable = selectable
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return n
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}
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// SetSelectedFunc sets a function which is called when the user selects this
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// node by hitting Enter when it is selected.
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func (n *TreeNode) SetSelectedFunc(handler func()) *TreeNode {
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n.selected = handler
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return n
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}
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// SetExpanded sets whether or not this node's child nodes should be displayed.
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func (n *TreeNode) SetExpanded(expanded bool) *TreeNode {
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n.expanded = expanded
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return n
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}
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// Expand makes the child nodes of this node appear.
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func (n *TreeNode) Expand() *TreeNode {
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n.expanded = true
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return n
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}
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// Collapse makes the child nodes of this node disappear.
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func (n *TreeNode) Collapse() *TreeNode {
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n.expanded = false
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return n
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}
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// ExpandAll expands this node and all descendent nodes.
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func (n *TreeNode) ExpandAll() *TreeNode {
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n.Walk(func(node, parent *TreeNode) bool {
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node.expanded = true
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return true
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})
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return n
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}
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// CollapseAll collapses this node and all descendent nodes.
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func (n *TreeNode) CollapseAll() *TreeNode {
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n.Walk(func(node, parent *TreeNode) bool {
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n.expanded = false
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return true
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})
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return n
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}
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// IsExpanded returns whether the child nodes of this node are visible.
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func (n *TreeNode) IsExpanded() bool {
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return n.expanded
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}
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// SetText sets the node's text which is displayed.
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func (n *TreeNode) SetText(text string) *TreeNode {
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n.text = text
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return n
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}
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// GetColor returns the node's color.
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func (n *TreeNode) GetColor() tcell.Color {
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return n.color
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}
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// SetColor sets the node's text color.
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func (n *TreeNode) SetColor(color tcell.Color) *TreeNode {
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n.color = color
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return n
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}
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// SetIndent sets an additional indentation for this node's text. A value of 0
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// keeps the text as far left as possible with a minimum of line graphics. Any
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// value greater than that moves the text to the right.
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func (n *TreeNode) SetIndent(indent int) *TreeNode {
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n.indent = indent
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return n
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}
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// TreeView displays tree structures. A tree consists of nodes (TreeNode
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// objects) where each node has zero or more child nodes and exactly one parent
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// node (except for the root node which has no parent node).
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//
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// The SetRoot() function is used to specify the root of the tree. Other nodes
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// are added locally to the root node or any of its descendents. See the
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// TreeNode documentation for details on node attributes. (You can use
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// SetReference() to store a reference to nodes of your own tree structure.)
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//
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// Nodes can be selected by calling SetCurrentNode(). The user can navigate the
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// selection or the tree by using the following keys:
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//
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// - j, down arrow, right arrow: Move (the selection) down by one node.
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// - k, up arrow, left arrow: Move (the selection) up by one node.
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// - g, home: Move (the selection) to the top.
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// - G, end: Move (the selection) to the bottom.
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// - Ctrl-F, page down: Move (the selection) down by one page.
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// - Ctrl-B, page up: Move (the selection) up by one page.
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//
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// Selected nodes can trigger the "selected" callback when the user hits Enter.
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//
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// The root node corresponds to level 0, its children correspond to level 1,
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// their children to level 2, and so on. Per default, the first level that is
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// displayed is 0, i.e. the root node. You can call SetTopLevel() to hide
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// levels.
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//
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// If graphics are turned on (see SetGraphics()), lines indicate the tree's
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// hierarchy. Alternative (or additionally), you can set different prefixes
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// using SetPrefixes() for different levels, for example to display hierarchical
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// bullet point lists.
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//
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// See https://github.com/rivo/tview/wiki/TreeView for an example.
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type TreeView struct {
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*Box
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// The root node.
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root *TreeNode
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// The currently selected node or nil if no node is selected.
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currentNode *TreeNode
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// The movement to be performed during the call to Draw(), one of the
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// constants defined above.
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movement int
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// The top hierarchical level shown. (0 corresponds to the root level.)
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topLevel int
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// Strings drawn before the nodes, based on their level.
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prefixes []string
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// Vertical scroll offset.
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offsetY int
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// If set to true, all node texts will be aligned horizontally.
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align bool
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// If set to true, the tree structure is drawn using lines.
