465 lines
11 KiB
Go
465 lines
11 KiB
Go
// Copyright 2016 The TCell Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use file except in compliance with the License.
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// You may obtain a copy of the license at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package tcell
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import (
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"fmt"
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"strings"
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"time"
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)
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// EventKey represents a key press. Usually this is a key press followed
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// by a key release, but since terminal programs don't have a way to report
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// key release events, we usually get just one event. If a key is held down
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// then the terminal may synthesize repeated key presses at some predefined
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// rate. We have no control over that, nor visibility into it.
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//
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// In some cases, we can have a modifier key, such as ModAlt, that can be
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// generated with a key press. (This usually is represented by having the
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// high bit set, or in some cases, by sending an ESC prior to the rune.)
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//
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// If the value of Key() is KeyRune, then the actual key value will be
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// available with the Rune() method. This will be the case for most keys.
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// In most situations, the modifiers will not be set. For example, if the
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// rune is 'A', this will be reported without the ModShift bit set, since
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// really can't tell if the Shift key was pressed (it might have been CAPSLOCK,
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// or a terminal that only can send capitals, or keyboard with separate
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// capital letters from lower case letters).
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//
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// Generally, terminal applications have far less visibility into keyboard
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// activity than graphical applications. Hence, they should avoid depending
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// overly much on availability of modifiers, or the availability of any
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// specific keys.
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type EventKey struct {
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t time.Time
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mod ModMask
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key Key
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ch rune
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}
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// When returns the time when this Event was created, which should closely
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// match the time when the key was pressed.
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func (ev *EventKey) When() time.Time {
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return ev.t
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}
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// Rune returns the rune corresponding to the key press, if it makes sense.
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// The result is only defined if the value of Key() is KeyRune.
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func (ev *EventKey) Rune() rune {
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return ev.ch
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}
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// Key returns a virtual key code. We use this to identify specific key
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// codes, such as KeyEnter, etc. Most control and function keys are reported
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// with unique Key values. Normal alphanumeric and punctuation keys will
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// generally return KeyRune here; the specific key can be further decoded
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// using the Rune() function.
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func (ev *EventKey) Key() Key {
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return ev.key
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}
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// Modifiers returns the modifiers that were present with the key press. Note
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// that not all platforms and terminals support this equally well, and some
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// cases we will not not know for sure. Hence, applications should avoid
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// using this in most circumstances.
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func (ev *EventKey) Modifiers() ModMask {
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return ev.mod
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}
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// KeyNames holds the written names of special keys. Useful to echo back a key
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// name, or to look up a key from a string value.
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var KeyNames = map[Key]string{
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KeyEnter: "Enter",
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KeyBackspace: "Backspace",
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KeyTab: "Tab",
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KeyBacktab: "Backtab",
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KeyEsc: "Esc",
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KeyBackspace2: "Backspace2",
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KeyDelete: "Delete",
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KeyInsert: "Insert",
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KeyUp: "Up",
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KeyDown: "Down",
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KeyLeft: "Left",
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KeyRight: "Right",
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KeyHome: "Home",
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KeyEnd: "End",
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KeyUpLeft: "UpLeft",
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KeyUpRight: "UpRight",
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KeyDownLeft: "DownLeft",
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KeyDownRight: "DownRight",
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KeyCenter: "Center",
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KeyPgDn: "PgDn",
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KeyPgUp: "PgUp",
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KeyClear: "Clear",
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KeyExit: "Exit",
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KeyCancel: "Cancel",
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KeyPause: "Pause",
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KeyPrint: "Print",
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KeyF1: "F1",
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KeyF2: "F2",
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KeyF3: "F3",
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KeyF4: "F4",
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KeyF5: "F5",
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KeyF6: "F6",
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KeyF7: "F7",
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KeyF8: "F8",
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KeyF9: "F9",
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KeyF10: "F10",
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KeyF11: "F11",
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KeyF12: "F12",
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KeyF13: "F13",
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KeyF14: "F14",
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KeyF15: "F15",
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KeyF16: "F16",
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KeyF17: "F17",
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KeyF18: "F18",
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KeyF19: "F19",
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KeyF20: "F20",
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KeyF21: "F21",
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KeyF22: "F22",