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graphics bool
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// The color of the lines.
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graphicsColor tcell.Color
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// An optional function which is called when the user has navigated to a new
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// tree node.
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changed func(node *TreeNode)
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// An optional function which is called when a tree item was selected.
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selected func(node *TreeNode)
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// An optional function which is called when the user moves away from this
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// primitive.
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done func(key tcell.Key)
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// The visible nodes, top-down, as set by process().
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nodes []*TreeNode
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}
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// NewTreeView returns a new tree view.
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func NewTreeView() *TreeView {
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return &TreeView{
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Box: NewBox(),
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graphics: true,
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graphicsColor: Styles.GraphicsColor,
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}
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}
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// SetRoot sets the root node of the tree.
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func (t *TreeView) SetRoot(root *TreeNode) *TreeView {
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t.root = root
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return t
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}
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// GetRoot returns the root node of the tree. If no such node was previously
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// set, nil is returned.
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func (t *TreeView) GetRoot() *TreeNode {
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return t.root
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}
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// SetCurrentNode sets the currently selected node. Provide nil to clear all
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// selections. Selected nodes must be visible and selectable, or else the
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// selection will be changed to the top-most selectable and visible node.
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//
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// This function does NOT trigger the "changed" callback.
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func (t *TreeView) SetCurrentNode(node *TreeNode) *TreeView {
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t.currentNode = node
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return t
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}
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// GetCurrentNode returns the currently selected node or nil of no node is
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// currently selected.
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func (t *TreeView) GetCurrentNode() *TreeNode {
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return t.currentNode
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}
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// SetTopLevel sets the first tree level that is visible with 0 referring to the
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// root, 1 to the root's child nodes, and so on. Nodes above the top level are
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// not displayed.
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func (t *TreeView) SetTopLevel(topLevel int) *TreeView {
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t.topLevel = topLevel
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return t
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}
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// SetPrefixes defines the strings drawn before the nodes' texts. This is a
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// slice of strings where each element corresponds to a node's hierarchy level,
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// i.e. 0 for the root, 1 for the root's children, and so on (levels will
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// cycle).
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//
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// For example, to display a hierarchical list with bullet points:
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//
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// treeView.SetGraphics(false).
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// SetPrefixes([]string{"* ", "- ", "x "})
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func (t *TreeView) SetPrefixes(prefixes []string) *TreeView {
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t.prefixes = prefixes
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return t
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}
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// SetAlign controls the horizontal alignment of the node texts. If set to true,
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// all texts except that of top-level nodes will be placed in the same column.
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// If set to false, they will indent with the hierarchy.
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func (t *TreeView) SetAlign(align bool) *TreeView {
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t.align = align
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return t
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}
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// SetGraphics sets a flag which determines whether or not line graphics are
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// drawn to illustrate the tree's hierarchy.
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func (t *TreeView) SetGraphics(showGraphics bool) *TreeView {
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t.graphics = showGraphics
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return t
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}
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// SetGraphicsColor sets the colors of the lines used to draw the tree structure.
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func (t *TreeView) SetGraphicsColor(color tcell.Color) *TreeView {
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t.graphicsColor = color
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return t
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}
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// SetChangedFunc sets the function which is called when the user navigates to
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// a new tree node.
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func (t *TreeView) SetChangedFunc(handler func(node *TreeNode)) *TreeView {
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t.changed = handler
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return t
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}
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// SetSelectedFunc sets the function which is called when the user selects a
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// node by pressing Enter on the current selection.
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func (t *TreeView) SetSelectedFunc(handler func(node *TreeNode)) *TreeView {
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t.selected = handler
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return t
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}
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// SetDoneFunc sets a handler which is called whenever the user presses the
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// Escape, Tab, or Backtab key.
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func (t *TreeView) SetDoneFunc(handler func(key tcell.Key)) *TreeView {
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t.done = handler
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return t
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}
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// GetScrollOffset returns the number of node rows that were skipped at the top
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// of the tree view. Note that when the user navigates the tree view, this value
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// is only updated after the tree view has been redrawn.
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func (t *TreeView) GetScrollOffset() int {
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return t.offsetY
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}
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// GetRowCount returns the number of "visible" nodes. This includes nodes which
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// fall outside the tree view's box but notably does not include the children
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// of collapsed nodes. Note that this value is only up to date after the tree
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// view has been drawn.
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func (t *TreeView) GetRowCount() int {
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return len(t.nodes)
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}
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// process builds the visible tree, populates the "nodes" slice, and processes
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// pending selection actions.
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func (t *TreeView) process() {
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_, _, _, height := t.GetInnerRect()
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// Determine visible nodes and their placement.
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var graphicsOffset, maxTextX int
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t.nodes = nil
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if t.root == nil {
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return
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}
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selectedIndex := -1
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topLevelGraphicsX := -1
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if t.graphics {
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graphicsOffset = 1
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}
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t.root.Walk(func(node, parent *TreeNode) bool {
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// Set node attributes.
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node.parent = parent
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if parent == nil {
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node.level = 0
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node.graphicsX = 0
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node.textX = 0
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} else {
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node.level = parent.level + 1
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node.graphicsX = parent.textX
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node.textX = node.graphicsX + graphicsOffset + node.indent
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}
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if !t.graphics && t.align {
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// Without graphics, we align nodes on the first column.
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node.textX = 0
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}
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if node.level == t.topLevel {
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// No graphics for top level nodes.
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node.graphicsX = 0
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node.textX = 0
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}
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// Add the node to the list.
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if node.level >= t.topLevel {
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// This node will be visible.
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if node.textX > maxTextX {
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maxTextX = node.textX
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}
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if node == t.currentNode && node.selectable {
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selectedIndex = len(t.nodes)
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}
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// Maybe we want to skip this level.
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if t.topLevel == node.level && (topLevelGraphicsX < 0 || node.graphicsX < topLevelGraphicsX) {
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topLevelGraphicsX = node.graphicsX
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}
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t.nodes = append(t.nodes, node)
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}
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// Recurse if desired.
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return node.expanded
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})
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// Post-process positions.
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for _, node := range t.nodes {
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// If text must align, we correct the positions.
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if t.align && node.level > t.topLevel {
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node.textX = maxTextX
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}
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// If we skipped levels, shift to the left.
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if topLevelGraphicsX > 0 {
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node.graphicsX -= topLevelGraphicsX
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node.textX -= topLevelGraphicsX
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}
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}
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// Process selection. (Also trigger events if necessary.)
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if selectedIndex >= 0 {
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// Move the selection.
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newSelectedIndex := selectedIndex
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MovementSwitch:
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switch t.movement {
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case treeUp:
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for newSelectedIndex > 0 {
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newSelectedIndex--
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if t.nodes[newSelectedIndex].selectable {
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break MovementSwitch
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}
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}
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newSelectedIndex = selectedIndex
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case treeDown:
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for newSelectedIndex < len(t.nodes)-1 {
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newSelectedIndex++
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if t.nodes[newSelectedIndex].selectable {
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break MovementSwitch
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}
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}
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newSelectedIndex = selectedIndex
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case treeHome:
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for newSelectedIndex = 0; newSelectedIndex < len(t.nodes); newSelectedIndex++ {
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if t.nodes[newSelectedIndex].selectable {
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break MovementSwitch
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}
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}
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newSelectedIndex = selectedIndex
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case treeEnd:
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for newSelectedIndex = len(t.nodes) - 1; newSelectedIndex >= 0; newSelectedIndex-- {
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if t.nodes[newSelectedIndex].selectable {
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break MovementSwitch
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}
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}
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newSelectedIndex = selectedIndex
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case treePageDown:
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if newSelectedIndex+height < len(t.nodes) {
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newSelectedIndex += height
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} else {
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newSelectedIndex = len(t.nodes) - 1
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}
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for ; newSelectedIndex < len(t.nodes); newSelectedIndex++ {
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if t.nodes[newSelectedIndex].selectable {
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break MovementSwitch
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}
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}
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newSelectedIndex = selectedIndex
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case treePageUp:
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if newSelectedIndex >= height {
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newSelectedIndex -= height
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} else {
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newSelectedIndex = 0
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}
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for ; newSelectedIndex >= 0; newSelectedIndex-- {
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if t.nodes[newSelectedIndex].selectable {
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break MovementSwitch
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}
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}
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newSelectedIndex = selectedIndex
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}
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t.currentNode = t.nodes[newSelectedIndex]
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if newSelectedIndex != selectedIndex {
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t.movement = treeNone
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if t.changed != nil {
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t.changed(t.currentNode)
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}
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}
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selectedIndex = newSelectedIndex
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// Move selection into viewport.