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KeyF23: "F23",
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KeyF24: "F24",
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KeyF25: "F25",
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KeyF26: "F26",
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KeyF27: "F27",
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KeyF28: "F28",
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KeyF29: "F29",
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KeyF30: "F30",
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KeyF31: "F31",
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KeyF32: "F32",
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KeyF33: "F33",
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KeyF34: "F34",
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KeyF35: "F35",
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KeyF36: "F36",
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KeyF37: "F37",
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KeyF38: "F38",
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KeyF39: "F39",
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KeyF40: "F40",
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KeyF41: "F41",
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KeyF42: "F42",
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KeyF43: "F43",
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KeyF44: "F44",
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KeyF45: "F45",
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KeyF46: "F46",
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KeyF47: "F47",
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KeyF48: "F48",
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KeyF49: "F49",
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KeyF50: "F50",
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KeyF51: "F51",
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KeyF52: "F52",
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KeyF53: "F53",
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KeyF54: "F54",
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KeyF55: "F55",
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KeyF56: "F56",
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KeyF57: "F57",
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KeyF58: "F58",
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KeyF59: "F59",
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KeyF60: "F60",
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KeyF61: "F61",
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KeyF62: "F62",
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KeyF63: "F63",
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KeyF64: "F64",
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KeyCtrlA: "Ctrl-A",
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KeyCtrlB: "Ctrl-B",
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KeyCtrlC: "Ctrl-C",
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KeyCtrlD: "Ctrl-D",
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KeyCtrlE: "Ctrl-E",
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KeyCtrlF: "Ctrl-F",
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KeyCtrlG: "Ctrl-G",
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KeyCtrlJ: "Ctrl-J",
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KeyCtrlK: "Ctrl-K",
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KeyCtrlL: "Ctrl-L",
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KeyCtrlN: "Ctrl-N",
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KeyCtrlO: "Ctrl-O",
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KeyCtrlP: "Ctrl-P",
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KeyCtrlQ: "Ctrl-Q",
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KeyCtrlR: "Ctrl-R",
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KeyCtrlS: "Ctrl-S",
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KeyCtrlT: "Ctrl-T",
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KeyCtrlU: "Ctrl-U",
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KeyCtrlV: "Ctrl-V",
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KeyCtrlW: "Ctrl-W",
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KeyCtrlX: "Ctrl-X",
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KeyCtrlY: "Ctrl-Y",
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KeyCtrlZ: "Ctrl-Z",
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KeyCtrlSpace: "Ctrl-Space",
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KeyCtrlUnderscore: "Ctrl-_",
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KeyCtrlRightSq: "Ctrl-]",
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KeyCtrlBackslash: "Ctrl-\\",
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KeyCtrlCarat: "Ctrl-^",
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}
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// Name returns a printable value or the key stroke. This can be used
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// when printing the event, for example.
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func (ev *EventKey) Name() string {
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s := ""
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m := []string{}
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if ev.mod&ModShift != 0 {
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m = append(m, "Shift")
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}
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if ev.mod&ModAlt != 0 {
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m = append(m, "Alt")
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}
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if ev.mod&ModMeta != 0 {
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m = append(m, "Meta")
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}
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if ev.mod&ModCtrl != 0 {
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m = append(m, "Ctrl")
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}
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ok := false
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if s, ok = KeyNames[ev.key]; !ok {
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if ev.key == KeyRune {
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s = "Rune[" + string(ev.ch) + "]"
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} else {
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s = fmt.Sprintf("Key[%d,%d]", ev.key, int(ev.ch))
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}
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}
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if len(m) != 0 {
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if ev.mod&ModCtrl != 0 && strings.HasPrefix(s, "Ctrl-") {
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s = s[5:]
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}
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return fmt.Sprintf("%s+%s", strings.Join(m, "+"), s)
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}
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return s
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}
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// NewEventKey attempts to create a suitable event. It parses the various
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// ASCII control sequences if KeyRune is passed for Key, but if the caller
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// has more precise information it should set that specifically. Callers
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// that aren't sure about modifier state (most) should just pass ModNone.
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func NewEventKey(k Key, ch rune, mod ModMask) *EventKey {
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if k == KeyRune && (ch < ' ' || ch == 0x7f) {
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// Turn specials into proper key codes. This is for
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// control characters and the DEL.
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k = Key(ch)
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if mod == ModNone && ch < ' ' {
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switch Key(ch) {
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case KeyBackspace, KeyTab, KeyEsc, KeyEnter:
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// these keys are directly typeable without CTRL
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default:
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// most likely entered with a CTRL keypress
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mod = ModCtrl
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}
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}
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}
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return &EventKey{t: time.Now(), key: k, ch: ch, mod: mod}
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}
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// ModMask is a mask of modifier keys. Note that it will not always be
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// possible to report modifier keys.
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type ModMask int16
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// These are the modifiers keys that can be sent either with a key press,
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// or a mouse event. Note that as of now, due to the confusion associated
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// with Meta, and the lack of support for it on many/most platforms, the
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// current implementations never use it. Instead, they use ModAlt, even for
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// events that could possibly have been distinguished from ModAlt.
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const (
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ModShift ModMask = 1 << iota
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ModCtrl
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ModAlt
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ModMeta
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ModNone ModMask = 0
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)
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// Key is a generic value for representing keys, and especially special
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// keys (function keys, cursor movement keys, etc.) For normal keys, like
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// ASCII letters, we use KeyRune, and then expect the application to
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// inspect the Rune() member of the EventKey.
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type Key int16
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// This is the list of named keys. KeyRune is special however, in that it is
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// a place holder key indicating that a printable character was sent. The
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// actual value of the rune will be transported in the Rune of the associated
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// EventKey.
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const (
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KeyRune Key = iota + 256
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KeyUp
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KeyDown
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KeyRight
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KeyLeft
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KeyUpLeft
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KeyUpRight
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KeyDownLeft
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KeyDownRight
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KeyCenter
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KeyPgUp
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KeyPgDn
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KeyHome
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KeyEnd
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KeyInsert
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KeyDelete
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KeyHelp
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KeyExit
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KeyClear
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KeyCancel
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KeyPrint
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KeyPause
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KeyBacktab
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KeyF1
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KeyF2
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KeyF3
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KeyF4
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KeyF5
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KeyF6
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KeyF7
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KeyF8
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KeyF9
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KeyF10
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KeyF11
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KeyF12
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KeyF13
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KeyF14
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KeyF15
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KeyF16
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KeyF17
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KeyF18
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KeyF19
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KeyF20
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KeyF21
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KeyF22
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KeyF23
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KeyF24
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KeyF25
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KeyF26
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KeyF27
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KeyF28
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KeyF29
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KeyF30
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KeyF31
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KeyF32
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KeyF33
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KeyF34
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KeyF35
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KeyF36
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KeyF37
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KeyF38
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KeyF39
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KeyF40
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KeyF41
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KeyF42
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KeyF43
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KeyF44
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KeyF45
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KeyF46
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KeyF47
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KeyF48
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KeyF49
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KeyF50
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KeyF51
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KeyF52
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KeyF53
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KeyF54
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KeyF55
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KeyF56
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KeyF57
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KeyF58
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KeyF59
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KeyF60
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KeyF61
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KeyF62
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KeyF63
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KeyF64
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)
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// These are the control keys. Note that they overlap with other keys,
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// perhaps. For example, KeyCtrlH is the same as KeyBackspace.
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const (
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KeyCtrlSpace Key = iota
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KeyCtrlA
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KeyCtrlB
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KeyCtrlC
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KeyCtrlD
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KeyCtrlE
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KeyCtrlF
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KeyCtrlG
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KeyCtrlH
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KeyCtrlI
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KeyCtrlJ
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KeyCtrlK
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KeyCtrlL
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KeyCtrlM
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KeyCtrlN
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KeyCtrlO
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KeyCtrlP
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KeyCtrlQ
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KeyCtrlR
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KeyCtrlS
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KeyCtrlT
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KeyCtrlU
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KeyCtrlV
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KeyCtrlW
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KeyCtrlX
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KeyCtrlY
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KeyCtrlZ
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KeyCtrlLeftSq // Escape
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KeyCtrlBackslash
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KeyCtrlRightSq
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KeyCtrlCarat
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KeyCtrlUnderscore
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)
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// Special values - these are fixed in an attempt to make it more likely
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// that aliases will encode the same way.
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// These are the defined ASCII values for key codes. They generally match
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// with KeyCtrl values.
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const (
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KeyNUL Key = iota
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KeySOH
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KeySTX
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KeyETX
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KeyEOT
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KeyENQ
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KeyACK
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KeyBEL
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KeyBS
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KeyTAB
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KeyLF
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KeyVT
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KeyFF
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KeyCR
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KeySO
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KeySI
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KeyDLE
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KeyDC1
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KeyDC2
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KeyDC3
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KeyDC4
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KeyNAK
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KeySYN
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KeyETB
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KeyCAN
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KeyEM
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KeySUB
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KeyESC
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KeyFS
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KeyGS
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KeyRS
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KeyUS
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KeyDEL Key = 0x7F
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)
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// These keys are aliases for other names.
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const (
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KeyBackspace = KeyBS
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KeyTab = KeyTAB
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KeyEsc = KeyESC
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KeyEscape = KeyESC
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KeyEnter = KeyCR
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KeyBackspace2 = KeyDEL
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)
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