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if selectedIndex-t.offsetY >= height {
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t.offsetY = selectedIndex - height + 1
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}
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if selectedIndex < t.offsetY {
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t.offsetY = selectedIndex
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}
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} else {
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// If selection is not visible or selectable, select the first candidate.
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|
if t.currentNode != nil {
|
|
for index, node := range t.nodes {
|
|
if node.selectable {
|
|
selectedIndex = index
|
|
t.currentNode = node
|
|
break
|
|
}
|
|
}
|
|
}
|
|
if selectedIndex < 0 {
|
|
t.currentNode = nil
|
|
}
|
|
}
|
|
}
|
|
|
|
// Draw draws this primitive onto the screen.
|
|
func (t *TreeView) Draw(screen tcell.Screen) {
|
|
t.Box.Draw(screen)
|
|
if t.root == nil {
|
|
return
|
|
}
|
|
_, totalHeight := screen.Size()
|
|
|
|
t.process()
|
|
|
|
// Scroll the tree.
|
|
x, y, width, height := t.GetInnerRect()
|
|
switch t.movement {
|
|
case treeUp:
|
|
t.offsetY--
|
|
case treeDown:
|
|
t.offsetY++
|
|
case treeHome:
|
|
t.offsetY = 0
|
|
case treeEnd:
|
|
t.offsetY = len(t.nodes)
|
|
case treePageUp:
|
|
t.offsetY -= height
|
|
case treePageDown:
|
|
t.offsetY += height
|
|
}
|
|
t.movement = treeNone
|
|
|
|
// Fix invalid offsets.
|
|
if t.offsetY >= len(t.nodes)-height {
|
|
t.offsetY = len(t.nodes) - height
|
|
}
|
|
if t.offsetY < 0 {
|
|
t.offsetY = 0
|
|
}
|
|
|
|
// Draw the tree.
|
|
posY := y
|
|
lineStyle := tcell.StyleDefault.Background(t.backgroundColor).Foreground(t.graphicsColor)
|
|
for index, node := range t.nodes {
|
|
// Skip invisible parts.
|
|
if posY >= y+height+1 || posY >= totalHeight {
|
|
break
|
|
}
|
|
if index < t.offsetY {
|
|
continue
|
|
}
|
|
|
|
// Draw the graphics.
|
|
if t.graphics {
|
|
// Draw ancestor branches.
|
|
ancestor := node.parent
|
|
for ancestor != nil && ancestor.parent != nil && ancestor.parent.level >= t.topLevel {
|
|
if ancestor.graphicsX >= width {
|
|
continue
|
|
}
|
|
|
|
// Draw a branch if this ancestor is not a last child.
|
|
if ancestor.parent.children[len(ancestor.parent.children)-1] != ancestor {
|
|
if posY-1 >= y && ancestor.textX > ancestor.graphicsX {
|
|
PrintJoinedSemigraphics(screen, x+ancestor.graphicsX, posY-1, Borders.Vertical, t.graphicsColor)
|
|
}
|
|
if posY < y+height {
|
|
screen.SetContent(x+ancestor.graphicsX, posY, Borders.Vertical, nil, lineStyle)
|
|
}
|
|
}
|
|
ancestor = ancestor.parent
|
|
}
|
|
|
|
if node.textX > node.graphicsX && node.graphicsX < width {
|
|
// Connect to the node above.
|
|
if posY-1 >= y && t.nodes[index-1].graphicsX <= node.graphicsX && t.nodes[index-1].textX > node.graphicsX {
|
|
PrintJoinedSemigraphics(screen, x+node.graphicsX, posY-1, Borders.TopLeft, t.graphicsColor)
|
|
}
|
|
|
|
// Join this node.
|
|
if posY < y+height {
|
|
screen.SetContent(x+node.graphicsX, posY, Borders.BottomLeft, nil, lineStyle)
|
|
for pos := node.graphicsX + 1; pos < node.textX && pos < width; pos++ {
|
|
screen.SetContent(x+pos, posY, Borders.Horizontal, nil, lineStyle)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Draw the prefix and the text.
|
|
if node.textX < width && posY < y+height {
|
|
// Prefix.
|
|
var prefixWidth int
|
|
if len(t.prefixes) > 0 {
|
|
_, prefixWidth = Print(screen, t.prefixes[(node.level-t.topLevel)%len(t.prefixes)], x+node.textX, posY, width-node.textX, AlignLeft, node.color)
|
|
}
|
|
|
|
// Text.
|
|
if node.textX+prefixWidth < width {
|
|
style := tcell.StyleDefault.Foreground(node.color)
|
|
if node == t.currentNode {
|
|
style = tcell.StyleDefault.Background(node.color).Foreground(t.backgroundColor)
|
|
}
|
|
printWithStyle(screen, node.text, x+node.textX+prefixWidth, posY, width-node.textX-prefixWidth, AlignLeft, style)
|
|
}
|
|
}
|
|
|
|
// Advance.
|
|
posY++
|
|
}
|
|
}
|
|
|
|
// InputHandler returns the handler for this primitive.
|
|
func (t *TreeView) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive)) {
|
|
return t.WrapInputHandler(func(event *tcell.EventKey, setFocus func(p Primitive)) {
|
|
selectNode := func() {
|
|
node := t.currentNode
|
|
if node != nil {
|
|
if t.selected != nil {
|
|
t.selected(node)
|
|
}
|
|
if node.selected != nil {
|
|
node.selected()
|
|
}
|
|
}
|
|
}
|
|
|
|
// Because the tree is flattened into a list only at drawing time, we also
|
|
// postpone the (selection) movement to drawing time.
|
|
switch key := event.Key(); key {
|
|
case tcell.KeyTab, tcell.KeyBacktab, tcell.KeyEscape:
|
|
if t.done != nil {
|
|
t.done(key)
|
|
}
|
|
case tcell.KeyDown, tcell.KeyRight:
|
|
t.movement = treeDown
|
|
case tcell.KeyUp, tcell.KeyLeft:
|
|
t.movement = treeUp
|
|
case tcell.KeyHome:
|
|
t.movement = treeHome
|
|
case tcell.KeyEnd:
|
|
t.movement = treeEnd
|
|
case tcell.KeyPgDn, tcell.KeyCtrlF:
|
|
t.movement = treePageDown
|
|
case tcell.KeyPgUp, tcell.KeyCtrlB:
|
|
t.movement = treePageUp
|
|
case tcell.KeyRune:
|
|
switch event.Rune() {
|
|
case 'g':
|
|
t.movement = treeHome
|
|
case 'G':
|
|
t.movement = treeEnd
|
|
case 'j':
|
|
t.movement = treeDown
|
|
case 'k':
|
|
t.movement = treeUp
|
|
case ' ':
|
|
selectNode()
|
|
}
|
|
case tcell.KeyEnter:
|
|
selectNode()
|
|
}
|
|
|
|
t.process()
|
|
})
|
|
}
|
|
|
|
// MouseHandler returns the mouse handler for this primitive.
|
|
func (t *TreeView) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive) {
|
|
return t.WrapMouseHandler(func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive) {
|
|
x, y := event.Position()
|
|
if !t.InRect(x, y) {
|
|
return false, nil
|
|
}
|
|
|
|
switch action {
|
|
case MouseLeftClick:
|
|
setFocus(t)
|
|
_, rectY, _, _ := t.GetInnerRect()
|
|
y -= rectY
|
|
if y >= 0 && y < len(t.nodes) {
|
|
node := t.nodes[y]
|
|
if node.selectable {
|
|
previousNode := t.currentNode
|
|
t.currentNode = node
|
|
if previousNode != node && t.changed != nil {
|
|
t.changed(node)
|
|
}
|
|
if t.selected != nil {
|
|
t.selected(node)
|
|
}
|
|
if node.selected != nil {
|
|
node.selected()
|
|
}
|
|
}
|
|
}
|
|
consumed = true
|
|
case MouseScrollUp:
|
|
t.movement = treeUp
|
|
consumed = true
|
|
case MouseScrollDown:
|
|
t.movement = treeDown
|
|
consumed = true
|
|
}
|
|
|
|
return
|
|
})
|
|
}
|